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1 – 10 of over 29000Yongzhong Yang, Aixian Yu, JinJing Li, Mohsin Shafi and Muhammad Ashraf Fauzi
Gamification has emerged as a dynamic force in education, with increasing interest in its impact on college students' learning. Most previous research regards gamification as a…
Abstract
Purpose
Gamification has emerged as a dynamic force in education, with increasing interest in its impact on college students' learning. Most previous research regards gamification as a single element and only focuses on the cognitive level of gamification elements, lacking an overall exploration of the impact mechanism of gamification elements. Against the backdrop of virtual learning communities, we apply the cognition-affection-conation theory to examine the influence of various gamification elements on college students' online learning behaviors, examining both cognitive and affective pathways.
Design/methodology/approach
Data were collected through a predefined questionnaire from 11 Chinese virtual learning communities, with 587 respondents participating in the study. SmartPLS was employed to conduct a Partial Least Squares (PLS) analysis of the research model and test the hypotheses.
Findings
Our findings reveal that immersion and achievement-oriented gamification elements positively impact learning behavior. Conversely, the social gamification element exhibits a negative influence due to social burnout within virtual learning communities. This study pioneers a model to understand the intricate influence mechanisms of gamification elements on college students' online learning behaviors. The model contributes to the enriched exploration and practical application of college students' learning behaviors in virtual learning communities.
Originality/value
Unlike previous studies that often treat gamification as a single element and focus solely on cognitive aspects, this research explores both cognitive and affective pathways using cognition-affection-conation theory. By examining the influence of various gamification elements on college students' online learning behaviors in virtual learning communities, this study provides nuanced insights. In particular, immersion and achievement-oriented gamification elements positively impact learning behavior, while social gamification elements have a negative influence due to social burnout. This comprehensive approach deepens our understanding of how gamification affects students' learning experiences, enriches knowledge, and provides practical insights for educators and instructional designers.
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Aminath Adhala Rasheed, Ahmad Albattat and S. M. Ferdous Azam
Virtual professional learning communities provide digital platforms for teachers across the globe to join learning networks and engage in continuous and unrestricted learning…
Abstract
Purpose
Virtual professional learning communities provide digital platforms for teachers across the globe to join learning networks and engage in continuous and unrestricted learning. This study aimed to explore the impact of contextual factors on establishing virtual professional learning communities in Maldivian schools.
Design/methodology/approach
This quantitative study used a sample of 420 Maldivian in-service teachers chosen using two-stage cluster sampling and a stratified random sampling method.
Findings
The findings revealed that all three contextual factors – micro-, meso- and macro-contextual – positively and significantly influenced the virtual professional learning communities.
Practical implications
These findings recommend an integrated framework with micro-, meso- and macro-contextual factors as valuable instruments for educational leaders striving to establish virtual Professional Learning Communities (PLCs).
Originality/value
This study is among the first to examine the association of contextual factors of schools with the establishment of virtual PLCs in a country such as the Maldives, with geographically dispersed islands and limited resources.
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The purpose of this study was to investigate the #SSChat community's recognition of cohesion and shared learning goals within the #SSChat community. Specifically, the author…
Abstract
Purpose
The purpose of this study was to investigate the #SSChat community's recognition of cohesion and shared learning goals within the #SSChat community. Specifically, the author sought to gauge the #SSChat community's “sense of community (SOC) ” (e.g. measuring participants' perceptions of membership, influence, fulfillment of needs and a shared emotional connection related to the community) and sustainability (e.g. information contribution and consumption, self-disclosure and intention to leave the community). Additionally, the author aimed to examine “SOC” as a construct supporting the #SSChat community's sustainability.
Design/methodology/approach
This study employed a quantitative survey research design that was guided by McMillan and Chavis' (1986) SOC theoretical framework. The instrument included two reliable and valid surveys. Descriptive and inferential statics were used to investigate the three research questions.
Findings
Findings from this study highlight refinement and reinforcement areas framed using McMillan and Chavis' (1986) SOC theoretical framework to support the continued development and growth of the #SSChat as virtual learning community for social studies education professionals.
Originality/value
There is a dearth of research that investigates the dynamic underpinnings and foundations of informal virtual learning communities for social studies educators and whether they are sustainable. While this study is not the first to investigate the relationship between sustainability and SOC, it does extend previous research by evaluating the specific SOC tenets and their individual relationships to sustainability.
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This article discusses the use of computer‐mediated communication (CMC) within the library and information world and suggests that participation in “virtual communities” may…
Abstract
This article discusses the use of computer‐mediated communication (CMC) within the library and information world and suggests that participation in “virtual communities” may become an increasingly significant dimension of information work. Participation in “virtual community” can, for instance, be related to the delivery of a variety of services to users within all sectors, to computer‐supported collaborative work within information services, and to both informal and formal activities for professional updating, learning and development. The article identifies some concepts and issues in these areas as a means of introducing the papers in the VINE 109, which each address aspects of the “virtual community” topic.
The purpose of this paper is to explore the benefits and challenges of using a virtual learning community (VLC) as a vehicle for workforce development. This paper argues that VLCs…
Abstract
Purpose
The purpose of this paper is to explore the benefits and challenges of using a virtual learning community (VLC) as a vehicle for workforce development. This paper argues that VLCs provide a flexible vehicle for workforce development. However, workplace realities may lead to unexpected challenges for participants wanting exploit the flexibility of e‐learning technologies.
Design/methodology/approach
The case study is located in a strategic healthcare organisation in the UK. The study used a multi‐method approach to develop a rich picture of the VLC. Data were collected from a variety of sources (programme evaluation questionnaires, learning logs, discussion group messages and VLE tracking system) and analysed using quantitative and qualitative methods.
Findings
The findings indicate that while membership of a VLC offers new opportunities for collaboration, learning and working at a time and place that suits individuals it also offers many challenges. The following issues were identified as having an impact on effective participation in the VLC: motivation; time management; public/private boundaries; work/life balance; and access to ICT.
Research limitations/implications
There are limitations in generalising from a particular case study. The use of a case study provides a depth to the study that helps to illuminate the experiences of individual e‐learners.
Practical implications
The findings have strategic implications for organisations planning to use VLCs to support workforce development. The study indicates the need for facilitators to enable participants to explore time and work/life balance issues. It highlights the importance of involving the managers of e‐learners in the negotiations involved in establishing a VLC. Finally, the study identified that employers need to provide protected time for e‐learners and that access to technology is an issue.
Originality/value
The research has value to managers who are considering using VLCs as a means of enhancing workforce development.
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The literature on non-traditional classroom environments claims that the changed emphasis in higher education teaching from the lecturer to students has intensified the global…
Abstract
The literature on non-traditional classroom environments claims that the changed emphasis in higher education teaching from the lecturer to students has intensified the global focus on student-centred learning, prompting colleges and universities globally to introspect, re-examine, and re-structure their pedagogical approaches in an attempt to align with national educational policies, and to position themselves favourably with potential students in an increasingly competitive higher education environment. This is an environment that now relies heavily on digital learning technologies, which has provoked scholars such as Heick (2012) to perceive the change to the virtual as one that makes higher education institutions accessible from anywhere – in the cloud, at home, in the workplace, or restaurant. The COVID-19 crisis has reinforced the need for this flexibility. These forces have put universities and colleges under pressure to implement new teaching approaches in non-traditional classroom settings that are appropriate for, and responsive to, the COVID-19 crisis and students in terms of learning and social support. This chapter identified and appraised key teaching approaches. It is evident that there are three key teaching approaches that higher education institutions have adopted for delivering learning in an emergency and in a student-centred fashion. The three approaches, which include the time and place dispersion, transactional distance, and collaborative learning approaches, embrace social support because they are grounded in social constructivism. Academics need to be fully committed to the role of social support giving – that is, emotional, instrumental, informational, and appraisal support – in order to foster student wellbeing and cognitive development as students learn together but apart in non-traditional classrooms. The hurried manner in which teaching and learning practices in many higher education institutions have been moved to the online format has led academics to violate many key principles of the approaches they have adopted. And this situation is borne out in the case study discussed in Chapter 8 of this volume. A review of current remote teaching and learning practices is required if academics are to embrace the full principles of the approaches that are appropriate for teaching and learning in non-traditional classroom contexts.
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Putra Endi Catyanadika and Jay Rajasekera
The absence of physical interactions in online learning environment brings psychological influences on learning participants in interacting and sharing knowledge with others, such…
Abstract
Purpose
The absence of physical interactions in online learning environment brings psychological influences on learning participants in interacting and sharing knowledge with others, such as ignorance of other member’s presence and insecurity to share something in online environment. The purpose of this research was to examine the knowledge sharing behavior (KSB) by online learning community members in terms of their psychological safety (PS) and social presence (SP) perceptions. In addition, this research also identified the influence of PS to promote SP and the mediation impact of SP in the relationships between PS and KSB.
Design/methodology/approach
The data were gathered through self-administered questionnaire distributed to 133 online class members at a university in Indonesia where online learning has created a new learning experience. To represent key behavioral attributes, 12 items were used to represent PS, SP and KSB. The relationships among the variables were analyzed using the structural equation modelling method.
Findings
The result showed that PS positively influenced SP and KSB. SP also brought a positive impact on promoting KSB and fully mediated the relationship between PS and KSB.
Research limitations/implications
The result may not have fully captured the reflection of the influencing factors of KSB, as this research focused only on two psychological factors, namely, PS and SP. The research may be further enriched by including additional factors and expanding the data collection to include more online learning institutions.
Practical implications
The results implied the importance of PS and SP perception to promoting KSB in online learning environments. The results highlighted an important message to universities and schools to be more concerned on students’ feeling safe personally and students’ awareness of others’ presence to maximize knowledge sharing activities in online class environment.
Originality/value
This paper revealed the importance of PS and SP to promote KSB in the higher education online learning community. To the best of the researchers’ knowledge, this is the first study to link PS and SP to KSB and identify the importance of the mediation effect of SP on the relationship between PS and KSB specifically in higher education online learning environment.
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Valencia Gabay, Shannon Voyles, Linda Algozzini and Grady Batchelor
This chapter examines the use of virtual communities of practice to group coach and mentor educators and facilitate engaging critical consciousness. A Group Coaching and Mentoring…
Abstract
This chapter examines the use of virtual communities of practice to group coach and mentor educators and facilitate engaging critical consciousness. A Group Coaching and Mentoring framework became the platform in which the core elements of coaching, mentoring, metacognition, and self-regulated learning strategies were employed. These core elements were applied within virtual communities of practice to manifest self-awareness, reflective thinking, planning for action, and accountability, each of which is vital to the development of critical consciousness. Research shows that fostering critical consciousness creates spaces to address learning equity and gaps in educational achievement. Therefore, this chapter serves as a guide for educational leaders to effectively administer group coaching to raise an educator’s higher-order thinking, plan, problem solve, and co-create. The implementation of this design resulted in increased motivation and willingness among educators to apply new skills and foster new teaching experiences that shaped learning outcomes for their students.
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Glenn Hardaker and David Smith
From this push for non‐linear innovation has come a fragmented market of hardware, software, and services branded as, knowledge‐management solutions. Virtual knowledge networks…
Abstract
From this push for non‐linear innovation has come a fragmented market of hardware, software, and services branded as, knowledge‐management solutions. Virtual knowledge networks provide a dynamic way of working relevant for the emergence of a post‐industrial economy. E‐learning is seen as a driver of knowledge creation across unstructured virtual communities. The paper considers the role of managed learning environments (MLEs) in the context of information‐intensive organisations operating in virtual markets (software, publishing, education, music, consultancy services plus many more), the relationship with knowledge creation across distributed networks, and finally strategies for building knowledge networks through the creation of e‐learning communities.
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Somaye Rahimi, Abasalt Khorasani, Morteza Rezaeizadeh and John Waterworth
Given the growing popularity of virtual human resources development (VHRD) in organizations and among human resource development (HRD) professionals, it is highly essential to…
Abstract
Purpose
Given the growing popularity of virtual human resources development (VHRD) in organizations and among human resource development (HRD) professionals, it is highly essential to deeply examine the nature and scope of the affective dimensions of the VHRD approach. Over the past decade, VHRD has become an important part of the HRD process.
Design/methodology/approach
The present study used an integrative literature review to investigate the nature of VHRD in the literature, present a descriptive analysis of the literature and categorize the existing VHRD research.
Findings
The results indicated three major themes, namely, VHRD and socialization, VHRD and learning and VHRD and the psychological characteristics of the work environment. In addition, a new conceptual model was developed based on the findings.
Research limitations/implications
This study has reviewed the main concepts of VHRD. The potential actions which HRD researchers can take to address the identified challenges are discussed.
Originality/value
This integrative literature review could provide a roadmap for future research. Based on this model, the VHRD position is within the organizational context and different tools and processes in constant interaction are introduced. Finally, a general view of the VHRD approach was provided, which can help human resources experts deal with a wide range of technologies in the organization.
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