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Article
Publication date: 14 August 2009

Daniela Petrelli and Hazel Wright

The purpose of this paper is to describe a study set up to investigate and map the landscape of digital writing today. A holistic perspective has been adopted involving writers…

1799

Abstract

Purpose

The purpose of this paper is to describe a study set up to investigate and map the landscape of digital writing today. A holistic perspective has been adopted involving writers, readers and publishers alike.

Design/methodology/approach

The research uses a qualitative approach and combines interviews and direct observations. In in‐depth interviews 13 participants (four writers, four publishers, three readers and two on‐line readers) were questioned for their opinions on issues related to writing, publishing and reading digital fiction. The three readers were also observed while interacting, for the first time, with three digital stories.

Findings

Results show that the area is still unsettled though much excitement surrounds experimentations and freedom of publishing online. Readers seem uneasy with the role of co‐creators that writers want to assign them and prefer linear stories to more deconstructed ones. Writers like to experiment and combine multiple media and readers like to interact with multimedia stories; this seems to open interesting perspectives over interactive narrative. Publishers are not yet involved in digital writing and this is seen simultaneously as a blessing (unfiltering of innovative ideas) and a curse (lack of economical support, lack of quality selection). Despite disagreement and ambiguity all interviewees agree that digital fiction will come, likely prompted by new reading technology.

Originality/value

This paper is the first attempt to understand the phenomena of digital writing taking into consideration the perspectives of writers, readers and publishers simultaneously and comparing their different views.

Details

Library Review, vol. 58 no. 7
Type: Research Article
ISSN: 0024-2535

Keywords

Book part
Publication date: 15 November 2016

Jessica S. Mitchell, Rachael F. Thompson and Rebecca S. Anderson

To describe how the digital writing experiences of two collaborating second-grade classrooms are representative of a digital writing cycle that includes barriers, bridges, and…

Abstract

Purpose

To describe how the digital writing experiences of two collaborating second-grade classrooms are representative of a digital writing cycle that includes barriers, bridges, and outcomes. Additionally, this chapter aims to link theory and practice for teachers working with an increasingly younger generation of multimodal learners by connecting teacher reflections to New Literacies perspectives.

Design/methodology/approach

The current study is informed by multiple perspectives contributing to New Literacies research. These perspectives blend the traditional disciplines of literacy and technology while recognizing both the growing use of digital tools and the new skills and dispositions required for writing. This chapter uses multiple data points to present (1) how the teachers approached implementation of digital writing tools, (2) how students responded to the use of digital writing tools, and (3) how the digital-related writing experiences aligned with key tenets of New Literacies research.

Findings

The authors present student barriers for full participation with corresponding bridges implemented by teachers to help students navigate in the digital writing classroom. Each finding is supported with examples from student and teacher interviews as well as classroom observations and artifacts. The chapter concludes with a “lessons learned” section from the perspective of the teachers in the study with each tenet supporting a New Literacies perspective by addressing key considerations of multimodal environments such as the importance of early opportunities for teaching and learning with new literacies, the need to help inexperienced students bridge technical skill gaps, and the benefit of social relationships in the digital community.

Practical implications

By adapting findings of the study to a digital writing cycle, this chapter discusses how guiding principles of New Literacies research reflects classroom practice, thereby granting current and future teachers a practical guide for bridging theory and practice for implementing digital writing experiences for elementary students in multimodal environments.

Details

Writing Instruction to Support Literacy Success
Type: Book
ISBN: 978-1-78635-525-6

Keywords

Article
Publication date: 4 May 2018

Emily Howell

This study was conducted in ninth- and tenth-grade classrooms with the goal of studying effective scaffolding for improving argumentative writing, both conventional and digital

1464

Abstract

Purpose

This study was conducted in ninth- and tenth-grade classrooms with the goal of studying effective scaffolding for improving argumentative writing, both conventional and digital/multimodal.

Design/methodology/approach

The author conducted a formative experiment in two high-school classrooms to study ways teachers integrated forms of multimodal composition in their classrooms and provided associated scaffolding.

Findings

Findings regarding scaffolding included the embedding of scaffolding in the writing process to blend conventional and digital forms, the use of collaboration as a needed, though resisted, part of this scaffolding, and the consideration of digital tools that mediate students’ argumentative writing.

Originality/value

This study explored the implementation of a multimodal literacies intervention, providing empirical findings to a field that has remained largely theoretical.

Details

English Teaching: Practice & Critique, vol. 17 no. 2
Type: Research Article
ISSN: 1175-8708

Keywords

Article
Publication date: 30 May 2019

Sheila F. Baker and Renée E. Lastrapes

This paper aims to investigate elementary students’ writing experiences using a digital writing application and compares the results to the findings and recommendations of a…

1161

Abstract

Purpose

This paper aims to investigate elementary students’ writing experiences using a digital writing application and compares the results to the findings and recommendations of a national survey on instructional practices in writing.

Design/methodology/approach

Mixed methods were used to assess the quantity and quality of P-5 public school students’ writing over time. Teacher, librarian and student perceptions and experiences were examined and compared to the results and recommendations from a national survey on writing.

Findings

This paper provides empirical insights into the use of a digital writing application in writing instruction. Findings showed the use of a digital writing application: significantly increased the quantity and improved the quality of student writing; excited and motivated students to write; extended the learning day so more time was spent on writing; and supported students of special populations. Comparison to the recommendations of the national survey showed five of seven recommendations were not met in this study.

Research limitations/implications

Because of the chosen research approach, the research results may lack generalizability. Therefore, researchers are encouraged to conduct further investigations.

Practical implications

The paper includes implications for writing instruction using digital applications for teachers, librarians and educators in pre-service teacher and school librarian preparation programs.

Originality/value

Considering limited growth in national writing scores and the transition to online writing assessments by 2019, this paper addresses the need to integrate technology into writing instruction and offers practical strategies for doing so.

Details

Interactive Technology and Smart Education, vol. 16 no. 4
Type: Research Article
ISSN: 1741-5659

Keywords

Article
Publication date: 1 March 2024

Amy Stornaiuolo, Jennifer Higgs, Opal Jawale and Rhianne Mae Martin

With the rapid advancement of generative artificial intelligence (AI), it is important to consider how young people are making sense of these tools in their everyday lives…

653

Abstract

Purpose

With the rapid advancement of generative artificial intelligence (AI), it is important to consider how young people are making sense of these tools in their everyday lives. Drawing on critical postdigital approaches to learning and literacy, this study aims to center the experiences and perspectives of young people who encounter and experiment with generative AI in their daily writing practices.

Design/methodology/approach

This critical case study of one digital platform – Character.ai – brings together an adolescent and adult authorship team to inquire about the intertwining of young people’s playful and critical perspectives when writing on/with digital platforms. Drawing on critical walkthrough methodology (Light et al., 2018), the authors engage digital methods to study how the creative and “fun” uses of AI in youths’ writing lives are situated in broader platform ecologies.

Findings

The findings suggest experimentation and pleasure are key aspects of young people’s engagement with generative AI. The authors demonstrate how one platform works to capitalize on these dimensions, even as youth users engage critically and artfully with the platform and develop their digital writing practices.

Practical implications

This study highlights how playful experimentation with generative AI can engage young people both in pleasurable digital writing and in exploration and contemplation of platforms dynamics and structures that shape their and others’ literate activities. Educators can consider young people’s creative uses of these evolving technologies as potential opportunities to develop a critical awareness of how commercial platforms seek to benefit from their users.

Originality/value

This study contributes to the development of a critical and humanist research agenda around generative AI by centering the experiences, perspectives and practices of young people who are underrepresented in the burgeoning research devoted to AI and literacies.

Details

English Teaching: Practice & Critique, vol. 23 no. 1
Type: Research Article
ISSN: 1175-8708

Keywords

Article
Publication date: 17 August 2021

Julia Hagge

The purpose of this paper is to examine the ways in which early adolescent programmers embed meaning in their digital media created within an online programming community called…

Abstract

Purpose

The purpose of this paper is to examine the ways in which early adolescent programmers embed meaning in their digital media created within an online programming community called Scratch.

Design/methodology/approach

The author completed an 18-month descriptive case study with 5 early adolescent participants. The research design included a multimodal analytic analysis of participant artifacts and inductive analysis of semi-structured interviews and transcription frames.

Findings

Participants embedded meaning to achieve four primary purposes, namely, to guide visitors through exhibits, to story, to engage in conversation and to game. To achieve each goal, the participants embedded unique semantic cues within specific Scratch structures.

Research limitations/implications

Questions for how researchers in literacy and learning can further explore meaning-making within programming-as-writing are suggested.

Practical implications

Connections to the supportive structures within Scratch are discussed in the context of programming-as-writing. Considerations regarding the use of Scratch to promote programming-as-writing are provided for educators.

Originality/value

The findings in this study provide an introductory step toward an enhanced understanding of the ways in which youth embed meaning into digital media as they engage in programming-as-writing. Although coding has been researched within the context of computer science, the use of coding in multimodal composition should be explored as it relates to literacy practices.

Details

English Teaching: Practice & Critique, vol. 20 no. 3
Type: Research Article
ISSN: 1175-8708

Keywords

Article
Publication date: 11 July 2016

Rebagliati Gabriele

The purpose of this paper is to show how autoethnography applied to digital fiction can give us deep insights into collaborative writing through a case study of a Japanese mobile…

Abstract

Purpose

The purpose of this paper is to show how autoethnography applied to digital fiction can give us deep insights into collaborative writing through a case study of a Japanese mobile novel platform.

Design/methodology/approach

The paper is based on the author’s autoethnographic fieldwork as an ethnographer and a writer, arguing that the autoethnographic method is an effective tool for the understanding of digital fiction.

Findings

Through this approach the researcher, could not only reflect on the possibility of autoethnography as a methodology, but he could also enter into the dynamics of how the community of people surrounding a digital novel and his/her author is organized.

Originality/value

Despite the fact that Japan has been a pioneer in the development of mobile novels, almost nothing has been written on the topic in languages other than Japanese. This paper is an invitation for further investigation that could foster comparative studies between the Japanese case and those in other countries.

Details

Journal of Organizational Ethnography, vol. 5 no. 2
Type: Research Article
ISSN: 2046-6749

Keywords

Book part
Publication date: 7 July 2017

Grace Oakley

This chapter explores how the creation of multimodal texts using digital technologies, including mobile devices, augmented reality and the World Wide Web can engage, support and…

Abstract

This chapter explores how the creation of multimodal texts using digital technologies, including mobile devices, augmented reality and the World Wide Web can engage, support and reposition primary school-aged literacy learners who have diverse needs. There is emphasis on how the creation of such texts can assist literacy learners in attaining reading comprehension, fluency and motivation.

Details

Inclusive Principles and Practices in Literacy Education
Type: Book
ISBN: 978-1-78714-590-0

Keywords

Abstract

Details

Communication as Gesture
Type: Book
ISBN: 978-1-78756-515-9

Article
Publication date: 14 June 2021

Christina Louise Romero-Ivanova, Paul Cook and Greta Faurote

This study centers on high school pre-teacher education students’ reviews of their peers’ digital stories. The purpose of this study is twofold: to bring digital storytelling to…

Abstract

Purpose

This study centers on high school pre-teacher education students’ reviews of their peers’ digital stories. The purpose of this study is twofold: to bring digital storytelling to the forefront as a literacy practice within classrooms that seeks to privilege students’ voices and experiences and also to encapsulate the authors’ different experiences and perspectives as teachers. The authors sought to understand how pre-teacher education candidates analyzed, understood and made meaning from their classmates’ digital stories using the seven elements of digital storytelling (Dreon et al., 2011).

Design/methodology/approach

Using grounded theory (Charmaz, 2008) as a framework, the question of how do high school pre-teacher education program candidates reflectively peer review their classmates’ digital stories is addressed and discussed through university and high school instructors’ narrative reflections. Through peer reviews of their fellow classmates’ digital stories, students were able to use the digital storytelling guide that included the seven elements of digital storytelling planning to critique and offer suggestions. The authors used the 2018–2019 and 2019–2020 cohorts’ digital stories, digital storytelling guides and peer reviews to discover emerging categories and themes and then made sense of these through narrative analysis. This study looks at students’ narratives through the contexts of peer reviews.

Findings

The seven elements of digital storytelling, as noted by Dreon et al. (2011, p. 5), which are point of view, dramatic question, emotional content, the gift of your voice, the power of the soundtrack, economy and pacing, were used as starting points for coding students’ responses in their evaluations of their peers’ digital stories. Situated on the premise of 21st century technologies as important promoters of differentiated ways of teaching and learning that are highly interactive (Greenhow et al., 2009), digital stories and students’ reflective practices of peer reviewing were the foundational aspects of this paper.

Research limitations/implications

The research the authors have done has been in regards to reviewing and analyzing students’ peer reviews of their classmates’ digital stories, so the authors did not conduct a research study empirical in nature. What the authors have done is to use students’ artifacts (digital story, digital storytelling guides and reflections/peer reviews) to allow students’ authentic voices and perspectives to emerge without their own perspectives marring these. The authors, as teachers, are simply the tools of analysis.

Practical implications

In reading this paper, teachers of different grade levels will be able to obtain ideas on using digital storytelling in their classrooms first. Second, teachers will be able to obtain hands-on tools for implementing digital storytelling. For example, the digital storytelling guide to which the authors refer (Figure 1) can be used in different subject areas to help students plan their stories. Teachers will also be able to glean knowledge on using students’ peer reviews as a kind of authentic assessment.

Social implications

The authors hope in writing and presenting this paper is that teachers and instructors at different levels, K-12 through higher education, will consider digital storytelling as a pedagogical and learning practice to spark deeper conversations within the classroom that flow beyond margins and borders of instructional settings out into the community and beyond. The authors hope that others will use opportunities for storytelling, digital, verbal, traditional writing and other ways to spark conversations and privilege students’ voices and lives.

Originality/value

As the authors speak of the original notion of using students’ crucial events as story starters, this is different than prior research for digital storytelling that has focused on lesson units or subject area content. Also, because the authors have used crucial events, this is an entry point to students’ lives and the creation of rapport within the classroom.

Details

English Teaching: Practice & Critique, vol. 20 no. 2
Type: Research Article
ISSN: 1175-8708

Keywords

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