Search results

1 – 10 of 22
Article
Publication date: 24 May 2022

Michiel Bal, Lander Vermeerbergen and Jos Benders

This paper aims to identify why warehouses do or do not succeed in putting to use digital technologies for order picking.

Abstract

Purpose

This paper aims to identify why warehouses do or do not succeed in putting to use digital technologies for order picking.

Design/methodology/approach

Building on structuration theory, the authors investigate the situated use of one such a digital technology, more particularly the head-worn display (HWD). Based on a most-similar comparative case study of two Belgian warehouses pioneering HWDs, the authors focus on whether and how order pickers and their manager interact to modify the properties, functionalities, and the context in which the HWD is used.

Findings

In one warehouse, using the HWD was discontinued after implementation. In the other, order pickers and the order pickers' manager succeeded in implementing the HWD into their work. The authors find that the prime explanation for these opposite findings lies in the extent to which order pickers were given room to improve the properties and functionalities of the HWD as well as the conditions that unfold in the HWD's use context. In the latter warehouse, pressing issues were overcome and improvement suggestions were implemented, both regarding the HWD itself as well as regarding the job-related and person-related conditions.

Originality/value

Theoretically, the authors contribute to the situated use of technology stating that (1) giving room to alter the use of digital technologies, and (2) fostering continuous employee participation regarding conditions stemming from the use context are necessary to realize the promising and unexploited potential of digital technology in practice. Empirically, this paper exposes distinct types of interactions that explain whether and how digital technologies, in particular HWDs, are put to use for order picking practices.

Details

The International Journal of Logistics Management, vol. 34 no. 5
Type: Research Article
ISSN: 0957-4093

Keywords

Article
Publication date: 16 October 2018

Xuyue Yin, Xiumin Fan, Wenmin Zhu and Rui Liu

Aiming at presenting an interaction-free assembly assistance tool, the purpose of this paper is to propose a synchronous augmented reality (AR) assembly assistance and monitoring…

Abstract

Purpose

Aiming at presenting an interaction-free assembly assistance tool, the purpose of this paper is to propose a synchronous augmented reality (AR) assembly assistance and monitoring system. The system monitors operator’s hands activity and process completeness to recognize the assembly state, then display the AR contents contextually.

Design/methodology/approach

An assembly behavior recognition method is proposed based on gesture recognition. An assembly completeness inspection method is proposed based on SURF feature matching. Assembly state and AR display state are solved by a novel sequential hybrid AR display control strategy. A synchronous multi-channel AR view output strategy is proposed based on QR matrix decomposition.

Findings

A prototype system has been developed, and case study is performed on an industrial product. Experiments are performed to verify the feasibility, efficiency and recognition accuracy of the proposed methods.

Research limitations/implications

The proposed system assists users to perform assembly tasks with automatic visual guidance and vision monitoring, avoiding distractions caused by redundant human–computer interactions.

Practical implications

All methods are integrated to work on only one head-worn device, making the proposed system portable and cheaper. The vision processing pipelines and the view output channels are reconfigurable for customization.

Originality/value

This paper proposes an interaction-free AR assembly assistance and monitoring system. Assembly behavior recognition and assembly completeness inspection methods are integrated to monitor the assembly state. A sequential hybrid AR display control strategy is proposed to contextually update the AR contents. A synchronous multi-channel AR view output strategy is proposed to fulfill different visualization needs.

Details

Assembly Automation, vol. 39 no. 1
Type: Research Article
ISSN: 0144-5154

Keywords

Article
Publication date: 12 July 2007

David Mountain and Fotis Liarokapis

The motivation for this research is the emergence of mobile information systems where information is disseminated to mobile individuals via handheld devices. A key distinction…

1342

Abstract

Purpose

The motivation for this research is the emergence of mobile information systems where information is disseminated to mobile individuals via handheld devices. A key distinction between mobile and desktop computing is the significance of the relationship between the spatial location of an individual and the spatial location associated with information accessed by that individual. Given a set of spatially referenced documents retrieved from a mobile information system, this set can be presented using alternative interfaces of which two presently dominate: textual lists and graphical two‐dimensional maps. The purpose of this paper is to explore how mixed reality interfaces can be used for the presentation of information on mobile devices.

Design/methodology/approach

A review of relevant literature is followed by a proposed classification of four alternative interfaces. Each interface is the result of a rapid prototyping approach to software development. Some brief evaluation is described, based upon thinking aloud and cognitive walk‐through techniques with expert users.

Findings

The most suitable interface for mobile information systems is likely to be user‐ and task‐dependent; however, mixed reality interfaces offer promise in allowing mobile users to make associations between spatially referenced information and the physical world.

Research limitations/implications

Evaluation of these interfaces is limited to a small number of expert evaluators, and does not include a full‐scale evaluation with a large number of end users.

Originality/value

The application of mixed reality interfaces to the task of displaying spatially referenced information for mobile individuals.

Details

Aslib Proceedings, vol. 59 no. 4/5
Type: Research Article
ISSN: 0001-253X

Keywords

Content available
Article
Publication date: 1 October 2000

110

Abstract

Details

Aircraft Engineering and Aerospace Technology, vol. 72 no. 5
Type: Research Article
ISSN: 0002-2667

Keywords

Article
Publication date: 17 May 2022

Aso Hajirasouli, Saeed Banihashemi, Rob Drogemuller, Abdulwahed Fazeli and Saeed Reza Mohandes

This study aims to present a comprehensive review, critical analysis and implications of the augmented reality (AR) application and implementation in the construction industry…

1636

Abstract

Purpose

This study aims to present a comprehensive review, critical analysis and implications of the augmented reality (AR) application and implementation in the construction industry arena and demonstrate the gaps along with the future research agenda.

Design/methodology/approach

The construction industry has been under pressure to improve its productivity, quality and sustainability. However, the conventional methods and technologies cannot respond to this industry's ever-growing demands while emerging and innovative technologies such as building information modelling, artificial intelligence (AI), virtual reality (VR) and AR have emerged and can be used to address this gap. AR application has been acknowledged as one of the most impactful technologies in the construction digitalization process. However, a comprehensive understanding of the AR application, its areas of effectiveness and overarching implications in a construction project life cycle remain vague. Therefore, this study uses an integration of systematic literature review and thematic analysis techniques to identify the phases of a construction project life cycle in which AR is the most effective, the current issues and problems of the conventional methods, the augmented parameters, the immediate effects of using AR on each phase and, eventually, the overall influence of AR on the entire project. Nvivo qualitative data analysis software was used to code, categorize and create themes from the collected data. The result of data analysis was used to develop four principal frameworks of the AR applications – design and constructability review session; construction operation; construction assembly; and maintenance and defect inspection and management – and the gap analysis along with the future research agenda.

Findings

The findings of this study indicated that the application of AR can be most effective in the following four stages of a project life cycle: design and constructability review session; construction operation; construction assembly; and site management and maintenance, including site management and defect inspection. The results also showed that the application of AR technology in the construction industry can align and address building industry objectives by various elements such as: reducing project costs through the application of digital technologies, saving time, meeting deadlines and reduction in project delays through integrated, live scheduling and increased safety and quality of the construction work and workers.

Research limitations/implications

One of the main limitations of this study was the lack of materials and resources on the downfalls and shortcomings of using immersive technologies, AR, in the construction project life cycle. In addition, most of the reviewed papers were focused on the experiments with simulations and in the lab environment, rather than real experiments in real construction sites and projects. This may cause limitations and inaccuracy of the collected and reported data.

Practical implications

The results of this study indicated that the application of AR technology in construction industry can align and address building industry objectives by various elements such as: reducing project costs through the application of digital technologies; saving time; meeting deadlines and reduction in project delays through integrated, live scheduling; and increased safety and quality of the construction work and workers.

Social implications

Application of AR in the various stages of a project life cycle can increase the safety and quality of the construction work and workers.

Originality/value

The reviewed literature indicated that substantial research and studies are yet to be done, to demonstrate the full capacity and impact of these emerging technologies in the field. The collected data and literature indicate that amongst the digital technologies, AR is one of the least researched topics in the field. Therefore, this study aims to examine the application of AR in construction projects’ life cycle to identify the stages and practices of a project life cycle where AR and its capabilities can be exploited and to identify the respective problems and issues of the conventional methods and the ways in which AR can address those shortcomings. Furthermore, this study focuses on identifying the overall outcome of AR applications in a construction project in terms of cost and time efficiency, process precision and safety.

Article
Publication date: 16 July 2019

Maryam Safi, Joon Chung and Pratik Pradhan

The purpose of this paper is to assess and determine the potential of augmented reality (AR) in aerospace applications through a survey of published sources.

1770

Abstract

Purpose

The purpose of this paper is to assess and determine the potential of augmented reality (AR) in aerospace applications through a survey of published sources.

Design/methodology/approach

This paper reviews a database of AR applications developed for the aerospace sector in academic research or industrial training and operations. The review process begins with the classification of these applications, followed by a brief discussion on the implications of AR technology in each category.

Findings

AR is abundantly applied in engineering, navigation, training and simulation. There is potential for application in in-flight entertainment and communication, crew support and airport operations monitoring.

Originality/value

This paper is a general review introducing existing and potential AR applications in various fields of the aerospace industry. Unlike previous publications, this article summarizes existing and emerging applications to familiarize readers with AR use in all of aerospace. The paper outlines example projects and creates a single comprehensive reference of AR advancements and its use in the aerospace industry. The paper provides individuals with a quick guide to available and emerging technology.

Details

Aircraft Engineering and Aerospace Technology, vol. 91 no. 9
Type: Research Article
ISSN: 1748-8842

Keywords

Open Access
Article
Publication date: 14 May 2018

Jayden Khakurel, Helinä Melkas and Jari Porras

The purpose of this paper is to expand current knowledge about the recent trend of wearable technology to assess both its potential in the work environment and the challenges…

13723

Abstract

Purpose

The purpose of this paper is to expand current knowledge about the recent trend of wearable technology to assess both its potential in the work environment and the challenges concerning the utilisation of wearables in the workplace.

Design/methodology/approach

After establishing exclusion and inclusion criteria, an independent systematic search of the ACM Digital Library, IEEE Xplore, ScienceDirect and Web of Science databases for relevant studies was performed. Out of a total of 359 articles, 34 met the selection criteria.

Findings

This review identifies 23 categories of wearable devices. Further categorisation of the devices based on their utilisation shows they can be used in the work environment for activities including monitoring, augmenting, assisting, delivering and tracking. The review reveals that wearable technology has the potential to increase work efficiency among employees, improve workers’ physical well-being and reduce work-related injuries. However, the review also reveals that technological, social, policy and economic challenges related to the use of wearable devices remain.

Research limitations/implications

Many studies have investigated the benefits of wearable devices for personal use, but information about the use of wearables in the work environment is limited. Further research is required in the fields of technology, social challenges, organisation strategies, policies and economics to enhance the adoption rate of wearable devices in work environments.

Originality/value

Previous studies indicate that occupational stress and injuries are detrimental to employees’ health; this paper analyses the use of wearable devices as an intervention method to monitor or prevent these problems. Introducing a categorisation framework during implementation may help identify which types of device categories are suitable and could be beneficial for specific utilisation purposes, facilitating the adoption of wearable devices in the workplace.

Article
Publication date: 23 November 2021

Aatish Sharma, Raied Mehtab, Sanjay Mohan and Mohd Kamal Mohd Shah

Augmented reality (AR) integrates the digital world with the real world and thus, provides a real-time experience to the users. With AR, the immediate surroundings become a…

Abstract

Purpose

Augmented reality (AR) integrates the digital world with the real world and thus, provides a real-time experience to the users. With AR, the immediate surroundings become a learning platform for the users. The perception of the products has been enhanced many times with AR; thus, enriching user experience and responsiveness. The purpose of this paper is to bring forth the basics of AR and provide an overview of the research work carried out by researchers in the implementation of AR in different sectors.

Design/methodology/approach

This paper summarizes the usefulness of AR in different industries. The authors have identified the peer-reviewed research publications from Web of Science, Scopus, Google Scholar, etc. The selection of literature has been made based upon the significance of AR in recent times. The industries/sectors where AR has been implemented successfully have been considered for this paper. The paper has been divided into various sections and subsections to bring more clarity to the readers.

Findings

This paper presents a brief and a precise information on Industry 4.0 and AR. The basic working of AR system and its implications have also been discussed. The preference of AR over virtual reality (VR) has also been deliberated in this paper. The authors have presented the usefulness of AR in different sectors such as smart factories, ship yard building, online shopping, surgery and education. This paper discusses the AR-ready procedures being followed in these sectors.

Originality/value

AR has been an add-on to VR systems. The processes in industries have become very handy and informative with AR. Because the application of AR in different sectors has not been discussed in a single paper; thus, this work presents a systematic literature review on the applications of AR in different sectors/industries.

Details

Industrial Robot: the international journal of robotics research and application, vol. 49 no. 3
Type: Research Article
ISSN: 0143-991X

Keywords

Article
Publication date: 24 April 2020

Idris Jeelani, Kevin Han and Alex Albert

Workers and construction professionals are generally not proficient in recognizing and managing safety hazards. Although valuable, traditional training experiences have not…

1950

Abstract

Purpose

Workers and construction professionals are generally not proficient in recognizing and managing safety hazards. Although valuable, traditional training experiences have not sufficiently addressed the issue of poor hazard recognition and management in construction. Since hazard recognition and management are cognitive skills that depend on attention, visual examination and decision-making, performance assessment and feedback in an environment that is realistic and representative of actual working conditions are important. The purpose of this paper is to propose a personalized safety training protocol that is delivered using robust, realistic and immersive environments.

Design/methodology/approach

Two types of virtual environments were developed: (1) Stereo-panoramic environments using real construction scenes that were used to evaluate the performance of trainees accurately and (2) A virtual construction site, which was used to deliver various elements of instructional training. A training protocol was then designed that was aimed at improving the hazard recognition and management performance of trainees. It was delivered using the developed virtual environments. The effectiveness of the training protocol was experimentally tested with 53 participants using a before–after study.

Findings

The results present a 39% improvement in hazard recognition and a 44% improvement in hazard management performance.

Originality/value

This study combines the benefits of using a virtual environment for providing instructional training along with realistic environments (stereo-panoramic scenes) for performance assessment and feedback. The training protocol includes several new and innovative training elements that are designed to improve the hazard recognition and hazard management abilities of the trainees. Moreover, the effectiveness of training in improving hazard recognition and hazard management is measured using specific outcome variables.

Details

Engineering, Construction and Architectural Management, vol. 27 no. 8
Type: Research Article
ISSN: 0969-9988

Keywords

Article
Publication date: 2 June 2022

Qianling Jiang, Chao Gu, Yan Feng, Wei Wei and Wang-Chin Tsai

Mobile e-commerce has brought convenience to consumers. But for goods such as shoes, mobile e-commerce has failed to provide the same experience as consumers would have in…

1109

Abstract

Purpose

Mobile e-commerce has brought convenience to consumers. But for goods such as shoes, mobile e-commerce has failed to provide the same experience as consumers would have in physical stores, and that also causes problems for online merchants, such as high return rates. As a result, the augmented reality (AR) virtual shoe-try-on function appeared. The way that AR virtual shoe-try-on study different from other AR virtual try-on studies is that AR virtual shoe-try-on study only satisfies consumers' visual experience and consumers cannot judge whether the shoes are comfort or not. Whether consumers would accept AR virtual try-on function to help them make purchase decision due to the visual experience provided by AR virtual try-on function is worth discussion. Measuring users' perceptions and preferences can help companies design AR shoe-trying functions and provide services more cost-effectively.

Design/methodology/approach

To promote the continuous use and better development of such mobile e-commerce based on the technology acceptance model (TAM), this study explored the influencing factors for users' intentions to continue using the AR virtual shoe-try-on function, including the perceived usefulness, perceived ease of use, system quality, perceived playfulness and attitude.

Findings

The results of this study showed that TAM is a powerful theoretical tool of the new technology in mobile e-commerce and that the system quality and perceived playfulness also have a positive impact on the original variables of TAM. System quality and perceived playfulness are important predictors of users' continuance intentions to use the AR virtual shoe-try-on function.

Originality/value

The main contribution of this study to model iteration and theoretical update is to verify the applicability of the TAM in the AR shoe-try-on function and to expand TAM model with system quality and perceived playfulness. The authors' results will help shoe enterprises win users' recognition through AR shoe-try-on function and improve users' continuance intention of use.

Details

Kybernetes, vol. 52 no. 10
Type: Research Article
ISSN: 0368-492X

Keywords

1 – 10 of 22