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Article
Publication date: 1 December 1996

Sue Browell

As one of a number of new learning technologies, multimedia is increasingly being used in traditional training and development events and also in open and flexible learning…

2829

Abstract

As one of a number of new learning technologies, multimedia is increasingly being used in traditional training and development events and also in open and flexible learning modules. With a move towards more flexible working practices, it is necessary to provide a more flexible approach to learning, training and development, particularly with regard to timing, location and the needs of the learner. Multimedia provides that flexibility. Gives educators, and training and development specialists some understanding of what multimedia is by providing a number of definitions and considering the benefits of using multimedia materials. Outlines developing and producing multimedia materials, together with some of the complex legal issues involved in production.

Details

Industrial and Commercial Training, vol. 28 no. 7
Type: Research Article
ISSN: 0019-7858

Keywords

Article
Publication date: 1 July 2004

Tse‐Kian Neo and Mai Neo

With the infusion of the multimedia technology into the education arena, traditional educational materials can be translated into interactive electronic form through the use of…

8891

Abstract

With the infusion of the multimedia technology into the education arena, traditional educational materials can be translated into interactive electronic form through the use of multimedia authoring tools. This has allowed teachers to design and incorporate multimedia elements into the content to convey the message in a multi‐sensory learning environment. The focus in education is thus moving towards using multimedia as the instructional media and a platform in teaching and learning. This paper focuses on using the multimedia design process to enable educators to re‐design their educational curricula into an interactive and media‐rich learning environment. This multimedia educational design process will reinforce and strengthen the traditional instructional communication process and foster a number of innovative methods to communicate knowledge to the learners. In this context, there is a need to adjust the educator's approach to teaching, preparing content and delivering learning materials.

Details

Campus-Wide Information Systems, vol. 21 no. 3
Type: Research Article
ISSN: 1065-0741

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Article
Publication date: 2 July 2024

Yin Ping Chan, Apple Hiu Ching Lam and Dickson K.W. Chiu

The Hong Kong Palace Museum (HKPM) showcases China’s rich heritage with multimedia technologies. This research examines the effectiveness of the museum’s exhibition, visitors’…

Abstract

Purpose

The Hong Kong Palace Museum (HKPM) showcases China’s rich heritage with multimedia technologies. This research examines the effectiveness of the museum’s exhibition, visitors’ perceptions of multimedia technologies, and the educational role of multimedia technologies in Chinese art and culture.

Design/methodology/approach

This research fills the gap with a survey to investigate sociodemographic factors and user perceptions guided by the 5E Instructional Model.

Findings

Results indicated that the younger generation is enthusiastic about utilizing multimedia technologies as educational tools when visiting the HKPM museum. Incorporating such technologies in museums can also benefit visitors, enhancing their understanding and appreciation of Chinese art and culture.

Originality/value

Results support recommendations for improving the use of multimedia technologies in museums for educational programs and visitor experiences in Chinese art and culture appreciation. Few studies have investigated the effectiveness of recent multimedia technologies for museum education, especially in East Asia.

Details

Library Hi Tech, vol. ahead-of-print no. ahead-of-print
Type: Research Article
ISSN: 0737-8831

Keywords

Book part
Publication date: 3 August 2017

Matt Bower

This chapter provides an overview of two generally applicable frameworks relating to the use of technology-enhanced learning – ‘affordances’ and multimedia learning effects…

Abstract

This chapter provides an overview of two generally applicable frameworks relating to the use of technology-enhanced learning – ‘affordances’ and multimedia learning effects. First, the concept of ‘affordances’ as action potentials of technologies is identified as a way to think through technology-enhanced learning design possibilities, so as to help make technology selection decisions. Second, multimedia learning effects including the multimedia effect, the modality effect, the redundancy effect, the split-attention effect, and the personalization effect are presented as a scientific basis for understanding how to create cognitively effective learning experiences using text, images, sound, and video. Both affordances and multimedia learning effects are characterized as ongoing areas of research that are somewhat related, with the successful utilization of each depending on critical application by the designer.

Details

Design of Technology-Enhanced Learning
Type: Book
ISBN: 978-1-78714-183-4

Article
Publication date: 8 April 2024

A. Subaveerapandiyan

This study aims to investigate the potential impact and passenger perceptions of integrating multimedia books within airline services, aiming to elucidate the evolving landscape…

Abstract

Purpose

This study aims to investigate the potential impact and passenger perceptions of integrating multimedia books within airline services, aiming to elucidate the evolving landscape of in-flight entertainment and reading experiences.

Design/methodology/approach

A quantitative research methodology was used, using a structured questionnaire distributed to presenters at the International Federation of Library Associations.

Findings

Analysis revealed varying passenger interest in multimedia books, with approximately 57.7% displaying engagement, while 40.4% demonstrated limited interest or none. However, a notable majority (60.6%) preferred multimedia books over traditional print books during flights. Furthermore, 90.4% perceived a positive impact of multimedia books on flight reading experiences, leading to increased satisfaction (81.7%) and a high likelihood of recommending airlines offering such content (91.3%).

Research limitations/implications

The study's limitations include a specific focus on International Federation of Library Associations and Institutions (IFLA) World Library and Information Congress (WLIC) presenters, potentially limiting broader generalisations. Further research might explore the preferences of a wider demographic range and incorporate qualitative aspects to deepen understanding. Airlines could leverage multimedia books to enhance passenger satisfaction, attract diverse audiences and foster cultural inclusivity within in-flight entertainment.

Originality/value

This study contributes insights into the evolving landscape of in-flight entertainment, emphasising the significant potential and positive impact of integrating multimedia books within airline services. It underscores the importance of catering to diverse passenger preferences and enhancing overall satisfaction during air travel.

Details

Digital Library Perspectives, vol. 40 no. 2
Type: Research Article
ISSN: 2059-5816

Keywords

Article
Publication date: 30 August 2023

Garima Saini and Mubashir Majid Baba

Multimedia facilitates knowledge acquisition, which has a significant impact on students' learning and is a big potential of information and communication technology. Learning…

Abstract

Purpose

Multimedia facilitates knowledge acquisition, which has a significant impact on students' learning and is a big potential of information and communication technology. Learning through multimedia has psychological benefits for the learner in addition to being used for recreational learning. To define the cognitive theory of multimedia in successful learning and to develop the study's hypothesis, this study aims to focus on the psychological expedients of the learner and their perception of multimedia learning.

Design/methodology/approach

The longitudinal study was conducted to understand the effect of the use of multimedia applications in learning on blended learning and the metamemory satisfaction of learners. The data were collected in three phases and analysed on partial least squares structural equation modelling 4 software.

Findings

Learners' use of multimedia applications is positively connected with their perceptions of themselves as critical thinkers and their attitudes towards learning. Blended learning and the satisfaction of metamemory are directly impacted by the learner's attitude. The same is true for how critical thinking self-perception affects blended learning. Additionally, the association between the use of multimedia applications and one's critical thinking self-perception is positively moderated by mindfulness. Similarly, conscientiousness influences the connection between attitude and metamemory satisfaction in a favourable way. Finally, metamemory satisfaction is positively and significantly impacted by blended learning.

Research limitations/implications

Learning through multimedia affects the sensory system and then imitates the real world which helps in a better understanding of the stimuli. The psychological effects and applications (rational utilization of perception, memory and emotions) are highlighted which shows scrutiny of the multimedia content in effective learning.

Originality/value

Multimedia learning helps in gaining attention, increasing retention and improving comprehension resulting in remembering the content and boosting effective learning. To the best of the authors’ knowledge, this paper is the first one to look into how the usage of multimedia effects blended learning and metamemory satisfaction in terms of learners' attitudes and perceptions. It also discusses two phenomena: the multimodality of human perception and the so-called polyphony of reality in the emergence of this new technology.

Article
Publication date: 3 November 2014

Dimitris N. Kanellopoulos

The purpose of this paper is to provide a tutorial and survey on recent advances in multimedia networking from an integrated perspective of both video networking and building…

1441

Abstract

Purpose

The purpose of this paper is to provide a tutorial and survey on recent advances in multimedia networking from an integrated perspective of both video networking and building digital video libraries. The nature of video networking, coupled with various recent developments in standards, proposals and applications, poses great challenges to the research and industrial communities working in this area.

Design/methodology/approach

This paper presents an insightful analysis for recent and emerging multimedia applications in digital video libraries and on video coding standards and their applications in digital libraries. Emphasis is given on those standards and mechanisms that enable multimedia content adaptation fully interoperable according to the vision of Universal Multimedia Access vision.

Findings

The tutorial helps elucidate the similarities and differences among the considered standards and networking applications. A number of research trends and challenges are identified, and selected promising solutions are discussed. This practice would needle further thoughts on the development of this area and open-up more research and application opportunities.

Research limitations/implications

The paper does not provide methodical studies of networking application scenarios for all the discussed video coding standards and Quality of Service (QoS) management mechanisms.

Practical implications

The paper provides an overview of which technologies/mechanisms are being used broadly in networking scenarios of digital video libraries. The discussed networking scenarios bring together video coding standards and various emerging wireless networking paradigms toward innovative application scenarios.

Originality/value

QoS mechanisms and video coding standards that support multimedia applications for digital video libraries need to become well-known by library managers and professional associations in the fields of libraries and archives. The comprehensive overview and critiques on existing standards and application approaches offer a valuable reference for researchers and system developers in related research and industrial communities.

Details

The Electronic Library, vol. 32 no. 6
Type: Research Article
ISSN: 0264-0473

Keywords

Article
Publication date: 1 January 1990

Charles W. Bailey

A multimedia computer system is one that can create, import, integrate, store, retrieve, edit, and delete two or more types of media materials in digital form, such as audio…

Abstract

A multimedia computer system is one that can create, import, integrate, store, retrieve, edit, and delete two or more types of media materials in digital form, such as audio, image, full‐motion video, and text information. This paper surveys four possible types of multimedia computer systems: hypermedia, multimedia database, multimedia message, and virtual reality systems. The primary focus is on advanced multimedia systems development projects and theoretical efforts that suggest long‐term trends in this increasingly important area.

Details

Library Hi Tech, vol. 8 no. 1
Type: Research Article
ISSN: 0737-8831

Article
Publication date: 31 May 2019

Hui-Yun Sung and Ssu-Han Chen

Using multimedia and print storybooks, the purpose of this paper is to compare preschool children’s reading engagement with and without adult support.

Abstract

Purpose

Using multimedia and print storybooks, the purpose of this paper is to compare preschool children’s reading engagement with and without adult support.

Design/methodology/approach

A within-subject design is used to explore the effects of multimedia stories in supporting preschool children’s story comprehension and reading enjoyment. A total of 24 children aged five to six years old from a local preschool in Taiwan participated in the experiments.

Findings

A statistical analysis revealed the (non)differences in story comprehension between multimedia and print storybooks, with and without adult support. A content analysis revealed several important themes affecting children’s reading enjoyment. These included multimedia elements (particularly motion and sound effects), haptic perception and the pause function.

Research limitations/implications

Native Chinese speaking children participated in one-to-one sessions in Taiwan. To ascertain the generalizability of the findings presented in this study, further research is encouraged in other cultural contexts and settings.

Practical implications

The paper provides insights into how multimedia and interactive features affect and enhance children’s enjoyment. Recommendations are made to assist library professionals to incorporate digital media into children’s programs.

Originality/value

Children’s reading motivation and engagement are often linked with improved reading attainments. This study elicited a range of perspectives and themes relating to what the children themselves felt influenced their enjoyment when reading print or multimedia storybooks. Findings were analyzed in a theoretical framework of facets of engagement.

Details

Library Hi Tech, vol. 37 no. 2
Type: Research Article
ISSN: 0737-8831

Keywords

Article
Publication date: 1 July 1996

Amanda Balaam

Considers the establishment of an interactive multimedia facility at the Writing Liaison Office, Liverpool, UK. Investigates the potential for interactive multimedia, as well as…

669

Abstract

Considers the establishment of an interactive multimedia facility at the Writing Liaison Office, Liverpool, UK. Investigates the potential for interactive multimedia, as well as local developments. Information was gathered through interviews with local organizations, a literature search and a user survey in the form of a questionnaire. Concludes that interactive multimedia will greatly affect the provision of information, and that establishing a facility at the Writing Liaison Office will allow Merseyside to continue to be a leading figure in the field of multimedia. Recommends that an interactive multimedia facility be established at the Writing Liaison Office, with adequate equipment and technical support.

Details

New Library World, vol. 97 no. 4
Type: Research Article
ISSN: 0307-4803

Keywords

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