Search results

1 – 10 of over 8000
Article
Publication date: 16 May 2023

Robert Ross, Richard Hall and Sarah Ross

Escape room-based learning is a new educational game-based learning trend which embeds student learning within an exciting escape room scenario. Ordinarily these educational escape

Abstract

Purpose

Escape room-based learning is a new educational game-based learning trend which embeds student learning within an exciting escape room scenario. Ordinarily these educational escape rooms are in a table-top format which involves learners decoding clues together around a table. In the age of a global pandemic [coronavirus disease 2019 (COVID-19)] with stringent social distancing and lock-downs, this normal game modality was not possible and so an alternate online approach was required. Thus, this paper aims to study escape room activities during global pandemics.

Design/methodology/approach

In this paper, the authors outline how these escape room activities have been taken online, in an synchronous virtual environment and evaluate the student perception of these escape rooms, in contrast to previous cohorts of students who completed escape rooms together in person.

Findings

The authors' results indicate that although students enjoy the escape room game-based learning environment, the remote nature of the activity means the students take longer to solve the puzzles. The students are also more likely to struggle in the activity and find them less engaging than the in-person escape room challenges.

Originality/value

Although educational escape rooms have been devised for a variety of subjects and can be run through several different modalities (table-top, full rooms and online), this study compares different modalities (online vs table-top) for identical puzzles taken over different cohorts of students.

Details

The International Journal of Information and Learning Technology, vol. 40 no. 3
Type: Research Article
ISSN: 2056-4880

Keywords

Article
Publication date: 15 January 2021

John D. Egan, John N. Banter and Carl H. Sorgen

This study examined escape rooms as a teaching strategy for developing four leadership competencies associated with communication. The results indicate that escape rooms are an…

Abstract

This study examined escape rooms as a teaching strategy for developing four leadership competencies associated with communication. The results indicate that escape rooms are an effective teaching strategy for communication competency development in leadership education. One hundred and five participants engaged in an escape room experience followed by a discussion focused on the competencies. The findings indicated a significant positive change from pre-test to post-test in all four student leadership competencies measured, including verbal communication, listening, advocating for a point of view, and conflict negotiation. Leadership educators should consider escape rooms as a pedagogical tool for competency development and may wish to explore alternative serious games to align with their learning objectives.

Details

Journal of Leadership Education, vol. 20 no. 1
Type: Research Article
ISSN: 1552-9045

Article
Publication date: 8 May 2017

Tomaz Kolar

The purpose of this paper is to theoretically and empirically explore tourist experiences with the niche-like, yet global phenomenon of escape room attractions.

2635

Abstract

Purpose

The purpose of this paper is to theoretically and empirically explore tourist experiences with the niche-like, yet global phenomenon of escape room attractions.

Design/methodology/approach

An exploratory empirical study of visitors’ experiences with selected top-rated escape rooms in the USA and Europe was carried out by means of netnographic research and automated content analysis.

Findings

The results show that this attraction provides new, peak, unique and fun experiences through the challenging activities and social component of the game play. The findings provide an insight into both the authenticity of experiences with novel attractions and the group aspects of fun and flow concepts.

Research limitations/implications

The findings are restricted to online reviews on the TripAdvisor website and are possibly biased because of the use of a non-random sample.

Practical implications

Theoretical implications are discussed and explicated as future research questions. They are relevant for the conceptual development, research and management of playful experiences within urban and special interest tourism. Societal implications are also addressed.

Originality/value

This paper is a preliminary in-depth examination of the escape room phenomenon from the customer experience standpoint. It is of relevance for the conceptualisation and improvement of tourist experiences with new and fun attractions.

Details

International Journal of Contemporary Hospitality Management, vol. 29 no. 5
Type: Research Article
ISSN: 0959-6119

Keywords

Article
Publication date: 3 August 2018

Tomaž Kolar and Barbara Čater

This paper theoretically and empirically aims to explore customer group flow experiences with an urban adventure game called “escape rooms”.

1583

Abstract

Purpose

This paper theoretically and empirically aims to explore customer group flow experiences with an urban adventure game called “escape rooms”.

Design/methodology/approach

A comprehensive model of group flow antecedents and consequences is proposed and empirically verified by means of survey research and SEM methodology.

Findings

The results indicate that key determinants of group flow experiences are the collective challenge/skills balance, and theming and storytelling. Group flow, in turn, significantly affects participants’ revisit intentions and word-of-mouth communications, as well as group cohesion and subjective quality of life.

Practical implications

The supported research model provides an insight into how group flow experiences can be facilitated by means of gamification and yields important managerial implications. These are systematically discussed in regard to antecedent and consequence constructs.

Originality/value

This paper is one of the first papers to systematically examine the antecedents and consequences of group flow experiences at adventure game-based attractions. It contributes to the understanding and management of peak experiences in contemporary hospitality and tourism.

Details

International Journal of Contemporary Hospitality Management, vol. 30 no. 7
Type: Research Article
ISSN: 0959-6119

Keywords

Article
Publication date: 28 August 2019

Salaheddine Bendak and Ahlam A. Alhammadi

House fire risk would be minimised if fire safety principles were incorporated at the design stage. This issue is rarely addressed in the literature. The purpose of this study is…

Abstract

Purpose

House fire risk would be minimised if fire safety principles were incorporated at the design stage. This issue is rarely addressed in the literature. The purpose of this study is to propose a multi-criteria decision-making framework to evaluate fire risk of detached house designs in the United Arab Emirates and countries of similar cultural background.

Design/methodology/approach

The framework was developed based on function areas where (detached) house fires start, expert opinion and recommendations derived from the published literature on residential fire safety. This framework was applied to a sample of ten public detached house designs to check the applicability of the framework and to determine how safe these designs are from a fire safety perspective.

Findings

The proposed framework is proven to be an effective preliminary fire risk evaluation tool of detached house designs, and more research is needed in this area.

Research limitations/implications

The proposed framework is an encouraging first step in incorporating fire risk minimisation at the design stage of detached houses based on determining the preferred location of function areas but requires further development and validation, especially in other design settings.

Practical implications

The proposed framework is an initial endeavour in helping designers of detached houses to minimise fire risk and its potential effects on residents.

Originality/value

This research proposes a way to minimise fire risk at the design stage of detached houses.

Details

Journal of Engineering, Design and Technology , vol. 17 no. 6
Type: Research Article
ISSN: 1726-0531

Keywords

Article
Publication date: 15 June 2023

Laura L. Greenhaw, Kenzie J. Bastian and J. Clay Hurdle

COVID-19, by all accounts, forced higher education to shift to distance delivery. As a result, faculty attempted to innovate and integrate new teaching methods as courses moved…

Abstract

COVID-19, by all accounts, forced higher education to shift to distance delivery. As a result, faculty attempted to innovate and integrate new teaching methods as courses moved online. We utilized an online, virtual reality game to teach team decision-making as a function of leadership. In teams, learners worked cooperatively, making decisions and solving progressive parts of a mystery to advance through an escape room activity. Following the activity, learners independently completed a structured written reflection designed to guide them through the experiential learning cycle. Additionally, learners’ perceptions of the learning activity were measured using a short quantitative survey. Results were mixed, with learners indicating that the activity was engaging, but also suggesting that their team could have worked better in a less virtual immersive experience. Learners’ written reflections indicated they successfully applied their knowledge of decision-making during the activity, along with other teamwork and leadership competencies. Recommendations include providing more time to complete the escape room game and incorporating more robust team debriefing to support reflection and learning transference. Virtual reality may provide effective leadership learning experiences, particularly for groups of learners who are geographically dispersed or participating in online education.

Details

Journal of Leadership Education, vol. 22 no. 2
Type: Research Article
ISSN: 1552-9045

Keywords

Article
Publication date: 4 September 2019

Claire Calderwood Veach

This paper aims to outline the conceptualization, design and implementation process of an escape room-style game for first-year student orientation sessions hosted by a combined…

Abstract

Purpose

This paper aims to outline the conceptualization, design and implementation process of an escape room-style game for first-year student orientation sessions hosted by a combined academic unit including a university library, archives and museum. The game can be customized and adapted for a variety of learning environments and purposes.

Design/methodology/approach

Breakout EDU kits have been used to create escape room-style games to teach curricular content in new and engaging ways. This orientation session was designed to teach new students how to find and use essential collections and resources on each of the unit’s websites by using a fun, collaborative and engaging game.

Findings

According to post-orientation survey responses, an average of nearly 80% of all new students felt that the Breakout EDU orientation game was either “Moderately Effective” or “Very Effective” in preparing them for their first day of classes. Documented observational assessments further suggest that students had fun playing the game and appreciated the hands-on approach to library orientation.

Originality/value

Although the use of both digital and non-digital games in library orientations are heavily documented, there has been very little research conducted on the use of escape rooms in this context, and almost no research has been conducted on the use of Breakout EDU kits for library orientations. This paper provides a practical example of how academic libraries can incorporate a customizable and highly engaging escape room-style game into first-year orientation sessions of nearly all sizes.

Details

Reference Services Review, vol. 47 no. 4
Type: Research Article
ISSN: 0090-7324

Keywords

Article
Publication date: 1 February 2000

Diane Roberts and Daniel Hin‐Wing Chan

Contributes towards the research into the potential dangers of unprotected hotel rooms by highlighting the incidence, and cause, of some major hotel fires in Asia and USA…

3184

Abstract

Contributes towards the research into the potential dangers of unprotected hotel rooms by highlighting the incidence, and cause, of some major hotel fires in Asia and USA. Additionally, through the use of fire modelling computer software, predicts various fire scenarios inside the guest room, demonstrates how little time is available for evacuation, and states that without specific precautions, fire fatalities will continue to occur. Suggests that once such an appreciation becomes widespread, together with the worldwide publicity resulting from fires in hospitality environments, this may influence the demands made by travellers, and that hoteliers might be well advised to exceed the requirements placed upon them by statute, and advertise such personal safety guarantees alongside their usual facilities, as part of an overall strategy in the battle for competitive edge.

Details

International Journal of Contemporary Hospitality Management, vol. 12 no. 1
Type: Research Article
ISSN: 0959-6119

Keywords

Case study
Publication date: 18 May 2022

Alla Dementieva, Olga Kandinskaia and Olga Khotyasheva

The novelty of this case is the multidisciplinary focus where the aspects of entrepreneurship, marketing strategy and finance are mixed together. Students are expected to apply…

Abstract

Theoretical basis

The novelty of this case is the multidisciplinary focus where the aspects of entrepreneurship, marketing strategy and finance are mixed together. Students are expected to apply their knowledge of Business Model Canvas and Marketing 4.0, as well as learn about the new type of entrepreneurial finance such as crowdfunding. The setting of this case is novel too – the new quest games industry in Russia. Finally, the novelty of this case is its format where the protagonists’ interview is available as a podcast, and thus, the students will need to review only the tables and the appendices.

Research methodology

This decision case was field researched by the authors who interviewed the founders of this start-up and the business incubator (BI) director. No information was disguised in any way. Also, the secondary research on the main trends in the development of the international and Russian quest markets was completed by the authors in the preparation of this case.

Case overview/synopsis

Paranoiabox.ru case presents an entrepreneurial and strategic marketing decision situation. In May 2019, in Moscow, Russia, two young residents of the MGIMO University BI, Anastasia and Max, founded the start-up business called Paranoiabox.ru. This project was a quest in a new format with home delivery: a mixture of escape, detective and board game. The player received by post a box containing various objects. Interacting with them, he/she unraveled the plot thread, found clues and gradually approached the final clue. The game with complex copyright puzzles had a built-in hint system and provided mechanisms for interaction online. By July 2019, 30 boxes for their first quest were sold. The subscribers were waiting for a new quest. Despite the first sales, Anastasia and Max had no budget for hiring freelancers or outsourcing. They were faced with an urgent and challenging dilemma: whether to concentrate on the current product sales and spend all the budget on promotion or, alternatively, to launch a series of new quests and focus on the target market with high brand awareness. There was an additional funding dilemma: should they apply for crowdfunding?

Complexity academic level

This case is a multidisciplinary case with the aspects of entrepreneurship, marketing strategy and finance. This case is intended primarily for a course in entrepreneurship at the undergraduate or graduate level. This case is also ideal to be used as a capstone project in a degree programme for entrepreneurs.

Article
Publication date: 1 May 2006

Renato Garcia, Stephen Siu‐Yu Lau, K.W. Chau, Rachadaporn Kanitpun, Yoichi Shimatsu, Peter Grunder, Rosena Koo and Baharuddin

Given the extensive destruction resulting from the devastating 2004 Indian Ocean tsunami that destroyed and damaged resort complexes in southern Thailand, the purpose of this…

4183

Abstract

Purpose

Given the extensive destruction resulting from the devastating 2004 Indian Ocean tsunami that destroyed and damaged resort complexes in southern Thailand, the purpose of this research paper is to focus on the planning of architecture of resorts in two layers: the relationship of structures and land use to the natural environment, and the identification of specific design flaws that resulted in the loss of life.

Design/methodology/approach

An international collaborative effort led to site visits by our research team to the hardest‐hit resort areas of Khao Lak, Takua Pa, and Ko Phi Phi on December 29, 2004‐January 6, 2005, and in February 2005. The research team had direct contact with the adverse effects of the tsunami and gained insightful understanding on how structures and faulty architectural designs worsened the disaster and obstructed the process of saving lives. Analysis of these effects were then compiled and used to underpin subsequent proposals for resort reconstruction to minimize future destruction which may result from such calamities.

Findings

Close scrutiny and subsequent analysis of various factors which magnified the destruction and damage caused by the tsunami resulted in action plan proposals for sustainable resort development aimed at avoiding a repeat of the tragedy. These include responses to site, architecture, structures, building services and landscaping. More specifically proposals were made on issues of relocation, modifications of design flaws, introduction of escape routes, safer rooms, restoration of waterways, co‐generation, tree plantation and incorporation of natural landscape.

Research limitations/implications

Most of the information and data were gathered first hand at the location mentioned. More studies are needed to reinforce and further validate the proposed measures as generally applicable in similar locations.

Originality/value

An action plan outlining measures aimed at minimizing damage from such natural disasters could provide a useful resource in future planning of resorts in tsunami prone locations.

Details

Disaster Prevention and Management: An International Journal, vol. 15 no. 3
Type: Research Article
ISSN: 0965-3562

Keywords

1 – 10 of over 8000