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1 – 10 of over 5000Abstract
Purpose
The purpose of this paper is to provide a novel assembly simulation method to reduce the repetitive and tedious assembly simulation work. Currently, assembly simulation is always carried out by human–computer interaction, which is a time-consuming and tedious work. The most important reason for this problem is that the assembly simulation is a mapping between human intent and movements of models; at the same time, assembly information is transferred from semantic level to geometric level. However, some essential assembly information is lost during the transfer, and it must be accomplished through manual definition. To address the issue, a novel assembly simulation method is proposed in this paper based on semantics and geometric constraint.
Design/methodology/approach
First, an assembly operation semantic model is put forward to integrate and manage the semantic information of assembly, and some rules for modeling are generalized. Second, method for transferring assembly information from semantic level to geometric level is presented by dividing assembly operation into a set of simulation actions and providing some rules for this division. Then, a geometric constraint-based calculation method is proposed to obtain the essential parameters of each simulation action. Finally, cases are studied to demonstrate the effectiveness of the method.
Findings
Results show that laborious work would be reduced, and the redundant human participation would be avoided in assembly simulation.
Practical implications
It has the potential and possibility to change the current pattern of assembly simulation.
Originality/value
A novel assembly simulation method based on semantics and geometric constraint is presented to make assembly simulation more convenient and faster.
Details
Keywords
Cui Hutao, Cheng Xiaojun, Xu Rui and Cui Pingyuan
The purpose of this paper is to propose an attitude control algorithm for spacecraft with geometric constraints.
Abstract
Purpose
The purpose of this paper is to propose an attitude control algorithm for spacecraft with geometric constraints.
Design/methodology/approach
The geometric constraint is reformulated as a quadratic form when quaternion is used as attitude parameter, then the constraint is proved to be nonconvex and is further transformed to a convex one. By designing a new constraint formulation to satisfy the real constraint in the predictive horizon, the attitude control problem is reshaped to a convex planning problem which is based on receding horizon control.
Findings
The proposed algorithm is more effective in handling geometric constraints than previous research which used single step planning control.
Practical implications
With novel improvements to current methods for steering spacecraft from one attitude to another with geometric constraints, great attitude maneuver path can be achieved to protect instruments and meanwhile satisfy mission requirements.
Originality/value
The attitude control algorithm in this paper is designed especially for the satisfaction of geometric constraints in the process of attitude maneuver of spacecraft. By the application of this algorithm, the security of certain optical instruments, which is critical in an autonomous system, can be further assured.
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Keywords
Chen Bao, Yongwei Miao, Bingfei Gu, Kaixuan Liu and Zhen Liu
The purpose of this paper is to propose an interactive 2D–3D garment parametric pattern-making and linkage editing scheme that integrates clothing design, simulation and…
Abstract
Purpose
The purpose of this paper is to propose an interactive 2D–3D garment parametric pattern-making and linkage editing scheme that integrates clothing design, simulation and interaction to design 3D garments and 2D patterns. The proposed scheme has the potential to satisfy the individual needs of fashion industry, such as precise fit evaluation of the garment, interactive style editing with ease allowance and constrained contour lines in fashion design.
Design/methodology/approach
The authors first construct a parametric pattern-making model for flat pattern design corresponding to the body dimensions. Then, the designing 2D patterns are stitched on a virtual 3D mannequin by performing a virtual try-on. If the customer is unsatisfied after the virtual try-on, the adjustable parameters (appearance parameters and fit parameters) can be adjusted using the 2D–3D linkage editing with hierarchical constrained contour lines, and the fit evaluation tool interactively provides the feedback.
Findings
The authors observed that the usability and efficiency of the existing garment pattern-making method simplifies the garment pattern-making process. The authors utilize an interactive garment parametric flat pattern-making model to generate an individualized garment flat pattern that effectively adjust and realize the local editing of the garment pattern-making. The 2D–3D linkage editing is then employed, which alters the size and shape of garment pattern for a precise human model fit of the 3D garment using hierarchical constrained contour lines. Various instances have validated the effectiveness of the proposed scheme, which can increase the reusability of the existing garment styles and improve the efficiency of fashion design.
Research limitations/implications
First, the authors do not consider the garment pattern-making design of sophisticated styles. Second, the authors do not directly consider complex garment shapes such as wrinkles, folds, multi-layer models and fabric physical properties.
Originality/value
The authors propose a pattern adjustment scheme that uses the 3D virtual try-on technology to avoid repetitions of reality-based fit tests and garment sample making in the designing process of clothing products. The proposed scheme provides interactive selections of garment patterns and sizes and renders modification tools for 3D garment designing and 2D garment pattern-making. The authors present the 2D–3D interactive linkage editing scheme for a custom-fit garment pattern based on the hierarchical constraint contour lines. The spatial relationship among the human body, pattern pieces and 3D garment model is adequately expressed, and the final design result of the garment pattern is obtained by constraint solving. Meanwhile, the tightness tension of different parts of the 3D garment is analyzed, and the fit and comfort of the garment are quantitatively evaluated.
Details
Keywords
Peng Gaoliang, He Xu, Yu Haiquan, Hou Xin and Khalil Alipour
The virtual design environment offers users an opportunity to interact with a virtual prototyping rather than physical models and to build a fixture configuration in a realistic…
Abstract
Purpose
The virtual design environment offers users an opportunity to interact with a virtual prototyping rather than physical models and to build a fixture configuration in a realistic way. But the virtual reality (VR) environment tends to be inaccurate because humans have difficulty in performing precise positioning tasks. Therefore, it is necessary to implement precise object manipulation methods for assembly and disassembly activities, so that users can perform modular fixture configuration design efficiently in VE. The purpose of this paper is to develop a VR‐based modular fixture assembly design system, which supports the design and assembly of modular fixture configuration in a virtual environment.
Design/methodology/approach
Geometric constraint‐based method is utilized to represent and treat the assembly relationship between modular fixture elements. The paper presents a hybrid method of rule‐based reasoning and fuzzy comprehensive judgment to capture the user's operation intent and recognize geometric constraint. Through degrees of freedom based analysis, a mathematical matrix is presented for representing and reducing allowable motion of fixture elements, and a constraint‐based motion navigation approach is proposed to ensure that the manipulation of a fixture component not violate that the existing constraints.
Findings
The paper finds that the proposed techniques are applicable to the convenient manipulation and accurate positioning of fixture elements in a virtual environment.
Practical implications
Component manipulation plays a key role in interactive virtual assembly design. The proposed approach in this paper enables interactive assembly design of modular fixture in virtual environment.
Originality/value
This paper presents a geometric constraint‐based approach that realizes automatic assembly relationship recognition, constraint solving and motion navigation for interactive modular fixture assembly design in a virtual environment.
Details
Keywords
Hongjuan Yang, Jiwen Chen, Chen Wang, Jiajia Cui and Wensheng Wei
The implied assembly constraints of a computer-aided design (CAD) model (e.g. hierarchical constraints, geometric constraints and topological constraints) represent an important…
Abstract
Purpose
The implied assembly constraints of a computer-aided design (CAD) model (e.g. hierarchical constraints, geometric constraints and topological constraints) represent an important basis for product assembly sequence intelligent planning. Assembly prior knowledge contains factual assembly knowledge and experience assembly knowledge, which are important factors for assembly sequence intelligent planning. This paper aims to improve monotonous assembly sequence planning for a rigid product, intelligent planning of product assembly sequences based on spatio-temporal semantic knowledge is proposed.
Design/methodology/approach
A spatio-temporal semantic assembly information model is established. The internal data of the CAD model are accessed to extract spatio-temporal semantic assembly information. The knowledge system for assembly sequence intelligent planning is built using an ontology model. The assembly sequence for the sub-assembly and assembly is generated via attribute retrieval and rule reasoning of spatio-temporal semantic knowledge. The optimal assembly sequence is achieved via a fuzzy comprehensive evaluation.
Findings
The proposed spatio-temporal semantic information model and knowledge system can simultaneously express CAD model knowledge and prior knowledge for intelligent planning of product assembly sequences. Attribute retrieval and rule reasoning of spatio-temporal semantic knowledge can be used to generate product assembly sequences.
Practical implications
The assembly sequence intelligent planning example of linear motor highlights the validity of intelligent planning of product assembly sequences based on spatio-temporal semantic knowledge.
Originality/value
The spatio-temporal semantic information model and knowledge system are built to simultaneously express CAD model knowledge and assembly prior knowledge. The generation algorithm via attribute retrieval and rule reasoning of spatio-temporal semantic knowledge is given for intelligent planning of product assembly sequences in this paper. The proposed method is efficient because of the small search space.
Details
Keywords
Mahmood Reza Khabbazi, Jan Wikander, Mauro Onori and Antonio Maffei
This paper introduces a schema for the product assembly feature data in an object-oriented and module-based format using Unified Modeling Language (UML). To link production with…
Abstract
Purpose
This paper introduces a schema for the product assembly feature data in an object-oriented and module-based format using Unified Modeling Language (UML). To link production with product design, it is essential to determine at an early stage which entities of product design and development are involved and used at the automated assembly planning and operations. To this end, it is absolutely reasonable to assign meaningful attributes to the parts’ design entities (assembly features) in a systematic and structured way. As such, this approach empowers processes such as motion planning and sequence planning in assembly design.
Design/methodology/approach
The assembly feature data requirements are studied and definitions are analyzed and redefined. Using object-oriented techniques, the assembly feature data structure and relationships are modeled based on the identified requirements as five UML packages (Part, three-dimensional (3D) models, Mating, Joint and Handling). All geometric and non-geometric design data entities endorsed with assembly design perspective are extracted or assigned from 3D models and realized through the featured entity interface class. The featured entities are then associated (used) with the mating, handling and joints features. The AssemblyFeature interface is realized through mating, handling and joint packages related to the assembly and part classes. Each package contains all relevant classes which further classify the important attributes of the main class.
Findings
This paper sets out to provide an explanatory approach using object-oriented techniques to model the schema of assembly features association and artifacts at the product design level, all of which are essential in several subsequent and parallel steps of the assembly planning process, as well as assembly feature entity assignments in design improvement cycle.
Practical implications
The practical implication based on the identified advantages can be classified in three main features: module-based design, comprehensive classification, integration. These features help the automation and solution development processes based on the proposed models much easier and systematic.
Originality/value
The proposed schema’s comprehensiveness and reliability are verified through comparisons with other works and the advantages are discussed in detail.
Details
Keywords
Jian-feng Yu, Wen-Bin Tang, Yuan Li and Jie Zhang
Modeling and analysis of dimensional variation propagation is a crucial support technology for variation reduction, product/process design evaluation and recognition of variation…
Abstract
Purpose
Modeling and analysis of dimensional variation propagation is a crucial support technology for variation reduction, product/process design evaluation and recognition of variation source. However, owing to the multi-deviation (i.e. part deviations and fixture deviations) and multi-interaction (i.e. part-to-part interaction, part-to-fixture interaction and station-to-station interaction) in assembly processes, it is difficult for designers to describe or understand the variation propagation (or accumulation) mechanism clearly. The purpose of this paper is to propose a variation propagation modeling and analysis (VPMA) method based on multiple constraints aiming at a single station.
Design/methodology/approach
Initially, part-to-part constraints (PPCs) and part-to-fixture constraints (PFCs) are applied for the multi-interaction of assembly, and multiple constraints graph (MCG) model is proposed for expressing PPCs, PFCs, parts, as well as the variation propagation relation among them. Then, locating points (LPs) are adopted for representing the deviations in constraints, and formulas for calculating the deviations of LPs are derived. On that basis, a linearized relation between LPs’ deviations and part’s locating deviations is derived. Finally, a wing box is presented to validate the proposed method, and the results indicate the methodology’s feasibility.
Findings
MCG is an effective tool for dimensional VPMA, which is shown as an example of this paper.
Originality/value
Functions of geometric constraints in dimensional variation propagation are revealed, and MCG is proposed to formulize dimensional variation propagation.
Details
Keywords
Ahmad Shawan, Jean-Claude Léon, Gilles Foucault and Lionel Fine
Preparing digital mock-ups (DMUs) for finite element analyses (FEAs) is currently a long and tedious task requiring many interactive CAD model transformations. Functional…
Abstract
Purpose
Preparing digital mock-ups (DMUs) for finite element analyses (FEAs) is currently a long and tedious task requiring many interactive CAD model transformations. Functional information about components appears to be very useful to speed this preparation process. The purpose of this paper is to shows how DMU components can be automatically enriched with some functional information.
Design/methodology/approach
DMUs are widespread and stand as reference model for product description. However, DMUs produced by industrial CAD systems essentially contain geometric models, which lead to tedious preparation of finite element Models (FEMs). Analysis and reasoning approaches are developed to automatically enrich DMUs with functional and kinematic properties. Indeed, geometric interfaces between components form a key starting point to analyze their behaviors under reference states. This is a first stage in a reasoning process to progressively identify mechanical, kinematic as well as functional properties of components.
Findings
Inferred semantics adds up to the pure geometric representation provided by a DMU and produce also geometrically structured components. Functional information connected to a structured geometric model of a component significantly improves FEM preparation and increases its robustness because idealizations can take place using components’ functions and components’ structure helps defining sub-domains of FEMs.
Research limitations/implications
Future research will carry on improving algorithms for geometric interfaces identification, processing a wider range of component functions, which will contribute to a formalization of the concept of functional consistency of a DMU.
Originality/value
Simulation engineers benefit from this automated enrichment of DMUs with functional information to speed up the preparation of FEAs of large assemblies.
Details
Keywords
Keyan Liu, Xuyue Yin, Xiumin Fan and Qichang He
The purpose of this paper is to give a comprehensive survey on the physics-based virtual assembly (PBVA) technology in a novel perspective, to analyze current drawbacks and…
Abstract
Purpose
The purpose of this paper is to give a comprehensive survey on the physics-based virtual assembly (PBVA) technology in a novel perspective, to analyze current drawbacks and propose several promising future directions.
Design/methodology/approach
To provide a deep insight of PBVA, a discussion of the developing context of PBVA and a comparison against constraint-based virtual assembly (CBVA) is put forward. The core elements and general structure are analyzed based on typical PBVA systems. Some common key issues as well as common drawbacks are discussed, based on which the research trend and several promising future directions are proposed.
Findings
Special attention is paid to new research progresses and new ideas concerning recent development as well as new typical systems of the technology. Advantages of PBVA over CBVA are investigated. Based on the analysis of typical PBVA systems and the evolution of PBVA, the core elements of the technology and the general structure of its implementation are identified. Then, current PBVA systems are summarized and classified. After that, key issues in the technology and current drawbacks are explored in detail. Finally, promising future directions are given, including both the further perfecting of the technology and the combination with other technologies.
Originality/value
The PBVA technology is put into a detailed review and analysis in a novel way, providing a better insight of both the theory and the implementation of the technology.
Details
Keywords
Weiwei Wan, Kensuke Harada and Kazuyuki Nagata
The purpose of this paper is to develop a planner for finding an optimal assembly sequence for robots to assemble objects. Each manipulated object in the optimal sequence is…
Abstract
Purpose
The purpose of this paper is to develop a planner for finding an optimal assembly sequence for robots to assemble objects. Each manipulated object in the optimal sequence is stable during assembly. They are easy to grasp and robust to motion uncertainty.
Design/methodology/approach
The input to the planner is the mesh models of the objects, the relative poses between the objects in the assembly and the final pose of the assembly. The output is an optimal assembly sequence, namely, in which order should one assemble the objects, from which directions should the objects be dropped and candidate grasps of each object. The proposed planner finds the optimal solution by automatically permuting, evaluating and searching the possible assembly sequences considering stability, graspability and assemblability qualities.
Findings
The proposed planner could plan an optimal sequence to guide robots to do assembly using translational motion. The sequence provides initial and goal configurations to motion planning algorithms and is ready to be used by robots. The usefulness of the proposed method is verified by both simulation and real-world executions.
Originality/value
The paper proposes an assembly planner which can find an optimal assembly sequence automatically without teaching of the assembly orders and directions by skilled human technicians. The planner is highly expected to improve teachingless robotic manufacturing.
Details