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Modelling of Virtual Garment Design in 3D

Agnieszka Cichocka (Technical University of Lodz, Faculty of Textile Engineering and Marketing)
Pascal Bruniaux (Laboratoire GEnie et Matériaux Textiles, École Nationale des Arts et Industries Textiles)
Vladan Koncar (Laboratoire GEnie et Matériaux Textiles, École Nationale des Arts et Industries Textiles)

Research Journal of Textile and Apparel

ISSN: 1560-6074

Article publication date: 1 November 2007

35

Abstract

This paper presents an introduction to the modelling of virtual garment design process in 3D… Our global project of virtual clothing design, along with the conception of a virtual adaptive mannequin, is devoted to creating and modelling garments in 3D. Starting from ideas of mass customization, e-commerce and the need of numerical innovations in the garment industry, this article presents a model of virtual garment and methodology enabling virtual clothing to be conceived directly on an adaptive mannequin morphotype in 3D. A short description of the overall garment model under constraints is presented. To explain the overall methodology, the basic pattern of trousers is given. The global model of garment creation in 3D is composed of three parts - a human body model, an ease model and a garment model. The most essential part is the ease model, which is necessary for the proposed process of garment modelling. After describing each garment modelling element influencing this process, a detailed presentation of the ease model in relation to the garment model is proposed. The combination of the previously mentioned models may be considered as 2 interconnected sub-models. The first sub-model is linked with the front pattern position on the body and the second with the back pattern position on the trousers with appropriate ease values. In order to execute the identification procedure of the correct ease values and consequently their right positions on the human body, an algorithm of identification is proposed. The two sub-models are strongly connected as in the feedback effect caused by the interactions of the trouser front and back patterns. The aforementioned connection phenomenon appears during modelling and it depends on the structure of the proposed ease model. The relatively significant number of parameters requires the use of the identification technique. Finally, the superposition of virtual and real patterns was done in order to visualise the results.

Keywords

Citation

Cichocka, A., Bruniaux, P. and Koncar, V. (2007), "Modelling of Virtual Garment Design in 3D", Research Journal of Textile and Apparel, Vol. 11 No. 4, pp. 55-63. https://doi.org/10.1108/RJTA-11-04-2007-B005

Publisher

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Emerald Group Publishing Limited

Copyright © 2007 Emerald Group Publishing Limited

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