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1 – 10 of over 8000
Article
Publication date: 8 December 2023

Han Sun, Song Tang, Xiaozhi Qi, Zhiyuan Ma and Jianxin Gao

This study aims to introduce a novel noise filter module designed for LiDAR simultaneous localization and mapping (SLAM) systems. The primary objective is to enhance pose…

Abstract

Purpose

This study aims to introduce a novel noise filter module designed for LiDAR simultaneous localization and mapping (SLAM) systems. The primary objective is to enhance pose estimation accuracy and improve the overall system performance in outdoor environments.

Design/methodology/approach

Distinct from traditional approaches, MCFilter emphasizes enhancing point cloud data quality at the pixel level. This framework hinges on two primary elements. First, the D-Tracker, a tracking algorithm, is grounded on multiresolution three-dimensional (3D) descriptors and adeptly maintains a balance between precision and efficiency. Second, the R-Filter introduces a pixel-level attribute named motion-correlation, which effectively identifies and removes dynamic points. Furthermore, designed as a modular component, MCFilter ensures seamless integration into existing LiDAR SLAM systems.

Findings

Based on rigorous testing with public data sets and real-world conditions, the MCFilter reported an increase in average accuracy of 12.39% and reduced processing time by 24.18%. These outcomes emphasize the method’s effectiveness in refining the performance of current LiDAR SLAM systems.

Originality/value

In this study, the authors present a novel 3D descriptor tracker designed for consistent feature point matching across successive frames. The authors also propose an innovative attribute to detect and eliminate noise points. Experimental results demonstrate that integrating this method into existing LiDAR SLAM systems yields state-of-the-art performance.

Details

Robotic Intelligence and Automation, vol. 44 no. 1
Type: Research Article
ISSN: 2754-6969

Keywords

Article
Publication date: 1 December 1999

Wen‐Chieh Chuang and Peter O’Grady

Propoes a methodology that enables a dynamic and interactive 3‐Dvisualization model of the assembly process to be developed from the CAD files of each part in the assembly. Makes…

Abstract

Propoes a methodology that enables a dynamic and interactive 3‐Dvisualization model of the assembly process to be developed from the CAD files of each part in the assembly. Makes three main contributions to the research in this area. First, a taxonomy of features for assembly is presented. Second, a process model for generating interactive 3D models of the assembly process is developed and, third, a new algorithm for creating a dynamic assembly model is derived. This algorithm, called the 3D assembly visualization (3AV) algorithm, involves instantiating the motion attributes that specify the motion of each part in the assembly. This dynamic assembly model is then converted to a 3‐D renderable format for visualization. An example is presented that uses virtual reality modeling language (VRML) as the 3‐D representation language. The result is a dynamic and interactive visual representation of the assembly operation. Such visualization can be of considerable use in DFA.

Details

International Journal of Agile Management Systems, vol. 1 no. 3
Type: Research Article
ISSN: 1465-4652

Keywords

Article
Publication date: 26 September 2019

Anoop Desai

This paper aims to present a design methodology to enable product design for ease of assembly. It is corroborated by means of a case study. The methodology is based on standard…

Abstract

Purpose

This paper aims to present a design methodology to enable product design for ease of assembly. It is corroborated by means of a case study. The methodology is based on standard time data. This enables quick computation of assembly time as well as comparing different design options for ease of assembly.

Design/methodology/approach

Component design that is easy to assemble is likely to take less time and vice versa. Assembly time is a function of product design attributes such as geometric shape, weight, center of gravity, type of material, number of fasteners and types of fasteners. The methodology uses standard data to achieve its objective. Numeric scores are developed for each design feature based on the aforementioned design attributes. This enables not only computation of assembly time for a brand new product but also comparison of two or more alternative design configurations from the point of view of ease of assembly.

Findings

The value of the system is corroborated by means of case studies of actual product designs. It is demonstrated that changing any of the underlying design attributes (such as type of fastener used, number of fasteners used, material of the component and component shape) is likely to result in changing the amount of time taken to assemble the product. The scoring system facilitates the quick computation of assembly time

Originality/value

The amount of time to assemble a product before the product is ever designed is facilitated by this system. Assembly time is a direct function of product design attributes. Process time is calculated using standard data, specifically, the Methods Time Measurement (MTM) system. This is accomplished by converting design features into time measurement units (TMUs). Assembly cost can then be easily computed by using assembly time as the basis. The computation of assembly time and cost is important inasmuch as its role in influencing productivity. This is of obvious value not only to the designer but the company as a whole.

Details

Assembly Automation, vol. 39 no. 5
Type: Research Article
ISSN: 0144-5154

Keywords

Article
Publication date: 6 July 2010

Tiauw Hiong Go and Wang Hao

With possible practical application in a micro aerial vehicle (MAV), propulsion characteristics of a flapping wing with modified pitch motion are investigated both theoretically…

Abstract

Purpose

With possible practical application in a micro aerial vehicle (MAV), propulsion characteristics of a flapping wing with modified pitch motion are investigated both theoretically and experimentally in this paper.

Design/methodology/approach

Modified pitch motion is defined as a sinusoidal pitch motion with the pitch axis outside the wing chord line. Based on the momentum theory, an analytical model is developed to analyze the propulsion characteristics of the defined flapping wing. Following that, a water tunnel study of the effects of pitch axis distance, pitch frequency, and stream velocity on thrust generation is carried out. Thrust is directly measured using a 1‐D load cell and the flow visualization is captured using a high speed video camera.

Findings

It is found that shifting pitch axis outside wing chord line benefits the thrust generation significantly. Positive average thrust is produced at a relatively low frequency and increases almost quadratically with the motion frequency. The effect of stream velocity on the thrust time history is signified but has little effect on the average thrust magnitude.

Practical implications

Compared to other types of flapping wing motions, the proposed flapping can be achieved with simple mechanism and thus has the edge in practicality for propelling MAV or other submarine systems.

Originality/value

The paper provides useful aerodynamic characteristics of a type of flapping wing motion which possesses mechanical simplicity and relatively large thrust generation at low‐flapping frequency. This flapping wing has the potential to provide propulsion for a MAV or other submarine systems.

Details

Aircraft Engineering and Aerospace Technology, vol. 82 no. 4
Type: Research Article
ISSN: 0002-2667

Keywords

Article
Publication date: 3 July 2017

Anoop Desai and Anil Mital

The purpose of this paper is to present an interactive system to enable product design for disassembly and to offer robust and quick design solutions based on designers’ input.

Abstract

Purpose

The purpose of this paper is to present an interactive system to enable product design for disassembly and to offer robust and quick design solutions based on designers’ input.

Design/methodology/approach

The system utilizes an interactive questionnaire to communicate with the designer. The questionnaire is in the form of binary questions (Yes/No) and design questions that would enable the system to learn the objectives of the design. Solutions are based on a CAD supported design platform. The efficiency of each design is calculated using disassembly time as the metric of measurement using motion-time measurement (MTM). The designer would be able to make an informed decision with respect to component functionality, ease of disassembly and disassembly time. The paper presents a detailed framework and structure of this system.

Findings

The value of the system is corroborated by means of a case study of an actual product design. The system is structured to offer multiple solutions to a design problem so as to enable the designer to choose the option that best serves their needs.

Originality/value

This novel interactive system would accept customers’ design preferences as input and offer multiple solutions in order to solve the design problem. Process time is directly calculated using the MTM system of measurement by converting design features into time measurement units. Disassembly time can then be easily converted into disassembly cost by using standard conversion rates. The value to designers is obvious.

Details

Journal of Manufacturing Technology Management, vol. 28 no. 6
Type: Research Article
ISSN: 1741-038X

Keywords

Article
Publication date: 26 May 2023

Ning Zhang and Zhu Liya

The use of brand slogans that represent brand concepts on app launch pages can improve user brand impressions. The purpose of this paper is to investigate the impact of using…

Abstract

Purpose

The use of brand slogans that represent brand concepts on app launch pages can improve user brand impressions. The purpose of this paper is to investigate the impact of using animated or static spokes-characters with brand slogans on app launch pages.

Design/methodology/approach

Using the theory of attention selection, the authors conducted two experiments to study the boundary and mediation path of the influence of the motion attributes of spokes-characters (static vs animated) on brand memory based on app launch time (3 s vs 5 s), user engagement with spokes-characters and the level of attention to brand slogans.

Findings

Study 1 explores the effect of the interaction between launch time and the motion attributes of spokes-characters on brand memory. The results show that when the launch time of the app is 3 s, the advertisement memory effect of using a static spokes-character is better than that of using an animated spokes-character; when the launch time of the app is 5 s, the advertisement memory effect of using an animated spokes-character is better than that of using a static spokes-character. Study 2 shows that user engagement with spokes-characters and the level of attention given to brand slogans play a continuous mediating role in the effect of the interaction between launch time and the motion attributes of spokes-characters on brand memory.

Originality/value

This paper contributes to the marketing literature by expanding the knowledge of spokes-characters and animated visual images, providing new insights for future research.

Details

Internet Research, vol. 34 no. 4
Type: Research Article
ISSN: 1066-2243

Keywords

Article
Publication date: 30 November 2020

Moty Amar, Yaniv Gvili and Aner Tal

This paper aims to offer social marketers an innovative method to promote healthy foods. This method demonstrates the effectiveness of indirect communication in attracting…

Abstract

Purpose

This paper aims to offer social marketers an innovative method to promote healthy foods. This method demonstrates the effectiveness of indirect communication in attracting consumers to healthy foods. Further, it aims to offer a way to promote food as healthier with no detrimental effects on its perceived appeal, which are a likely side effect of advertising food as healthy.

Design/methodology/approach

Four between-participant lab studies (N = 50, 80, 80, 102) included manipulations of food motion vs stillness and then compared ratings of food freshness, healthiness and appeal using self-report measures.

Findings

Motion increases healthiness evaluation. This increase in healthiness evaluation occurs without reductions in food appeal. These effects are mediated by evaluations of freshness. This occurred across three different food types and two mediums (still images and digital videos).

Research limitations/implications

The paper provides an effective tool for social marketers wishing to encourage healthier eating. Specifically, it helps address two problems: low effectiveness of prevalent, information-based appeals to encourage healthy eating; and reduced evaluations of tastiness that normally occur when consumers are convinced food is healthy.

Social implications

Social marketers can use motion as an effective tool to promote food as healthy. Importantly, this indirect communication avoids the potential pitfall of reduced food appeal. This should help encourage healthier eating. The findings also supports the use of indirect cues as an effective approach to promoting social ends.

Originality/value

Offering a novel, indirect method of enhancing judgments of food healthiness via a simple visual cue. Demonstrating the effect and its underlying mechanism. Providing a way to counter the prevalent “unhealthy = tasty” intuition, a major obstacle to promoting healthy eating. Supporting social marketers’ use of indirect communication to increase the appeal of desirable societal goals. Finally, showing that sensory visual cues can serve as a source of heuristic thinking.

Details

Journal of Social Marketing, vol. 11 no. 1
Type: Research Article
ISSN: 2042-6763

Keywords

Article
Publication date: 30 August 2022

Mohamed Abd Alsamieh

The purpose of this study is to investigate the behavior of ultra-thin film formation at the start-up of motion for different acceleration rates and final entrainment speed…

Abstract

Purpose

The purpose of this study is to investigate the behavior of ultra-thin film formation at the start-up of motion for different acceleration rates and final entrainment speed, including the effect of intermolecular forces; solvation and Van der Waals’ in addition to hydrodynamic action for the elastohydrodynamic lubrication of point contact problems.

Design/methodology/approach

The equation of motion of the ball is considered to account for the applied force on the ball during the start-up of motion. The Newton–Raphson with Gauss–Seidel iterative method is used to solve the Reynolds, film thickness and load balance equations simultaneously. In addition to hydrodynamic effects, solvation and Van der Waals’ forces are taken into account in the calculation of bearing capacity.

Findings

The simulation results showed that the effects of acceleration rate are important for ultra-thin film formation at the start-up of motion. Increasing the rate of acceleration results in a higher value of central film thickness during the start-up of motion than the corresponding steady-state film thickness value reached at the final entrainment speed. The effects of intermolecular forces are important to prevent metal-to-metal contact during the inactive period of motion, where a constant value of film thickness is achieved regardless of the value of the acceleration rate or final entrainment speed.

Originality/value

The behavior of ultra-thin film formation at start-up of motion, including the effect of intermolecular forces; solvation and Van-der-Waals’ along with hydrodynamic action, are evaluated after different acceleration rates and final entrainment speeds.

Details

Industrial Lubrication and Tribology, vol. 74 no. 10
Type: Research Article
ISSN: 0036-8792

Keywords

Book part
Publication date: 31 July 2008

Abstract

Details

Documents from F. Taylor Ostrander at Oxford, John R. Commons' Reasonable Value
Type: Book
ISBN: 978-1-84663-906-7

Article
Publication date: 10 June 2014

Hong Liu, Dapeng Yang, Li Jiang and Shaowei Fan

– The purpose of this paper is to present a five-fingered, multisensory prosthetic hand integrating both intuitive myoelectric control and sensory feedback.

2222

Abstract

Purpose

The purpose of this paper is to present a five-fingered, multisensory prosthetic hand integrating both intuitive myoelectric control and sensory feedback.

Design/methodology/approach

The artificial hand’s palm has a three-arcuate configuration and the thumb can move along a cone surface, improving the resemblance with the biological hand. By using a coupling linkage mechanism, each finger is independently actuated by a direct current motor. Both torque and position sensors are embedded in the finger to sense the hand’s status and its interaction with the outer environment. The proposed human-in-the-loop control system consists of an internal motion control scheme and an external human–machine interface. The pattern recognition-based electromyography (EMG) control scheme is adopted to control the motion of the hand, and the transcutaneous electrical nerve stimulation (TENS) is utilized to feedback the hand’s sensory information to its user.

Findings

The hand prototype shows that it has an anthropomorphic appearance (85 per cent to an average human hand), low weight (420 g), great power (10 N on the fingertip) and eligible dexterity. Clinical evaluation of the prosthetic hand on transradial amputees also approves the hand design.

Originality/value

From a systematic view, the paper details the design concepts of the HIT–DLR prosthetic hand IV, especially on its appearance, mechanism, myoelectric control and sensory feedback.

Details

Industrial Robot: An International Journal, vol. 41 no. 4
Type: Research Article
ISSN: 0143-991X

Keywords

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