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Article
Publication date: 20 February 2009

Richard Bloss

The purpose of this paper is to describe an innovative new technology for assembling lens elements to electronic image capture modules with high‐image quality.

1185

Abstract

Purpose

The purpose of this paper is to describe an innovative new technology for assembling lens elements to electronic image capture modules with high‐image quality.

Design/methodology/approach

Applying robotic technology, innovative high‐precision optical sensing of focus and quick UV curing of fastening adhesive to accurately combine lens with sensor using 5 degree of freedom alignment.

Findings

Automation using five degrees of motion freedom can more accurately assemble digital camera systems than previous 1 degree of freedom approaches. The approach is also more cost effective.

Practical implications

Electronic camera systems can be assembled more quickly and accurately than with previous methods and with overall cost savings. Companies may also find that other high‐accuracy devices can be assembled more precisely and cheaper using quick UV cure adhesives and vision systems for accurate placement.

Originality/value

Digital camera/image systems will be more accurate and less costly, increasing the number of applications to which they can be applied.

Details

Assembly Automation, vol. 29 no. 1
Type: Research Article
ISSN: 0144-5154

Keywords

Article
Publication date: 22 June 2020

Lei Li, Yaxuan Dai and Yudong Sun

Employing big data analysis tools, this study examines the significance of supply chain integration affecting online financial consumption, analyzes the online financial…

Abstract

Purpose

Employing big data analysis tools, this study examines the significance of supply chain integration affecting online financial consumption, analyzes the online financial consumption demand of mobile phone consumers, promotes the optimization of supply chain services with consumers as the focus and proposes full integration of a mobile phone supply chain in terms of product, logistics and marketing, in order to improve the supply and demand relationship between consumers and suppliers; the overall objective is to promote further development of online financial consumption.

Design/methodology/approach

In this study, TF-IDF (term frequency–inverse document frequency) and cosine similarity text analysis are used for analyzing online demand for mobile phone products, studying the influence of supply chain services on consumption demand and identifying strategies for promoting overall optimization of the supply chain to meet online financial consumption demands of consumers; the study analyzes online reviews on mobile phone topics from the JingDong (JD) platform and Weibo platform.

Findings

Research results show that online demand for mobile phone products is greatly influenced by supply chain links such as product design, logistics transportation and marketing promotion. The consumption demand for different mobile phone products has different emphases, but the differences are not significant. The overall improvement of the supply chain should focus on product research and development, logistics layout optimization and marketing promotion, in order to meet and guide the online financial demand of consumers and improve the effectiveness of supply chain management.

Research limitations/implications

This study only considered data from China's largest online mobile phone sales platform and Weibo text data owing to the data sensitivity involved.

Originality/value

There are few supply chain optimization studies based on online financial consumption reviews from customers. Therefore, this study integrates online consumption trends into a supply chain analysis framework to explore strategies for promoting supply chain optimization according to customer demands, improving the benign interaction of participants in the supply chain and promoting the development of online financial consumption.

Details

Industrial Management & Data Systems, vol. 121 no. 4
Type: Research Article
ISSN: 0263-5577

Keywords

Article
Publication date: 1 January 2009

Maria Bernabo, Ivan Garcia‐Bassets, Laura Gaines, Christian Knauer, Alfred Lewis, Liem Nguyen and Leila Zolfaghari

The development and proliferation of cellular/wireless technology has changed the competitive environment of traditional cooper based telephony. The complexity in the competitive…

3780

Abstract

Purpose

The development and proliferation of cellular/wireless technology has changed the competitive environment of traditional cooper based telephony. The complexity in the competitive environment coupled with advances in technology and innovation is requiring management to rethink strategy formulation and implementation. Convergence is discussed in the context of discontinuous competitive environment and possible management responses to changes.

Design/methodology/approach

The findings of this paper are based on the analysis of the communications industry, a comprehensive review of trends in innovation and technology, strategic diagnosis and implication for management.

Findings

The rate of change in innovation is leading to the creation of new industries and the disintegration of the industry classifications due to convergence of multiple needs previously served by different industry groupings. As such, firms have to upgrade their environmental scanning systems to detect competitive forces beyond the industrial competitive boundaries.

Practical implications

The paper provides a comprehensive review of convergence and disruptive technologies

Originality/value

The paper highlights the breakdown of barriers in terms of industry classification. Customer's needs could be served by firms in hitherto distinct industry groupings.

Details

Business Strategy Series, vol. 10 no. 1
Type: Research Article
ISSN: 1751-5637

Keywords

Article
Publication date: 1 March 2005

Flemming Hansen and Morten Hallum Hansen

Examines the characteristics of young innovators (i.e. those in a group who accept the innovation first, for instance a hula hoop, a mobile phone or a video game) and opinion…

1091

Abstract

Examines the characteristics of young innovators (i.e. those in a group who accept the innovation first, for instance a hula hoop, a mobile phone or a video game) and opinion leaders (i.e. the person in a group who tends to be copied or consulted for advice); the two roles overlap, as child innovators are usually also opinion leaders, but not necessarily the reverse. Explains the Diffusion of Innovations theory, relating it to the adoption by children of new products and behaviours, i.e. their socialisation as consumers; this process involves the stages of awareness, interest, evaluation, test purchase, and adoption. Outlines the characters involved in the generalised theory of Diffusion of Innovations: opinion leaders, innovators, gatekeepers (for instance parents who allow their children to acquire a new product), and change agents (an outsider who gives advice, for instance a teacher). Discusses whether there are generalised innovators and opinion leaders, i.e. whether the same people tend to fulfil these roles in all or most areas. Moves onto a 2003 study of children which surveyed how well the Diffusion of Innovations theory fits them, how much overlap there was among innovators and opinion leaders, and where children got information about new products. Concludes that the Diffusion of Innovations theory does roughly fit child and teenage behaviour; in the adoption process, personal communication plays a dominant role, followed by television and advertising, but mobile phone and SMS messages played almost no role among eight to 12‐year‐olds in communicating information on new products.

Details

Young Consumers, vol. 6 no. 2
Type: Research Article
ISSN: 1747-3616

Keywords

Article
Publication date: 7 December 2015

Glenn Porter and Robert Ebeyan

The ability to distinguish between “original” and “copied” images has been a persistent forensic imaging difficulty and can be of some importance to certain criminal and civil…

Abstract

Purpose

The ability to distinguish between “original” and “copied” images has been a persistent forensic imaging difficulty and can be of some importance to certain criminal and civil investigations. The purpose of this paper is to introduce a novel assessment criteria method that incorporates visual and metadata-based information for the purpose of determining whether images are original or second-generation duplicates (copies made by rephotographing the original hardcopy).

Design/methodology/approach

The study reflects difficulties raised from forensic cases and is modelled on fraud investigation that involved images sourced from camera phones. The method involved a new assessment-based criteria approach and the results were evaluated through their application to a sample set of second-generation images.

Findings

The evaluation confirmed the validity of several theorised detection artefacts resulting in the articulation and presentation of 17 detection criteria considered useful for supporting image analysis.

Originality/value

The result of this study is an expansion of the tools available to examiners for addressing complex image authentication problems. The criteria approach also assists with transparently communicating the details of the photo interpretation processes for review and scrutiny.

Details

Journal of Criminological Research, Policy and Practice, vol. 1 no. 4
Type: Research Article
ISSN: 2056-3841

Keywords

Article
Publication date: 22 November 2011

Ahmad A. Alzahrani, Seng W. Loke and Hongen Lu

The purpose of this paper is to investigate the related issues of physical annotation systems and also to study their historical development. Moreover, the paper provides a…

1350

Abstract

Purpose

The purpose of this paper is to investigate the related issues of physical annotation systems and also to study their historical development. Moreover, the paper provides a taxonomy of physical annotation systems, including augmented reality systems and concludes with future challenges concerning such systems.

Design/methodology/approach

The authors first provide a review and a comparison of existing physical annotation systems. The authors' classification of the physical annotation systems is based on the capabilities they provide.

Findings

Physical annotation systems evolve as technology progresses. However, there are issues such as cognitive overload, trust, transient associations, and integrating of social networking with physical annotations.

Research limitations/implications

As technology develops, physical annotations will become increasingly important in daily life. Hence, there are important research issues to address with regards to physical annotation systems.

Practical implications

New better physical annotation systems are needed, which will change the way we do things in life, including personal memory, tourism, commerce, security, games, traffic management, entertainment and health.

Social implications

Physical annotation systems will affect the relationships between people, between people and places and between people and things. There is a potential shift in the way people view the physical world, not only as what we see but as what we see through the devices we carry.

Originality/value

The paper is an original review of physical annotation systems; there does not seem to be many such reviews on this area. The paper presents a set of future challenges regarding such systems.

Details

International Journal of Pervasive Computing and Communications, vol. 7 no. 4
Type: Research Article
ISSN: 1742-7371

Keywords

Case study
Publication date: 20 January 2017

Mohanbir Sawhney, Kent Grayson, Patrick Duprss, Christine Hsu, Ryan Metzger, Fuminari Obuchi, Arun Sundaram and Kari Wilson

Ontela, a technology start-up company, has introduced an innovative service called PicDeck that improves the mobile imaging experience for wireless subscribers. Ontela sells…

Abstract

Ontela, a technology start-up company, has introduced an innovative service called PicDeck that improves the mobile imaging experience for wireless subscribers. Ontela sells PicDeck to wireless carriers, who in turn private-label the service to their subscribers. Ontela must decide which customer segments it should target for the service and how to create a positioning strategy and a marketing communication plan to promote it. It must also consider the value proposition of the PicDeck service for wireless carriers (its direct customers), who need to be convinced that the service will lead to higher monthly average revenue per user (ARPU) and/or increased subscriber loyalty. Part A of the case provides qualitative information on customer personae that represent different customer segments. Students are asked to develop a targeting and positioning strategy based on this qualitative information. Part B provides quantitative data on customer preferences that can be used to identify response-based customer segments, as well as demographic and media habits information that can be used to profile the segments. Students are asked to revise their recommendations based on the additional quantitative data.

The case reinforces the principles of data-driven customer segmentation, discusses the appropriate criteria for selecting segments, and provides a deeper understanding of the benefits and drawbacks of different approaches to identifying and evaluating segments. The case illustrates how the results of data-driven segmentation may run counter to approaches that rely on “gut feel” or qualitative information alone.

Details

Kellogg School of Management Cases, vol. no.
Type: Case Study
ISSN: 2474-6568
Published by: Kellogg School of Management

Keywords

Article
Publication date: 3 April 2017

Damien Brun, Susan M. Ferreira, Charles Gouin-Vallerand and Sébastien George

Smart eyewear, such as augmented or virtual reality headset, allows the projection of virtual content through a display worn on the user’s head. This paper aims to present a…

Abstract

Purpose

Smart eyewear, such as augmented or virtual reality headset, allows the projection of virtual content through a display worn on the user’s head. This paper aims to present a mobile platform, named “CARTON”, which transforms a smartphone into smart eyewear, following a do-it-yourself (DIY) approach. This platform is composed of three main components: a blueprint to build the hardware prototype with very simple materials and regular tools; a software development kit (SDK) to help with the development of new applications (e.g. augmented reality app); and, finally, a second SDK (ControlWear) to interact with mobile applications through a Smartwatch.

Design/methodology/approach

User experiments were conducted, in which participants were asked to create, by themselves, the CARTON’s hardware part and perform usability tests with their own creation. A second round of experimentation was conducted to evaluate three different interaction modalities.

Findings

Qualitative user feedback and quantitative results prove that CARTON is functional and feasible to anyone, without specific skills. The results also showed that ControlWear had the most positive results, compared with the other interaction modalities, and that user interaction preference would vary depending on the task.

Originality/value

The authors describe a novel way to create a smart eyewear available for a wide audience around the world. By providing everything open-source and open-hardware, they intend to solve the reachability of technologies related to smart eyewear and aim to accelerate research around it.

Details

International Journal of Pervasive Computing and Communications, vol. 13 no. 1
Type: Research Article
ISSN: 1742-7371

Keywords

Open Access
Article
Publication date: 5 September 2018

Caroline Marchant and Stephanie O’Donohoe

Young people’s attachment to their smartphones is well-documented, with smartphones often described as prostheses. While prior studies typically assume a clear human/machine…

3253

Abstract

Purpose

Young people’s attachment to their smartphones is well-documented, with smartphones often described as prostheses. While prior studies typically assume a clear human/machine divide, this paper aims to build on posthuman perspectives, exploring intercorporeality, the blurring of human/technology boundaries, between emerging adults and their smartphones. The paper aims to discuss these issues.

Design/methodology/approach

Drawing on assemblage theory, this interpretive study uses smartphone diaries and friendship pair/small group discussions with 27 British emerging adults.

Findings

Participants in this study are characterized as homo prostheticus, living with and through their phones, treating them as extensions of their mind and part of their selves as they navigated between their online and offline, private and social lives. Homo prostheticus was part of a broader assemblage or amalgamation of human and non-human components. As these components interacted with each other, the assemblage could be strengthened or weakened by various technological, personal and social factors.

Research limitations/implications

These qualitative findings are based on a particular sample at a particular point in time, within a particular culture. Further research could explore intercorporeality in human–smartphone relationships among other groups, in other cultures.

Originality/value

Although other studies have used prosthetic metaphors, this paper contributes to understanding of smartphones as a prostheses in the lives of emerging adults, highlighting intercorporeality as a key feature of homo prostheticus. It also uses assemblage theory to contextualize homo prostheticus and explores factors strengthening or weakening the broader human–smartphone assemblage.

Details

Information Technology & People, vol. 32 no. 2
Type: Research Article
ISSN: 0959-3845

Keywords

Content available

Abstract

Details

Sensor Review, vol. 27 no. 4
Type: Research Article
ISSN: 0260-2288

11 – 20 of over 4000