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1 – 10 of 215Sheau-Ting Low, Li-Ting Neo, Weng-Wai Choong, Razlin Mansor, Siaw-Chui Wee and Jing-Ying Woon
The world population over the age of 60 is expected to increase from 900 million in 2015 to two billion by 2050. Retirement homes have emerged as a prominent housing alternative…
Abstract
Purpose
The world population over the age of 60 is expected to increase from 900 million in 2015 to two billion by 2050. Retirement homes have emerged as a prominent housing alternative and become a trend for the older adults; however, older population in Malaysia could have a negative view of retirement homes. Different generations could have different perceptions of the value of retirement homes. This study aims to explore the value of retirement homes across diverse age cohorts in Malaysia.
Design/methodology/approach
A qualitative approach is adopted for this study. Thematic analysis is used to analyse the interview transcripts obtained from semi-structured interviews.
Findings
The results indicated that baby boomers tend to have more negative values towards retirement homes, whereas Generations X and Y demonstrated more favourable and positive values for retirement homes.
Originality/value
This study serves as a useful reference for housing developers, policymakers and the management of retirement homes to better understand how different age cohorts value retirement homes, thereby encouraging relevant housing strategies to enhance the quality and support systems of retirement homes in society.
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Mirza Rayana Sanzana, Mostafa Osama Mostafa Abdulrazic, Jing Ying Wong, Jaya Kumar Karunagharan and Jason Chia
This paper presents two educational gamified virtual labs and investigates different methods of including gamified elements in virtual labs used for teaching. The purpose of this…
Abstract
Purpose
This paper presents two educational gamified virtual labs and investigates different methods of including gamified elements in virtual labs used for teaching. The purpose of this study is to investigate if immersive gamified virtual labs can be used as effective pedagogical tools by properly incorporating them into higher education curricula to assist low-risk active learning and student engagement.
Design/methodology/approach
This research design comprises two gamified virtual labs including nine essential experiments of biology and chemistry integrated into the higher education curriculum of the Foundation of Science at an international University. Students filled in a survey after participating in the lab to shed light on appropriate ways of using gamification approaches in virtual labs.
Findings
From the predominant findings of the study, gamified virtual labs increase student involvement thereby enhancing knowledge development with active learning and may be a potentially suitable pedagogical tool for low-risk interactive learning.
Research limitations/implications
Limitations of the study include findings based on gamified virtual labs but not comparing the gamified virtual labs to simple virtual simulations to further investigate the pedagogical approach and understand the student perceptions in a simple virtual simulation and a gamified virtual lab.
Practical implications
The findings of this study will provide evidence that gamified virtual labs integrated into higher education curricula as supplementary tools for laboratory experimentation improve the educational delivery process.
Originality/value
This research highlights an appropriate way of integrating 3D virtual labs into practical curricula while discussing the benefits.
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Mengxing Li, YanLi Zhang, Ying Jing, Zhen Wang and Dexin Xie
The purpose of this paper is to improve the modeling accuracy of the magnetostrictive hysteretic characteristics by introducing hysteresis energy instead of pinning energy in the…
Abstract
Purpose
The purpose of this paper is to improve the modeling accuracy of the magnetostrictive hysteretic characteristics by introducing hysteresis energy instead of pinning energy in the assembled domain structure model (ADSM).
Design/methodology/approach
First, the magnetostrictive characteristics and the domain movement process in an electrical steel sheet are measured and observed. The reasons for the influence of stress on magnetostriction are discussed on the mesoscopic level. Second, the ADSM model using the hysteresis energy is investigated to estimate the influence of external stress. Finally, the simulation results of the modified ADSM model are compared with the experimental data under the same calculation conditions.
Findings
The results show that the improved model not only explains the cause of hysteresis clearly from the perspective of the magnetic moment but also improves the modeling ability of magnetostrictive hysteretic.
Originality/value
The magnetostriction in electrical steel lags behind the external magnetic field, and it is significant for reducing core vibration to estimate the magnetostrictive hysteretic property accurately. This paper proposes an effective approach to model the hysteretic characterization of magnetostriction.
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Mirza Rayana Sanzana, Mostafa Osama Mostafa Abdulrazic, Jing Ying Wong, Kher Hui Ng and Shams Ghazy
This paper presents an educational virtual reality (VR) game and experiments with different methods of including it into the teaching process. The purpose of this research study…
Abstract
Purpose
This paper presents an educational virtual reality (VR) game and experiments with different methods of including it into the teaching process. The purpose of this research study is to discover if immersive VR games can be used as an effective pedagogical tool if blended with traditional lectures by assisting learning gain, memory and knowledge retention while increasing edutainment value.
Design/methodology/approach
This research design comprises three different methods of learning: lecture-based involving lecture slides, infographics, and a video, game-based involving an immersive VR game of oil rig exploration, and the combination of lecture and game-based. Participants of each method filled up a questionnaire before and after participation to measure the learning gain, memory, and knowledge retention.
Findings
From the predominant findings of the study, the combined method demonstrated a significant increase in learning gain, memory, and knowledge retention and maybe a potentially suitable pedagogical tool.
Research limitations/implications
Limitations of the study include findings based on one VR game with a specific educational topic, additionally, it is suspected that having different participants for each of the three methods may have slightly affected the results, albeit to a limited extent.
Practical implications
Findings of this study will provide evidence that VR games can be used alongside traditional lectures to aid in the learning process. Educators can choose to include VR games into their curriculums to improve the educational delivery process.
Originality/value
This research contributes to ways of incorporating VR games into educational curriculums through findings of this study highlighting the combination of VR games with lectures.
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Khalid Hussain, Fengjie Jing, Muhammad Junaid, Farasat Ali Shah Bukhari and Huayu Shi
The purpose of this paper is to suggest that the effects of service quality (SQ) on outcome variables may shift over time. However, scant attention has been paid to capturing that…
Abstract
Purpose
The purpose of this paper is to suggest that the effects of service quality (SQ) on outcome variables may shift over time. However, scant attention has been paid to capturing that shift. The current study uses the theory of relationship dynamics to capture the rate and direction of change in the effects of SQ attributes on customer satisfaction (CS) and emotional attachment (EA). For this purpose, the study takes CS-velocity and EA-velocity as dynamic outcomes of SQ.
Design/methodology/approach
A sample of 306 restaurant consumers responded to a structured questionnaire at three points in time. Confirmatory factor analysis was carried out, followed by analysis of the data through latent growth curve modeling using MPlus (Version 8.1).
Findings
SQ attributes positively affect CS and EA, but these effects diminish over time, as SQ attributes negatively influence CS-velocity and EA-velocity. In addition, the study demonstrates that dynamic elements strongly impact behavioral intentions (BI).
Practical implications
The study enables service and relationship marketing managers to better understand the role of SQ attributes in maintaining longitudinal satisfaction, attachment and BI. The insights from this longitudinal investigation help managers to formulate long-term service management and relationship management strategies.
Originality/value
This study is the first attempt to examine SQ’s dynamic outcomes using longitudinal panel data. It is the first study to introduce EA-velocity as a dynamic construct of EA and the first to examine the relationships of CS-velocity and EA-velocity with BI.
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Yu Ying, Fengjie Jing, Bang Nguyen and Junsong Chen
The purpose of this paper is to improve our understanding of how firms can maintain longitudinal satisfaction. Previous research on longitudinal satisfaction demonstrates that the…
Abstract
Purpose
The purpose of this paper is to improve our understanding of how firms can maintain longitudinal satisfaction. Previous research on longitudinal satisfaction demonstrates that the product attributes weight on satisfaction shifts over time. However, the existing literature lacks an understanding of the intervening mechanism. Inspired by the hedonic adaptation theory, this research first argues that the shift depends on the attribute’s variability. Then, it posits that hedonic adaptation might play a mediation role in connecting the attribute’s weight and longitudinal satisfaction. Finally, the research incorporates consumer intentional activities into the antecedents of longitudinal satisfaction.
Design/methodology/approach
The authors test a series of hypotheses across two studies. Using the Slope-shift Parameter Theory and Structural Equation Modeling, data collected from smartphone owners in four MBA classes (Study 1) and eight business venues in China (Study 2) are analyzed to confirm the research model.
Findings
The findings suggest that hedonic adaptation occurs during the ownership process. It is revealed that both the attribute’s variability and consumption behavior play important roles in sustaining long-term satisfaction, confirming the mediating effects of hedonic adaptation on the relationship above.
Originality/value
The hedonic adaptation theory is applied to study the mediating role of product attribute variability and consumption behavior in sustaining customer satisfaction over time. Three contributions are offered: First, hedonic adaptation occurs during the ownership process; second, the attribute’s variability and consumption behavior both play important roles in sustaining longitudinal satisfaction; third, the mediating effects of hedonic adaptation are confirmed for the relationship between attribute’s variability and sustaining satisfaction and consumption behavior and sustaining satisfaction.
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Khalid Hussain, Fengjie Jing, Muhammad Junaid, Huayu Shi and Usman Baig
Contemporary scholars contend that the buyer–seller relationship is dynamic in nature, so it grows, matures and declines over time. However, most studies that adopt the dynamic…
Abstract
Purpose
Contemporary scholars contend that the buyer–seller relationship is dynamic in nature, so it grows, matures and declines over time. However, most studies that adopt the dynamic perspective debates its conceptualization and how dynamic effects are captured. This scholarly discourse has led to multiple dynamic perspectives and resulted in fragmented and scattered literature on the subject. This study aims to synthesize the large body of research on dynamic perspectives in a systematic way.
Design/methodology/approach
This paper follows a systematic review approach to extract and review 192 research articles from four electronic databases: Web of Science, EBSCOhost Business, ScienceDirect and Emerald. Based on the inclusion criteria that the articles examine time-dependent relationship development in light of a generalizable dynamic perspective, 61 articles were selected for the final examination and reporting.
Findings
This review reveals that most research on the buyer–seller dynamic relationship follows at least one of four perspectives: the relationship lifecycle, relationship age, relationship velocity and the asymmetric–dynamic perspective. Each perspective offers a distinct conceptualization of relationship development and has certain advantages that enable researchers to capture information about relationships’ growth trajectory in a unique manner.
Practical implications
Firms need a set of diverse strategies for their customers, depending on the state of the relationships’ development, as strategies that pay off at initial levels may fail at later stages. This study helps managers select an appropriate dynamic perspective that best aligns with their customers’ stage of relationship development so they can devise customized relationship-management strategies.
Originality/value
To the best of the authors’ knowledge, this article is the first attempt to organize the discourse of a large body of research on dynamic perspectives, and therefore it helps academicians and practitioners to choose the dynamic perspective that best suits their objectives and research settings. This review documents key research areas that have been overlooked and highlights opportunities for future research.
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The purpose of this study is to assess the impact of land rights and tenure types on farmers' investment behavior in Chinese collective forests, using household survey data from…
Abstract
Purpose
The purpose of this study is to assess the impact of land rights and tenure types on farmers' investment behavior in Chinese collective forests, using household survey data from Fujian Province.
Design/methodology/approach
In this study, the authors conducted a household survey in Fujian province of 520 randomly selected forest farmers. The authors used a random‐effects Tobit model to estimate the impact of land rights and other components on, for example, tenure security and harvest quota, and the impact of tenure types on farmers' investment incentives.
Findings
This study produced three main findings: perceived tenure security in the context of frequent agricultural land redistribution negatively affects input intensity; farmers still perceive some tenure arrangements to be more uncertain than others, which discourages them from undertaking investments on such plots; and the harvest quota regulation, introduced to conserve forest stock, has in fact acted as a disincentive in forestry management.
Originality/value
Almost all previous studies are based on national or regional data, which have primarily focused on the links between tenure types and investment incentives. In this study, based on the plot‐level data, the authors are able to assess not only the impacts of tenure types but also how specific land rights and their components affect farmers' investment behavior.
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Pawan Kumar, Ercan Özen and Serap Vurur
Purpose: The main aim of this study is to explore the emergence and significance of blockchain technology in the financial system. This analysis examines the early stages of the…
Abstract
Purpose: The main aim of this study is to explore the emergence and significance of blockchain technology in the financial system. This analysis examines the early stages of the adoption of blockchain technology.
Need of the study: To ascertain the viability of blockchain systems as a viable, fair, and traceable way of storing transaction records in Indian banking and financial services organisations.
Methodology: By virtue, this study is exploratory, following access to related studies on the implementation and applications of blockchain technology in the financial sector.
Findings: This study explores blockchain technology, its adoption, types, usefulness, benefits, challenges, and security concern in the banking sector.
Implications: This study will contribute to future research on applications of blockchain technology in the financial sector. It will help the researcher understand this technology’s importance and complications in the financial system.
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Bala Chakravarthy and David Yau
In order to be a true global leader, Chinese firms must be able to be trailblazers in both emerging and advanced markets.
Abstract
Purpose
In order to be a true global leader, Chinese firms must be able to be trailblazers in both emerging and advanced markets.
Design/methodology/approach
Five major Chinese companies are studied: Each of the five leaders has shown interest in building an organization that can nurture innovation that is more than incremental.
Findings
Each of the five companies needs a clear long-term vision that will guide innovation and point to where these companies should place their slow-to-pay-off R&D bets.
Practical implications
The agility to take advantage quickly as opportunities emerge–by practicing frequent experimentation, promptly divesting failed projects and rapidly scaling up investments in successful ones–has been an important ability that has contributed to the success of the five companies.
Originality/value
Breakthrough product innovation will be an important competence for the future success of these five Chinese companies. Some of the five companies have developed a growing appetite for external collaboration to drive innovation.
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