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The paper aims to present a methodology for analyzing the pedagogical content of video games and to present the findings of one such analysis.
Abstract
Purpose
The paper aims to present a methodology for analyzing the pedagogical content of video games and to present the findings of one such analysis.
Design/methodology/approach
The pedagogical analysis presented here consists of three parts – an introduction to the new media of video games, a method for analyzing video games, and lastly, the results of analyzing the pedagogical content of the video game Portal.
Findings
The analysis uncovered significant pedagogical content and useful methodologies used in the design of the video game Portal.
Practical implications
The pedagogies and design methods used in the game Portal can help librarians engage and educate students of the gaming generation in information literacy tasks.
Originality/value
This paper provides a model for pedagogical analysis of the video game medium and practical techniques taken from an excellent representative of that medium.
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Keywords
Felix N. Ubogu, Arthur Kekana and Charl Roberts
To examine and discuss the features of library portals and suggest further development of these research tools.
Abstract
Purpose
To examine and discuss the features of library portals and suggest further development of these research tools.
Design/methodology/approach
The two categories of library portals (horizontal or public, and vertical) were examined to establish the characteristics of some of the portal software available in the marketplace. The study involved carrying out a literature search and visiting demonstration sites. Some library sites that have implemented this software were subsequently examined in order to establish features of their sites, and to see how these sites have handled the information literacy/research process.
Findings
Suggests that a well‐structured subject portal should be based on the principles of the flow of scientific information, and an information literacy component should be embedded in the portal. Such a portal could assist learners to become familiar with the breadth and depth of information resources relevant to their discipline. It should also assist librarians and learning advisers to become familiar with the information literacy requirements of specific subjects and courses. In this way, libraries should achieve their objective of making the learner information‐literate with minimal effort, and thus contribute positively to student learning outcomes.
Practical implications
The paper is a useful source of information for librarians considering investing in one of the commercial software tools and for those embarking on the development of subject portals. A pilot version of the subject portal implemented at the University of the Witswatersrand is shown.
Originality/value
The novelty in this work is the intuitive subject portal that is put forward; the elements and content of the portals are suggested.
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The Joint Information Systems Committee (JISC) information environment aims to offer seamless and integrated access to a wide range of digital collections and resources through a…
Abstract
The Joint Information Systems Committee (JISC) information environment aims to offer seamless and integrated access to a wide range of digital collections and resources through a common interface. Portals are a primary means through which such resources will be delivered to users, facilitating the discovery of information. Portals can deliver their functionality by embedding distinct portal services in Web environments familiar to the user, such as an institutional portal or virtual learning environment. Initial work on such embedding has started, though this promises to be a major area for future development.
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The purpose of this paper is to reveals how a 3,000-employee general hospital in The Netherlands has replaced a complicated and cumbersome system for the administration of…
Abstract
Purpose
The purpose of this paper is to reveals how a 3,000-employee general hospital in The Netherlands has replaced a complicated and cumbersome system for the administration of learning and compliance with learning and development that is efficient, flexible and easy to use.
Design/methodology/approach
Deals with the causes of the problems, the solutions and the results achieved.
Findings
Charts how a the learning-management system (LMS) helped to simplify administration, support the strategic goal of developing e-learning, dynamically collate results of e-learning and practical examinations on one platform and facilitate on-the-go learning for employees with unpredictable schedules.
Practical implications
Explains how the hospital implemented SumTotal’s LMS to support the administration of learning. Details how the medical center worked with SumTotal partner Atrivision to implement the LMS, which formed the basis for the VieCuri learning portal for learning and compliance tracking.
Social implications
Highlights how compliance – critical in health care – can be ensured using the LMS.
Originality/value
Provides a rare case study of the introduction of an LMS at a large hospital in The Netherlands.
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Keywords
Steven Richardson, Mark Childs and Jacqueline A Dempster
There is a wide range of issues involved in how users can exchange and integrate information and resources between databases given that each may have its own structure or…
Abstract
There is a wide range of issues involved in how users can exchange and integrate information and resources between databases given that each may have its own structure or taxonomy. This paper clarifies the issues concerning interoperability of data systems and user‐defined taxonomies and provides suggestions for new technical approaches. It is based on experiences in developing a web‐based portal for learning technology, a multidisciplinary field of research and practice. It outlines the nature of the problem in the context of current knowledge of the systems, protocols and implementation issues concerned with interoperability and introduces a possible solution.
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Anna Marie Johnson, Claudene Sproles and Latisha Reynolds
The purpose of this paper is to provide a selected bibliography of recent resources on library instruction and information literacy.
Abstract
Purpose
The purpose of this paper is to provide a selected bibliography of recent resources on library instruction and information literacy.
Design/methodology/approach
The paper introduces and annotates periodical articles, monographs, and audiovisual material examining library instruction and information literacy.
Findings
The findings provide information about each source, discusses the characteristics of current scholarship, and describes sources that contain unique scholarly contributions and quality reproductions.
Originality/value
The information may be used by librarians and interested parties as a quick reference to literature on library instruction and information literacy.
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Keywords
Thomas Clarke and Antoine Hermens
The combination of the demand for access to continuous, flexible education and training, and the arrival of the increased bandwidth of more powerful information and communication…
Abstract
The combination of the demand for access to continuous, flexible education and training, and the arrival of the increased bandwidth of more powerful information and communication technologies is stimulating extensive corporate developments in the e‐learning industry. Strategic alliances of leading universities, e‐learning and technology companies are forming to provide online delivery of sophisticated, media rich, interactive education and training on a global basis. Hundreds of e‐learning companies are competing in this new marketspace with content, technology and services. Major companies are establishing their own corporate universities. The question is whether the potential for interactive online knowledge communities is achieved, or if this new technology is primarily employed in relatively routine skills training.
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The purpose of this paper is to review mobility-oriented criteria that inform the on-the-move use of digital technology. It addresses aspects of mobile technology-enhancement…
Abstract
Purpose
The purpose of this paper is to review mobility-oriented criteria that inform the on-the-move use of digital technology. It addresses aspects of mobile technology-enhancement learning and the perceived differences between mobile lecturers and mobile learners in a higher education (HE) context in an Architectural Technology domain.
Design/methodology/approach
A review of literature comprising journal and peer-reviewed conference papers, books and e-articles published between 2009 and 2016 was conducted. The review was supplemented by the administration among facilitating lecturers (n=3) and a cohort of undergraduate students (n=14) of custom-designed survey questionnaires, comprising open-ended and closed items. Qualitative analysis via ATLAS.ti of literature sources and questionnaire-based feedback led to a theoretically grounded codebook enhanced by empirically based items.
Findings
Qualitative analysis of literature sources and respondent feedback produced guidelines for mobility in HE environments and led to a set of 32 criteria grouped pragmatically in six themes, namely: mobile technology; stakeholder outlook; effectiveness; facilitation; capability and interactivity. Furthermore, perceived differences between mobile lecturers and mobile students emerged and informed institutional decisions regarding mobility in educational contexts.
Research limitations/implications
The study was limited in the following ways: although the all facilitating lecturers (3) and the enroled cohort of students (14) was selected, this sample is small. The institutional comprises several campuses, faculties and departments covering a wide spectrum of domains. However, the study was purposively and conveniently limited to a single innovative and blended, undergraduate Architectural Technology programme. Face-to-face interviews were not feasible limiting primary data collection to online survey questionnaires; and finally, the study was not longitudinal but designed to be based on a “slice in time” context.
Practical implications
Strategic, tactical, and operational stakeholders such as institutional leadership; administrators; courseware designers; lecturers; and students benefit from this study.
Originality/value
This study contributes to the body of knowledge by speaking to capabilities of mobile technology in a digital milieu. It guides practical mobility considerations in HE environments and supports competitive advantage decision-making. The paper establishes awareness of mobility differences between mobile lecturers and mobile students thus highlighting concepts associated with the ad hoc use of mobile technology among HE stakeholders.
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Dion Hoe‐Lian Goh, Khasfariyati Razikin, Chei Sian Lee, Ee Peng Lim, Kalyani Chatterjea and Chew Hung Chang
Mobile devices used in educational settings are usually employed within a collaborative learning activity in which learning takes place in the form of social interactions between…
Abstract
Purpose
Mobile devices used in educational settings are usually employed within a collaborative learning activity in which learning takes place in the form of social interactions between team members while performing a shared task. The authors aim to introduce MobiTOP (Mobile Tagging of Objects and People), a mobile annotation system that allows users to contribute and share geospatial multimedia annotations via mobile devices.
Design/methodology/approach
Field observations and interviews were conducted. A group of trainee teachers involved in a geography field study were instructed to identify rock formations by collaborating with each other using the MobiTOP system. The trainee teachers who were in the field were guided by their lab counterparts on the tasks required to identify the rock formations.
Findings
Participants were able to appreciate the fieldwork task as it augmented their classroom lessons. The system allowed them to communicate with one another in order to meet the objectives of the study. However, there were some technical difficulties in relation to the affordance of the mobile and web applications that affected the usefulness of the applications.
Originality/value
This study reports the design and implementation of a mobile annotation system that was evaluated in an actual classroom setting. The results of this work have implications for both mobile applications design and mobile learning.
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Tien-Yu Hsu, Fan-Ray Kuo, Hsin-Yi Liang and Min-Feng Lee
This paper aims to develop a curriculum-based virtual and physical mobile (CVPM) learning model, which integrates related physical and e-learning resources associated with…
Abstract
Purpose
This paper aims to develop a curriculum-based virtual and physical mobile (CVPM) learning model, which integrates related physical and e-learning resources associated with elementary school curricula and supports elementary education.
Design/methodology/approach
This model provides a highly participative and well-monitored environment with fruitful interactions among students, teachers and museum staff. A practical system was implemented in the National Museum of Natural Science in Taiwan.
Findings
The results show that the proposed model can effectively extend related learning resources to satisfy the requirements of elementary education. In addition, this model can engage students’ self-directed explorations through problem-solving learning content during the learning process.
Research limitations/implications
This learning model was implemented in a one-day theme-based learning activity. Generic learning outcomes and qualitative analysis were used to examine the students’ perceptions and the teachers’ feedback of this learning model, respectively.
Practical implications
The results show that both students and teachers highly appreciated this learning model. The model not only strengthens the connection between museum and elementary curricula but also enhances students’ perceptions and positive attitudes toward natural science courses. Finally, this study offers suggestions for future research.
Originality/value
This study develops a CVPM learning model which integrates elementary school courses to satisfy the requirements of elementary education and meet museums’ educational strategies for schools. The practical learning system and services have been successfully implemented and are widely available to elementary schools in Taiwan.
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