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Article
Publication date: 24 April 2020

Weiguang Jiang, Lieyun Ding and Cheng Zhou

Construction safety has been a long-term problem in the development of the construction industry. An increasing number of smart construction sites have been designed using…

1953

Abstract

Purpose

Construction safety has been a long-term problem in the development of the construction industry. An increasing number of smart construction sites have been designed using different techniques to reduce injuries caused by construction accidents and achieve proactive risk control. However, comprehensive smart construction site safety management solutions and applications have yet to be developed. Thus, this study proposes a smart construction site framework for safety management.

Design/methodology/approach

A safety management system based on a cyber-physical system is proposed. The system establishes risk data synchronization mapping between the virtual construction and physical construction sites through scene reconstruction design, data awareness, data communication and data processing modules. Personnel, mechanical and other risks on site will be warned and controlled.

Findings

The results of the case study have proved the management benefits of the system. On-site workers gradually realized that they should enter the construction site based on the standard process. And the number of people close to the construction hazard areas decreased.

Research limitations/implications

There are some limitations in the technology of smart construction site. The modeling speed can be faster, the data collection can be timelier, and the identification of unsafe behavior can be integrated into the system. Construction quality and efficiency issues in a virtual construction site will also be solved in further research.

Practical implications

In this paper, this system is actually applied in the mega project management process. More practical projects can use the management ideas and method of this paper to ensure on-site safety.

Originality/value

This study is among the first attempts to build a complete smart construction site based on CPS and apply it in practice. Personnel, mechanical, components, environment information will be displayed on the virtual construction site. It will greatly promote the development of the intellectualized construction industry in the future.

Details

Engineering, Construction and Architectural Management, vol. 28 no. 3
Type: Research Article
ISSN: 0969-9988

Keywords

Article
Publication date: 24 April 2020

Idris Jeelani, Kevin Han and Alex Albert

Workers and construction professionals are generally not proficient in recognizing and managing safety hazards. Although valuable, traditional training experiences have not…

1966

Abstract

Purpose

Workers and construction professionals are generally not proficient in recognizing and managing safety hazards. Although valuable, traditional training experiences have not sufficiently addressed the issue of poor hazard recognition and management in construction. Since hazard recognition and management are cognitive skills that depend on attention, visual examination and decision-making, performance assessment and feedback in an environment that is realistic and representative of actual working conditions are important. The purpose of this paper is to propose a personalized safety training protocol that is delivered using robust, realistic and immersive environments.

Design/methodology/approach

Two types of virtual environments were developed: (1) Stereo-panoramic environments using real construction scenes that were used to evaluate the performance of trainees accurately and (2) A virtual construction site, which was used to deliver various elements of instructional training. A training protocol was then designed that was aimed at improving the hazard recognition and management performance of trainees. It was delivered using the developed virtual environments. The effectiveness of the training protocol was experimentally tested with 53 participants using a before–after study.

Findings

The results present a 39% improvement in hazard recognition and a 44% improvement in hazard management performance.

Originality/value

This study combines the benefits of using a virtual environment for providing instructional training along with realistic environments (stereo-panoramic scenes) for performance assessment and feedback. The training protocol includes several new and innovative training elements that are designed to improve the hazard recognition and hazard management abilities of the trainees. Moreover, the effectiveness of training in improving hazard recognition and hazard management is measured using specific outcome variables.

Details

Engineering, Construction and Architectural Management, vol. 27 no. 8
Type: Research Article
ISSN: 0969-9988

Keywords

Article
Publication date: 13 September 2021

Vito Getuli, Pietro Capone, Alessandro Bruttini and Tommaso Sorbi

Health and safety training via immersive virtual reality (VR) in the construction sector is still limited to few early adopters despite the benefits it could provide in terms of…

Abstract

Purpose

Health and safety training via immersive virtual reality (VR) in the construction sector is still limited to few early adopters despite the benefits it could provide in terms of training effectiveness. To foster its adoption, in this work, the authors address the lack of an organized asset of digital contents dedicated to the production of VR site scenarios that emerged as one of the most limiting factors for the implementation of building information modeling (BIM) and VR for construction workers’ safety training. To improve this critically time-consuming process, a dedicated site object library is proposed.

Design/methodology/approach

The development of the site object library for the production of BIM-based VR safety training experiences followed a four-step process: definition of the object list and categories from the analysis of heterogeneous knowledge sources – construction sectors’ regulations, case studies and site scenarios’ imagery; definition of the object requirements (e.g. information, graphics, sounds, animations and more); design of an object information sheet as a library implementation support tool; and library implementation and validation via collaborative VR sessions.

Findings

This work provides the definition of a structured library of construction site objects dedicated to the production of VR scenarios for safety training comprising 168 items, implemented and validated.

Originality/value

The research contributes to facilitate and standardize the time-consuming contents’ production and modeling process of site scenarios for VR safety training, addressing the lack of a dedicated site object library. Furthermore, the novel library framework could serve as a base for future extensions dedicated to other applications of VR site simulations (e.g. constructability analysis).

Details

Construction Innovation , vol. 22 no. 3
Type: Research Article
ISSN: 1471-4175

Keywords

Article
Publication date: 14 March 2023

Mohammad Javad Zoleykani, Hamidreza Abbasianjahromi, Saeed Banihashemi, Seyed Amir Tabadkani and Aso Hajirasouli

Extended reality (XR) is an emerging technology, with its popularity rising in different industry sectors, where its application has been recently considered in construction

Abstract

Purpose

Extended reality (XR) is an emerging technology, with its popularity rising in different industry sectors, where its application has been recently considered in construction safety. This study aims to investigate the applications of XR technologies in the safety of construction through projects lifecycle perspective.

Design/methodology/approach

Scientometric analysis was conducted to discover trends, keywords, contribution of countries and publication outlets in the literature. The content analysis was applied to categorize previous studies into three groups concerning the phase of lifecycle in which they used XR.

Findings

Results of the content analysis showed that the application of XR in the construction safety is mostly covered in two areas, namely, safety training and risk management. It was found that virtual reality was the most used XR tool with most of its application dedicated to safety training in the design phase. The amount of research on the application of augmented reality and mixed reality in safety training, and risk management in all phases of lifecycle is still insignificant. Finally, this study proposed three main areas for using the XR technologies regarding the safety issues in future research, namely, control of safety regulations and safety coordination in construction phase, and safety reports in the operation phase.

Originality/value

This paper inspected the utilization of all types of XR for safety in each phase of construction lifecycle and proposed future directions for research by addressing the safety challenges in each phase.

Details

Construction Innovation , vol. ahead-of-print no. ahead-of-print
Type: Research Article
ISSN: 1471-4175

Keywords

Article
Publication date: 20 July 2021

Maha Hosny Elgewely, Wafaa Nadim, Ahmad ElKassed, Mohamed Yehiah, Mostafa Alaa Talaat and Slim Abdennadher

This research proposes a virtual reality (VR) platform for construction detailing that provides experiential learning in a zero-risk environment. It builds on integrating VR…

Abstract

Purpose

This research proposes a virtual reality (VR) platform for construction detailing that provides experiential learning in a zero-risk environment. It builds on integrating VR technology as a medium and building information modeling (BIM) as a repository of information and a learning tool.

Design/methodology/approach

This work discusses the proposed environment curricular unit prototype design, implementation and validation. The validation of the VR environment was conducted in three phases, namely, piloting, testing (system usability and immersion) and learning gain validation, each of which has its aim and outcomes and has been assessed both qualitatively and quantitatively.

Findings

After considering the feedback, the VR environment prototype is then validated on the level of learning outcomes, providing the evidence that it would enhance students' engagement, motivation and achievement accordingly. The results indicated 30% learning progress after experiencing the VR environment vs. 13.8% for paper-based studying.

Originality/value

In reference to building construction education, construction site visits provide students with real-life practical experience which are considered an extension for classroom. Nevertheless, it is challenging to integrate construction site visits regularly during the academic semester with respect to the class specific needs. The research at hand adopts integrating VR and BIM in AEC (Architecture, Engineering and Construction) education by proposing a system that can work as a mainstream complementary construction detailing learning method for architecture students. The proposed VR system facilitates a virtual construction site that meets the learning needs where students can explore and build in a real scale environment.

Article
Publication date: 13 January 2012

Chan King Chun, Heng Li and Martin Skitmore

The construction industry is well known for its high accident rate and many practitioners consider a preventative approach to be the most important means of bringing about…

1325

Abstract

Purpose

The construction industry is well known for its high accident rate and many practitioners consider a preventative approach to be the most important means of bringing about improvements. The purpose of this paper is to address previous research and the weaknesses of existing preventative approaches and then to describe and illustrate a new application involving the use of a multi‐dimensional simulation tool – Construction Virtual Prototyping (CVP).

Design/methodology/approach

A literature review was conducted to investigate previous studies of hazard identification and safety management and to develop the new approach. Due to weaknesses in current practice, the research study explored the use of computer simulation techniques to create virtual environments where users can explore and identify construction hazards. Specifically, virtual prototyping technology was deployed to develop typical construction scenarios in which unsafe or hazardous incidents occur. In a case study, the users' performance was evaluated based on their responses to incidents within the virtual environment and the effectiveness of the computer simulation system established though interviews with the safety project management team.

Findings

The opinions and suggestions provided by the interviewees led to the initial conclusion that the simulation tool was useful in assisting the safety management team's hazard identification process during the early design stage.

Originality/value

The paper introduces an innovative method to support the management team's reviews of construction site safety. The system utilises three‐dimensional modelling and four‐dimensional simulation of worker behaviour, a configuration that has previously not been employed in construction simulations. An illustration of the method's use is also provided, together with a consideration of its strengths and weaknesses.

Article
Publication date: 28 June 2021

Ayodeji Emmanuel Oke and Victor Adetunji Arowoiya

The paper aims to analyze the application areas of augmented reality (AR) in the construction industry to enhance its usage level. The objectives are to assess the level of…

1089

Abstract

Purpose

The paper aims to analyze the application areas of augmented reality (AR) in the construction industry to enhance its usage level. The objectives are to assess the level of awareness of hardware and software devices of AR, examine the application areas of AR and reveal lagging areas in the construction industry.

Design/methodology/approach

A survey of construction professionals engaged in the built environment was sent a well-structured questionnaire in the study area. The professionals involved are project managers, architects, engineers, builders and quantity surveyors. The sampling technique used in selecting those professionals was convenience sampling. Descriptive and inferential statistics were used in analyzing the retrieved data.

Findings

The five most applied areas of Augmented Realities are Visualization and simulation of construction works; Project documentation; Project planning, monitoring and modification. The other two areas include on-site real-time information retrieval and health and safety measures. The findings also revealed the difference in the opinions of professionals among the variables. The results showed that there is significant difference in the opinions of the professionals regarding the application areas except one, that is automated measurement. Automated measurement has the same converging opinions of all professionals engaged in the study.

Originality/value

The study gives deep insight into possible areas where AR can be used in construction. The awareness level of hardware and software devices of AR was revealed by showing that those devices are upcoming in their usage. The areas of application of AR in construction are in their nascent stage. When there is proper implementation of this technology it will improve management in construction, minimize health and safety issues, and enhance the efficiency of workers through visualization and simulation.

Details

Smart and Sustainable Built Environment, vol. 11 no. 4
Type: Research Article
ISSN: 2046-6099

Keywords

Article
Publication date: 25 May 2022

Yee Sye Lee, Ali Rashidi, Amin Talei, Mehrdad Arashpour and Farzad Pour Rahimian

In recent years, deep learning and extended reality (XR) technologies have gained popularity in the built environment, especially in construction engineering and management. A…

Abstract

Purpose

In recent years, deep learning and extended reality (XR) technologies have gained popularity in the built environment, especially in construction engineering and management. A significant amount of research efforts has been thus dedicated to the automation of construction-related activities and visualization of the construction process. The purpose of this study is to investigate potential research opportunities in the integration of deep learning and XR technologies in construction engineering and management.

Design/methodology/approach

This study presents a literature review of 164 research articles published in Scopus from 2006 to 2021, based on strict data acquisition criteria. A mixed review method, consisting of a scientometric analysis and systematic review, is conducted in this study to identify research gaps and propose future research directions.

Findings

The proposed research directions can be categorized into four areas, including realism of training simulations; integration of visual and audio-based classification; automated hazard detection in head-mounted displays (HMDs); and context awareness in HMDs.

Originality/value

This study contributes to the body of knowledge by identifying the necessity of integrating deep learning and XR technologies in facilitating the construction engineering and management process.

Article
Publication date: 18 December 2023

Ibrahim S. Abotaleb, Yasmin Elhakim, Mohamed El Rifaee, Sahar Bader, Osama Hosny, Ahmed Abodonya, Salma Ibrahim, Mohamed Sherif, Abdelrahman Sorour and Mennatallah Soliman

The objective of this research is to propose an immersive framework that integrates virtual reality (VR) technology with directives international safety training certification…

Abstract

Purpose

The objective of this research is to propose an immersive framework that integrates virtual reality (VR) technology with directives international safety training certification bodies to enhance construction safety training, which eventually leads to safer construction sites.

Design/methodology/approach

The adopted methodology combines expert insights and experimentation to maximize the effectiveness of construction safety training. The first step was identifying key considerations for VR models such as motion sickness prevention and adult learning theories. The second step was developing a game-like VR model for safety training, with multiple hazards and scenarios based on the considerations of the previous step. After that, safety experts evaluated the model and provided valuable feedback on its alignment with international safety training practices. Finally, the developed model is tested by senior students, where the testing format followed the Institution of Occupational Safety and Health (IOSH) working safely exam structure.

Findings

An advanced immersive VR safety training model was developed based on extensive lessons learned from the literature, previous work and psychology-informed adult learning theories. Model testing – through focus groups and hands-on experimentation – demonstrated significant benefit of VR in upgrading and complementing traditional training methods.

Originality/value

The findings presented in this paper make a significant contribution to the field of safety training within the construction industry and the broader context of immersive learning experiences. It also fosters further exploration into immersive learning experiences across educational and professional contexts.

Details

Engineering, Construction and Architectural Management, vol. ahead-of-print no. ahead-of-print
Type: Research Article
ISSN: 0969-9988

Keywords

Article
Publication date: 10 June 2020

Jing Wen and Masoud Gheisari

The architecture, engineering and construction (AEC) industry exists in a dynamic environment and requires several stakeholders to communicate regularly. However, evidence…

1587

Abstract

Purpose

The architecture, engineering and construction (AEC) industry exists in a dynamic environment and requires several stakeholders to communicate regularly. However, evidence indicates current communication practices fail to meet the requirements of increasingly complex projects. With the advent of Industry 4.0, a trend is noted to create a digital communication environment between stakeholders. Identified as a central technology in Industry 4.0, virtual reality (VR) has the potential to supplement current communication and facilitate the digitization of the AEC industry. This paper aims to explore how VR has been applied and future research directions for communication purpose.

Design/methodology/approach

This research follows a systematic literature assessment methodology to summarize the results of 41 research articles in the last 15 years and outlines the applications of VR in facilitating communication in the AEC domain.

Findings

Relevant VR applications are mainly found in building inspection, facility management, safety training, construction education and design and review. Communication tools and affordance are provided or built in several forms: text-based tools, voice chat tool, visual sharing affordance and avatars. Objective and subjective communication assessments are observed from those publications.

Originality/value

This review contributes to identifying the recent employment areas and future research directions of VR to facilitate communication in the AEC domain. The outcome can be a practical resource to guide both industry professionals and researchers to recognize the potentials of VR and will ultimately facilitate the creation of digital construction environments.

Details

Construction Innovation , vol. 20 no. 3
Type: Research Article
ISSN: 1471-4175

Keywords

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