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Article
Publication date: 1 February 2006

H. Kabir, Gholamali C. Shoja and Eric G. Manning

Streaming audio/video contents over the Internet requires large network bandwidth and timely delivery of media data. A streaming session is generally long and also needs a large…

Abstract

Streaming audio/video contents over the Internet requires large network bandwidth and timely delivery of media data. A streaming session is generally long and also needs a large I/O bandwidth at the streaming server. A streaming server, however, has limited network and I/O bandwidth. For this reason, a streaming server alone cannot scale a streaming service well. An entire audio/video media file often cannot be cached due to intellectual property right concerns of the content owners, security reasons, and also due to its large size. This makes a streaming service hard to scale using conventional proxy servers. Media file compression using variable‐bit‐rate (VBR) encoding is necessary to get constant quality video playback although it produces traffic bursts. Traffic bursts either waste network bandwidth or cause hiccups in the playback. Large network latency and jitter also cause long start‐up delay and unwanted pauses in the playback, respectively. In this paper, we propose a proxy based constant‐bit‐rate (CBR)‐transmission scheme for VBR‐encoded videos and a scalable streaming scheme that uses a CBRtransmission scheme to stream stored videos over the Internet. Our CBR‐streaming scheme allows a server to transmit a VBRencoded video at a constant bit rate, close to its mean encoding bit rate, and deals with the network latency and jitter issues efficiently in order to provide quick and hiccup free playback without caching an entire media file. Our scalable streaming scheme also allows many clients to share a server stream. We use prefix buffers at the proxy to cache the prefixes of popular videos, to minimize the start‐up delay and to enable near mean bit rate streaming from the server as well as from the proxy. We use smoothing buffers at the proxy not only to eliminate jitter and traffic burst effects but also to enable many clients to share the same server stream. We present simulation results to demonstrate the effectiveness of our streaming scheme.

Details

Interactive Technology and Smart Education, vol. 3 no. 1
Type: Research Article
ISSN: 1741-5659

Keywords

Article
Publication date: 1 February 2006

M. Esteve, B. Molina, C. Palau and G. Fortino

To date e‐Learning material has usually been accessed and delivered through a central web server. As the number of users, the amount of information, the frequency of accesses and…

Abstract

To date e‐Learning material has usually been accessed and delivered through a central web server. As the number of users, the amount of information, the frequency of accesses and the volume of data increase, together with the introduction of multimedia streaming applications, a decentralized content distribution architecture is necessary. In this paper we propose the adaptation of the well‐known scalable Content Distribution Networks (CDN) schema for media streaming supported e‐Learning using a novel architecture named COMODIN SCDN (COoperative Media On‐Demand on the InterNet ‐ Streaming Content Distribution Network). COMODIN SCDN utilises surrogates as edge content delivery nodes, incorporates a redirection mechanism able to route requesting clients to the closest copy of the content, encompasses distributed content delivery and management mechanisms to improve the speed, reliability, and scalability of user access to prevent flash‐crowds. Preliminary results in testbeds have shown that COMODIN SCDN increases the efficacy of information distribution through intra and inter‐campus area netwoks. This overlay network will provide learners and educators a scalable, balanced and expeditious access to e‐Learning contents.

Details

Interactive Technology and Smart Education, vol. 3 no. 1
Type: Research Article
ISSN: 1741-5659

Keywords

Article
Publication date: 6 April 2010

Yu‐Wei Chan, Chih‐Han Lai and Yeh‐Ching Chung

Peer‐to‐peer (P2P) streaming quickly emerges as an important application over the internet. A lot of systems have been implemented to support peer‐to‐peer media streaming

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Abstract

Purpose

Peer‐to‐peer (P2P) streaming quickly emerges as an important application over the internet. A lot of systems have been implemented to support peer‐to‐peer media streaming. However, some problems still exist. These problems include non‐guaranteed communication efficiency, limited upload capacity and dynamics of suppliers which are all related to the overlay topology design. The purpose of this paper is to propose a novel overlay construction framework for peer‐to‐peer streaming.

Design/methodology/approach

To exploit the bandwidth resource of neighboring peers with low communication delay, application of the grouping method was proposed to construct a flexible two‐layered locality‐aware overlay network. In the proposed overlay, peers are clustered into locality groups according to the communication delays of peers. These locality groups are interconnected with each other to form the top layer of the overlay. In each locality group, peers form an overlay mesh for transmitting stream to other peers of the same group. These overlay meshes form the bottom layer of the overlay.

Findings

Through simulations, the performance was compared in terms of communication efficiency, source‐to‐end delivery efficiency and reliability of the delivery paths of the proposed solution currently. Simulation results show that the proposed method can achieve the construction of a scalable, efficient and stable peer‐to‐peer streaming environment.

Originality/value

The new contributions in this paper are a novel framework which includes the adaptability, maintenance and optimization schemes to adjust the size of overlay dynamically according to the dynamics of peers; and considering the importance of locality of peers in the system.

Details

International Journal of Pervasive Computing and Communications, vol. 6 no. 1
Type: Research Article
ISSN: 1742-7371

Keywords

Article
Publication date: 3 November 2014

Dimitris N. Kanellopoulos

The purpose of this paper is to provide a tutorial and survey on recent advances in multimedia networking from an integrated perspective of both video networking and building…

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Abstract

Purpose

The purpose of this paper is to provide a tutorial and survey on recent advances in multimedia networking from an integrated perspective of both video networking and building digital video libraries. The nature of video networking, coupled with various recent developments in standards, proposals and applications, poses great challenges to the research and industrial communities working in this area.

Design/methodology/approach

This paper presents an insightful analysis for recent and emerging multimedia applications in digital video libraries and on video coding standards and their applications in digital libraries. Emphasis is given on those standards and mechanisms that enable multimedia content adaptation fully interoperable according to the vision of Universal Multimedia Access vision.

Findings

The tutorial helps elucidate the similarities and differences among the considered standards and networking applications. A number of research trends and challenges are identified, and selected promising solutions are discussed. This practice would needle further thoughts on the development of this area and open-up more research and application opportunities.

Research limitations/implications

The paper does not provide methodical studies of networking application scenarios for all the discussed video coding standards and Quality of Service (QoS) management mechanisms.

Practical implications

The paper provides an overview of which technologies/mechanisms are being used broadly in networking scenarios of digital video libraries. The discussed networking scenarios bring together video coding standards and various emerging wireless networking paradigms toward innovative application scenarios.

Originality/value

QoS mechanisms and video coding standards that support multimedia applications for digital video libraries need to become well-known by library managers and professional associations in the fields of libraries and archives. The comprehensive overview and critiques on existing standards and application approaches offer a valuable reference for researchers and system developers in related research and industrial communities.

Details

The Electronic Library, vol. 32 no. 6
Type: Research Article
ISSN: 0264-0473

Keywords

Article
Publication date: 19 October 2015

Eugene Ch'ng

The purpose of this paper is to present a Big Data solution as a methodological approach to the automated collection, cleaning, collation, and mapping of multimodal, longitudinal…

Abstract

Purpose

The purpose of this paper is to present a Big Data solution as a methodological approach to the automated collection, cleaning, collation, and mapping of multimodal, longitudinal data sets from social media. The paper constructs social information landscapes (SIL).

Design/methodology/approach

The research presented here adopts a Big Data methodological approach for mapping user-generated contents in social media. The methodology and algorithms presented are generic, and can be applied to diverse types of social media or user-generated contents involving user interactions, such as within blogs, comments in product pages, and other forms of media, so long as a formal data structure proposed here can be constructed.

Findings

The limited presentation of the sequential nature of content listings within social media and Web 2.0 pages, as viewed on web browsers or on mobile devices, do not necessarily reveal nor make obvious an unknown nature of the medium; that every participant, from content producers, to consumers, to followers and subscribers, including the contents they produce or subscribed to, are intrinsically connected in a hidden but massive network. Such networks when mapped, could be quantitatively analysed using social network analysis (e.g. centralities), and the semantics and sentiments could equally reveal valuable information with appropriate analytics. Yet that which is difficult is the traditional approach of collecting, cleaning, collating, and mapping such data sets into a sufficiently large sample of data that could yield important insights into the community structure and the directional, and polarity of interaction on diverse topics. This research solves this particular strand of problem.

Research limitations/implications

The automated mapping of extremely large networks involving hundreds of thousands to millions of nodes, encapsulating high resolution and contextual information, over a long period of time could possibly assist in the proving or even disproving of theories. The goal of this paper is to demonstrate the feasibility of using automated approaches for acquiring massive, connected data sets for academic inquiry in the social sciences.

Practical implications

The methods presented in this paper, together with the Big Data architecture can assist individuals and institutions with a limited budget, with practical approaches in constructing SIL. The software-hardware integrated architecture uses open source software, furthermore, the SIL mapping algorithms are easy to implement.

Originality/value

The majority of research in the literature uses traditional approaches for collecting social networks data. Traditional approaches can be slow and tedious; they do not yield adequate sample size to be of significant value for research. Whilst traditional approaches collect only a small percentage of data, the original methods presented here are able to collect and collate entire data sets in social media due to the automated and scalable mapping techniques.

Details

Industrial Management & Data Systems, vol. 115 no. 9
Type: Research Article
ISSN: 0263-5577

Keywords

Article
Publication date: 1 December 2004

Carsten Griwodz, Steffen Fiksdal and Pål Halvorsen

Transmitting video over user datagram protocol (UDP) has been considered advantageous because it allows for discarding of packets in favor of retransmissions, and…

Abstract

Transmitting video over user datagram protocol (UDP) has been considered advantageous because it allows for discarding of packets in favor of retransmissions, and sender‐controlled timing. Using UDP has been criticized because it allows video streams to consume more than their fair share of bandwidth, which is typically associated with the back‐off behavior of transmission control protocol (TCP). TCP‐friendly algorithms are meant as a middle path. However, UDP delivery to end systems may still be prevented by firewalls or for other reasons, and TCP must be used. This in turn suffers from bandwidth fluctuations. Investigates an architecture that separates the transfer of a video stream over long distances. Considers a proxy server to translate the traffic and two straightforward approaches for the translation of a layered video stream transmission from the TCP‐friendly transport protocol to TCP. Does not expect that one of these two approaches is by itself suited for the task, but investigating them will provide insights into their basic functions and help in discovering appropriate modifications. For the investigation, an experimental approach was used where network behavior and content are emulated.

Details

Campus-Wide Information Systems, vol. 21 no. 5
Type: Research Article
ISSN: 1065-0741

Keywords

Article
Publication date: 5 April 2011

Christos Grecos and Qi Wang

The interdisciplinary nature of video networking, coupled with various recent developments in standards, proposals and applications, poses great challenges to the research and…

Abstract

Purpose

The interdisciplinary nature of video networking, coupled with various recent developments in standards, proposals and applications, poses great challenges to the research and industrial communities working in this area. The main purpose of this paper is to provide a tutorial and survey on recent advances in video networking from an integrated perspective of both video signal processing and networking.

Design/methodology/approach

Detailed technical descriptions and insightful analysis are presented for recent and emerging video coding standards, in particular the H.264 family. The applications of selected video coding standards in emerging wireless networks are then introduced with an emphasis on scalable video streaming in multihomed mobile networks. Both research challenges and potential solutions are discussed along the description, and numerical results through simulations or experiments are provided to reveal the performances of selected coding standards and networking algorithms.

Findings

The tutorial helps to clarify the similarities and differences among the considered standards and networking applications. A number of research trends and challenges are identified, and selected promising solutions are discussed. This practice would provoke further thoughts on the development of this area and open up more research and application opportunities.

Research limitations/implications

Not all the concerned video coding standards are complemented with thorough studies of networking application scenarios.

Practical implications

The discussed video coding standards are either playing or going to play indispensable roles in the video industry; the introduced networking scenarios bring together these standards and various emerging wireless networking paradigms towards innovative application scenarios.

Originality/value

The comprehensive overview and critiques on existing standards and application approaches offer a valuable reference for researchers and system developers in related research and industrial communities.

Details

International Journal of Pervasive Computing and Communications, vol. 7 no. 1
Type: Research Article
ISSN: 1742-7371

Keywords

Article
Publication date: 29 February 2004

Giancarlo Fortino and Wilma Russo

The convergence of multimedia, virtual reality and the Internet is promoting low‐cost multimedia virtual environments which are easily accessible to large network communities…

Abstract

The convergence of multimedia, virtual reality and the Internet is promoting low‐cost multimedia virtual environments which are easily accessible to large network communities. These environments, which facilitate usability and enhance user experience, are very suitable for supporting user‐oriented application domains such as e‐learning and entertainment. This paper presents a multimedia virtual environment, namely the Virtual Video Gallery, an advanced, distributed media on‐demand system which is browsable through a virtual world. By taking a virtual walk inside the gallery, the user can interactively select, preview, watch and control multimedia sessions. While the user‐centred design of the system relies on UML‐based modelling techniques, system implementation is obtained by the integration of Java, VRML and Web‐based technologies. In order to evaluate the user‐oriented effectiveness of the Virtual Video Gallery and compare it to currently available Internet‐based MoD systems, the usability testing of the system was established for deriving both summative and formative usability data.

Details

Interactive Technology and Smart Education, vol. 1 no. 1
Type: Research Article
ISSN: 1741-5659

Keywords

Article
Publication date: 1 October 2001

William Claxton

The selection, integration and management of digital collections will be affected by current changes in the way audio visual content is delivered on the Internet. Describes a…

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Abstract

The selection, integration and management of digital collections will be affected by current changes in the way audio visual content is delivered on the Internet. Describes a technology shift in audio visual content delivery, which pushes content to the “edge” of the Internet, thereby reducing bandwidth loads and improving user experience. Strategies that will allow information professionals to exploit this change are relevant to librarians and archivists who might otherwise opt for a centralized model of content distribution.

Details

Library Review, vol. 50 no. 7/8
Type: Research Article
ISSN: 0024-2535

Keywords

Book part
Publication date: 13 March 2023

MengQi (Annie) Ding and Avi Goldfarb

This article reviews the quantitative marketing literature on artificial intelligence (AI) through an economics lens. We apply the framework in Prediction Machines: The Simple

Abstract

This article reviews the quantitative marketing literature on artificial intelligence (AI) through an economics lens. We apply the framework in Prediction Machines: The Simple Economics of Artificial Intelligence to systematically categorize 96 research papers on AI in marketing academia into five levels of impact, which are prediction, decision, tool, strategy, and society. For each paper, we further identify each individual component of a task, the research question, the AI model used, and the broad decision type. Overall, we find there are fewer marketing papers focusing on strategy and society, and accordingly, we discuss future research opportunities in those areas.

Details

Artificial Intelligence in Marketing
Type: Book
ISBN: 978-1-80262-875-3

Keywords

1 – 10 of over 1000