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Article
Publication date: 1 May 2006

Slavenka Petrak and Dubravko Rogale

To develop a new method for computer‐based 3D construction of garment basic cut on a computer generated body model.

1187

Abstract

Purpose

To develop a new method for computer‐based 3D construction of garment basic cut on a computer generated body model.

Design/methodology/approach

The method has been developed on an example of a 3D garment basic cut construction on a virtual body model, determining the position of characteristic 3D points necessary for computer‐based definition of 3D cutting pattern contour segments. Contour segments modelling, as well as the modelling of 3D cut surfaces has been done using the NURBS objects.

Findings

A 3D garment cut has been constructed, such that matches physical characteristics of the body in question and offers the necessary comfort of the cut. The surface of the 3D cut has been divided into individual 3D cutting patterns.

Research limitations/implications

The method has been developed on an example of a 3D garment basic cut construction of a single paper of clothing. However, the same principles can be applied and developed for any garment basic cut.

Practical implications

The 3D garment cut constructed can be further transformed into a network of polygons. Introducing fabric physical‐chemical properties fabric drape can be simulated, aiming at more realistic visualisation and further assessment of the garment fit. The 3D cutting patterns developed can be, applying computer‐based application of the mathematical models, transformed into 2D cutting patterns.

Originality/value

As compared to the methods developed by some previous investigations, the newly developed method offers the construction of garment 3D cut on a computer‐generated body model, granting the necessary comfort of the cut, which also means garment fitted to individual body characteristics. The 3D cut constructed can also be used as a starting point to define 2D cutting patterns in the following step, which will be matched to the physical characteristics of the model body, in the same way as the initial 3D cut.

Details

International Journal of Clothing Science and Technology, vol. 18 no. 3
Type: Research Article
ISSN: 0955-6222

Keywords

Article
Publication date: 26 July 2013

Xuyuan Tao and Pascal Bruniaux

The study in this article aims to focus on a novel design concept of virtual 3D garment which is realized with the help of traditional patternmaking methodology and the CAD…

1198

Abstract

Purpose

The study in this article aims to focus on a novel design concept of virtual 3D garment which is realized with the help of traditional patternmaking methodology and the CAD softwares in order to directly conceive the virtual clothing on a mannequin morphotype in cyberspace in consideration of the ease allowance between the body shape and the garment.

Design/methodology/approach

The method of acquisition of 3D human body was explained at first. Then the process of creation of garment 3D model associated with the draping technique was presented. The superposition of patterns from the 3D modeling and the traditional method used in industries was done in order to visualize the right results. At last, the dynamic validation of the garment was carried out in order to analyze the fitting results of try‐on simulation.

Findings

The 3D modeling technique method based on the draping technique shows that the garment fits perfectly to the body shape of the wearer.

Social implications

For the ready‐to‐wear manufacture, this method can be also involved on the parametric mannequin in order to reduce the lifetime of development by eliminating the process of pattern grading in the future.

Originality/value

The originality of this article comes from the combination of the traditional draping technique with the advanced CAD softwares in consideration of the fitting and draping of the garment. This concept is used not only in the context of mass customized product but also in mass production for the ready‐to‐wear apparel industries. The patterns are directly adjusted in 3D and can immediately be tried on in 3D simulation. As a result, the process in 2D patternmaking design can be eliminated.

Details

International Journal of Clothing Science and Technology, vol. 25 no. 4
Type: Research Article
ISSN: 0955-6222

Keywords

Article
Publication date: 11 June 2018

Zhijia Dong, Gaoming Jiang, Guoming Huang and Honglian Cong

The virtual display of 3D garment is one of the most important features in a computer-aided garment design system. The purpose of this paper is to present a novel web-based 3D

Abstract

Purpose

The virtual display of 3D garment is one of the most important features in a computer-aided garment design system. The purpose of this paper is to present a novel web-based 3D virtual display framework for the online design of warp-knitted seamless garment using the latest WebGL and HTML5 technologies.

Design/methodology/approach

Based on the feature-based parametric 3D human body model, the 3D model of skin-tight warp-knitted seamless garment is established using the geometric modeling method. By applying plane parameterization technology, the 3D garment model is then projected into corresponding 2D prototype pattern and a texture-mapping relationship is obtained. Finally, an online 3D virtual display application framework for warp-knitted seamless garment is implemented on modern WebGL-enabled web browsers using the latest WebGL and HTML5 technologies, which allow garment designers to globally access without installing any additional software or plugin.

Findings

Based on the 2D/3D model of warp-knitted seamless garment, an online 3D virtual display application running on modern WebGL-enabled web browser is implemented using the latest Javascript, WebGL and HTML5 technologies, which is proven to be an effective way for building the web-based 3D garment CAD systems.

Originality/value

This paper provides a parametric design method for warp-knitted seamless garment 2D/3D model, and web-based online virtual display of 3D warp-knitted seamless garment is implemented for the first time, which establishes the foundation for the web-based online computer-aided warp-knitted seamless garment design system.

Details

International Journal of Clothing Science and Technology, vol. 30 no. 3
Type: Research Article
ISSN: 0955-6222

Keywords

Article
Publication date: 20 February 2024

Yuran Jin, Xiaolin Zhu, Xiaoxu Zhang, Hui Wang and Xiaoqin Liu

3D printing has been warmly welcomed by clothing enterprises for its customization capacity in recent years. However, such clothing enterprises have to face the digital…

Abstract

Purpose

3D printing has been warmly welcomed by clothing enterprises for its customization capacity in recent years. However, such clothing enterprises have to face the digital transformation challenges brought by 3D printing. Since the business model is a competitive weapon for modern enterprises, there is a research gap between business model innovation and digital transformation challenges for 3D-printing garment enterprises. The aim of the paper is to innovate a new business model for 3D-printing garment enterprises in digital transformation.

Design/methodology/approach

A business model innovation canvas (BMIC), a new method for business model innovation, is used to innovate a new 3D-printing clothing enterprises business model in the context of digital transformation. The business model canvas (BMC) method is adopted to illustrate the new business model. The business model ecosystem is used to design the operating architecture and mechanism of the new business model.

Findings

First, 3D-printing clothing enterprises are facing digital transformation, and they urgently need to innovate new business models. Second, mass customization and distributed manufacturing are important ways of solving the business model problems faced by 3D-printing clothing enterprises in the process of digital transformation. Third, BMIC has proven to be an effective tool for business model innovation.

Research limitations/implications

The new mass deep customization-distributed manufacturing (MDC-DM) business model is universal. As such, it can provide an important theoretical reference for other scholars to study similar problems. The digital transformation background is taken into account in the process of business model innovation. Therefore, this is the first hybrid research that has been focused on 3D printing, garment enterprises, digital transformation and business model innovation. On the other hand, business model innovation is a type of exploratory research, which means that the MDC-DM business model’s application effect cannot be immediately observed and requires further verification in the future.

Practical implications

The new business model MDC-DM is not only applicable to 3D-printing garment enterprises but also to some other enterprises that are either using or will use 3D printing to enhance their core competitiveness.

Originality/value

A new business model, MDC-DM, is created through BMIC, which allows 3D-printing garment enterprises to meet the challenges of digital transformation. In addition, the original canvas of the MDC-DM business model is designed using BMC. Moreover, the ecosystem of the MDC-DM business model is constructed, and its operation mechanisms are comprehensively designed.

Details

European Journal of Innovation Management, vol. ahead-of-print no. ahead-of-print
Type: Research Article
ISSN: 1460-1060

Keywords

Article
Publication date: 15 February 2021

Chen Bao, Yongwei Miao, Bingfei Gu, Kaixuan Liu and Zhen Liu

The purpose of this paper is to propose an interactive 2D–3D garment parametric pattern-making and linkage editing scheme that integrates clothing design, simulation and…

Abstract

Purpose

The purpose of this paper is to propose an interactive 2D–3D garment parametric pattern-making and linkage editing scheme that integrates clothing design, simulation and interaction to design 3D garments and 2D patterns. The proposed scheme has the potential to satisfy the individual needs of fashion industry, such as precise fit evaluation of the garment, interactive style editing with ease allowance and constrained contour lines in fashion design.

Design/methodology/approach

The authors first construct a parametric pattern-making model for flat pattern design corresponding to the body dimensions. Then, the designing 2D patterns are stitched on a virtual 3D mannequin by performing a virtual try-on. If the customer is unsatisfied after the virtual try-on, the adjustable parameters (appearance parameters and fit parameters) can be adjusted using the 2D–3D linkage editing with hierarchical constrained contour lines, and the fit evaluation tool interactively provides the feedback.

Findings

The authors observed that the usability and efficiency of the existing garment pattern-making method simplifies the garment pattern-making process. The authors utilize an interactive garment parametric flat pattern-making model to generate an individualized garment flat pattern that effectively adjust and realize the local editing of the garment pattern-making. The 2D–3D linkage editing is then employed, which alters the size and shape of garment pattern for a precise human model fit of the 3D garment using hierarchical constrained contour lines. Various instances have validated the effectiveness of the proposed scheme, which can increase the reusability of the existing garment styles and improve the efficiency of fashion design.

Research limitations/implications

First, the authors do not consider the garment pattern-making design of sophisticated styles. Second, the authors do not directly consider complex garment shapes such as wrinkles, folds, multi-layer models and fabric physical properties.

Originality/value

The authors propose a pattern adjustment scheme that uses the 3D virtual try-on technology to avoid repetitions of reality-based fit tests and garment sample making in the designing process of clothing products. The proposed scheme provides interactive selections of garment patterns and sizes and renders modification tools for 3D garment designing and 2D garment pattern-making. The authors present the 2D–3D interactive linkage editing scheme for a custom-fit garment pattern based on the hierarchical constraint contour lines. The spatial relationship among the human body, pattern pieces and 3D garment model is adequately expressed, and the final design result of the garment pattern is obtained by constraint solving. Meanwhile, the tightness tension of different parts of the 3D garment is analyzed, and the fit and comfort of the garment are quantitatively evaluated.

Details

International Journal of Clothing Science and Technology, vol. 33 no. 5
Type: Research Article
ISSN: 0955-6222

Keywords

Article
Publication date: 28 October 2019

Ivana Špelic

In order to present a significant usage of the computer-aided design (CAD)/computer-aided manufacturing (CAM) systems in the apparel and textile industry, the current literature…

Abstract

Purpose

In order to present a significant usage of the computer-aided design (CAD)/computer-aided manufacturing (CAM) systems in the apparel and textile industry, the current literature has been observed. Although the CAD/CAM systems have also been increasingly applied to all fields apparel and textile manufacturing for the last few decades, improving the precision, productivity and the organization of the information flow, they have not been fully utilized in these industrial fields. The paper aims to discuss these issues.

Design/methodology/approach

The paper is structured in three main sections showing the vast applicability of the CAD/CAM systems, the benefits provided by them and the future trend in their development.

Findings

Although the initial development of the CAD/CAM systems strived to completely eliminate manual and time-consuming operations, they have not been accepted in practice due to their inflexibility at making changes and the time needed for regenerating a complex parametric model. The textile and apparel industries show slow progress in acquiring the CAD/CAM systems.

Originality/value

This CAD/CAM technology enabled the customization in the design process according to individual needs and directed the textile and the apparel industry to moving into new directions such as the mass customization to personalization. The paper makes clear that although this technological concept is rather old, the use of the CAD/CAM systems will inevitably broaden in terms of applicability to new production stages.

Details

International Journal of Clothing Science and Technology, vol. 32 no. 6
Type: Research Article
ISSN: 0955-6222

Keywords

Article
Publication date: 1 November 2007

Agnieszka Cichocka, Pascal Bruniaux and Vladan Koncar

This paper presents an introduction to the modelling of virtual garment design process in 3D… Our global project of virtual clothing design, along with the conception of a virtual…

Abstract

This paper presents an introduction to the modelling of virtual garment design process in 3D… Our global project of virtual clothing design, along with the conception of a virtual adaptive mannequin, is devoted to creating and modelling garments in 3D. Starting from ideas of mass customization, e-commerce and the need of numerical innovations in the garment industry, this article presents a model of virtual garment and methodology enabling virtual clothing to be conceived directly on an adaptive mannequin morphotype in 3D. A short description of the overall garment model under constraints is presented. To explain the overall methodology, the basic pattern of trousers is given. The global model of garment creation in 3D is composed of three parts - a human body model, an ease model and a garment model. The most essential part is the ease model, which is necessary for the proposed process of garment modelling. After describing each garment modelling element influencing this process, a detailed presentation of the ease model in relation to the garment model is proposed. The combination of the previously mentioned models may be considered as 2 interconnected sub-models. The first sub-model is linked with the front pattern position on the body and the second with the back pattern position on the trousers with appropriate ease values. In order to execute the identification procedure of the correct ease values and consequently their right positions on the human body, an algorithm of identification is proposed. The two sub-models are strongly connected as in the feedback effect caused by the interactions of the trouser front and back patterns. The aforementioned connection phenomenon appears during modelling and it depends on the structure of the proposed ease model. The relatively significant number of parameters requires the use of the identification technique. Finally, the superposition of virtual and real patterns was done in order to visualise the results.

Details

Research Journal of Textile and Apparel, vol. 11 no. 4
Type: Research Article
ISSN: 1560-6074

Keywords

Article
Publication date: 10 July 2023

Yijie Zhang, Ling Ma, Ziyi Guo, Tao Li and Fengyuan Zou

Considering only two-dimensional (2D) ease allowance cannot fully reflect the three-dimensional (3D) relationship between the position of clothing and the human body. The purpose…

Abstract

Purpose

Considering only two-dimensional (2D) ease allowance cannot fully reflect the three-dimensional (3D) relationship between the position of clothing and the human body. The purpose of this paper is to propose a method with a 3D space vector and corresponding distance ease to characterize fitting garments and then used to construct personalized clothing for similar shape body.

Design/methodology/approach

Firstly, a 3D scanner was used to obtain mannequin and fitted garment data, and 17 layers of cross-sections of the upper body were extracted. Then, 37 space vectors and corresponding space angles on each cross-section were obtained with the original point. Secondly, the detailed distance ease between the mannequin and garment was constructed due to the difference between garment vectors and body vectors. Thirdly, the distance ease mathematical models were achieved and used to calculate distance ease on a similar shape body. Additionally, the fit garment is constructed, and the garment pattern is altered by the geometric pattern alteration method.

Findings

The results show that 3D space vectors can explain the relationship between body skin and garment surface of the upper body properly. The distance ease is modeled by mathematic expressions and successfully used to make a new garment to fit a similar shape body.

Originality/value

The proposed method of constructing garments based on distance ease and 3D space vectors can create a fitted garment for a similar shape body effectively and accurately. It is useful for the personalized garment design and suitable for the manufacturing process.

Details

International Journal of Clothing Science and Technology, vol. 35 no. 5
Type: Research Article
ISSN: 0955-6222

Keywords

Article
Publication date: 1 October 2003

Yves Chiricota

We propose a three‐dimensional (3D) geometrical modelling algorithm based on the mapping of 2D objects on a 3D model. Our methodology can be applied to the automatic modelling of…

Abstract

We propose a three‐dimensional (3D) geometrical modelling algorithm based on the mapping of 2D objects on a 3D model. Our methodology can be applied to the automatic modelling of many “secondary” garment parts like collars, waist bands, pockets, etc. The results obtained are accurate in relation to the original flat patterns. Our approach is oriented towards the automation of the process of 3D garment modelling from flat patterns. An underlying constraint behind our approach consists in minimizing user intervention in the modelling process. Our method leads to an intuitive interface for novice users.

Details

International Journal of Clothing Science and Technology, vol. 15 no. 5
Type: Research Article
ISSN: 0955-6222

Keywords

Article
Publication date: 2 November 2015

Jun Zhang, Noriaki Innami, KyoungOk Kim and Masayuki Takatera

The purpose of this paper is to produce an upper garment model for three-dimensional (3D) pattern making. This model will take into account ease allowance and silhouette, and will…

710

Abstract

Purpose

The purpose of this paper is to produce an upper garment model for three-dimensional (3D) pattern making. This model will take into account ease allowance and silhouette, and will be used to propose a size-changing method.

Design/methodology/approach

The authors used two real garment bodices with a surface suitable for pattern development. The garments were fitted to a designated dummy body and scanned. Using the scanned data, the authors made those upper garment basic models suitable for 3D pattern making. Using one model, the authors produced two bodice patterns, one with the original seam lines and the other with seam lines that differed from the original ones, and then compared them with the original jacket bodice. To construct garment models that were different in size from the basic model, the authors calculated multiplication factors of cross-sectional dimensions (in the front, back and lateral directions) between the basic garment and the actual garment shape worn on a body for each basic model. Using the multiplication factors, the authors made two different size garment models from two different size dummies for each basic model. The authors used these models to make patterns and garments.

Findings

The reproduced jackets had similar shapes, silhouettes and ease allowances to the original jacket. Two garments of different sizes for each original jacket were made using the multiplication factors, and these garments also had similar silhouettes to the original jacket.

Research limitations/implications

The implications of the work could be the new size-changing method.

Originality/value

Using the modeling method, the authors were able to make complex new garment models that take into account ease allowance and silhouette. The ability to size these models up or down using multiplication factors could be a substitute for the grading method.

Details

International Journal of Clothing Science and Technology, vol. 27 no. 6
Type: Research Article
ISSN: 0955-6222

Keywords

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