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1 – 10 of 516Gnaneshwari G.R., M.S. Hema and S.C. Lingareddy
Pervasive computing environment allows the users to access the services anywhere and anytime. Due to the dynamicity, mobility, security, heterogeneity, and openness have become a…
Abstract
Purpose
Pervasive computing environment allows the users to access the services anywhere and anytime. Due to the dynamicity, mobility, security, heterogeneity, and openness have become a major challenging task in the Pervasive computing environment. To solve the security issues and to increase the communication reliability, an authentication-based access control approach is developed in this research to ensure the level of security in the Pervasive computing environment.
Design/methodology/approach
This paper aims to propose authentication-based access control approach performs the authentication mechanism using the hashing, encryption, and decryption function. The proposed approach effectively achieves the conditional traceability of user credentials to enhance security. Moreover, the performance of the proposed authentication-based access control approach is estimated using the experimental analysis, and performance improvement is proved using the evaluation metrics. It inherent the tradeoff between authentication and access control in the Pervasive computing environment. Here, the service provider requires authorization and authentication for the provision of service, whereas the end-users require unlinkability and untraceability for data transactions.
Findings
The proposed authentication-based access control obtained 0.76, 22.836 GB, and 3.35 sec for detection rate, memory, and time by considering password attack, and 22.772GB and 4.51 sec for memory and time by considering without attack scenario.
Originality/value
The communication between the user and the service provider is progressed using the user public key in such a way that the private key of the user can be generated through the encryption function.
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Pervasive computing environments such as a pervasive campus domain, shopping, etc. will become commonplaces in the near future. The key to enhance these system environments with…
Abstract
Purpose
Pervasive computing environments such as a pervasive campus domain, shopping, etc. will become commonplaces in the near future. The key to enhance these system environments with services relies on the ability to effectively model and represent contextual information, as well as spontaneity in downloading and executing the service interface on a mobile device. The system needs to provide an infrastructure that handles the interaction between a client device that requests a service and a server which responds to the client's request via Web service calls. The system should relieve end‐users from low‐level tasks of matching services with locations or other context information. The mobile users do not need to know or have any knowledge of where the service resides, how to call a service, what the service API detail is and how to execute a service once downloaded. All these low‐level tasks can be handled implicitly by a system. The aim of this paper is to investigate the notion of context‐aware regulated services, and how they should be designed, and implemented.
Design/methodology/approach
The paper presents a detailed design, and prototype implementation of the system, called mobile hanging services (MHS), that provides the ability to execute mobile code (service application) on demand and control entities' behaviours in accessing services in pervasive computing environments. Extensive evaluation of this prototype is also provided.
Findings
The framework presented in this paper enables a novel contextual services infrastructure that allows services to be described at a high level of abstraction and to be regulated by contextual policies. This contextual policy governs the visibility and execution of contextual services in the environment. In addition, a range of contextual services is developed to illustrate different types of services used in the framework.
Originality/value
The main contribution of this paper is a high‐level model of a system for context‐aware regulated services, which consists of environments (domains and spaces), contextual software components, entities and computing devices.
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The purpose of this paper is to introduce a wireless web‐based ordering system called iMenu in the restaurant industry.
Abstract
Purpose
The purpose of this paper is to introduce a wireless web‐based ordering system called iMenu in the restaurant industry.
Design/methodology/approach
By using wireless devices such as personal digital assistants and WebPads, this system realizes the paradigm of pervasive computing at tableside. Detailed system requirements, design, implementation and evaluation of iMenu are presented.
Findings
The evaluation of iMenu shows it explicitly increases productivity of restaurant staff. It also has other desirable features such as integration, interoperation and scalability. Compared to traditional restaurant ordering process, by using this system customers get faster and better services, restaurant staff cooperate more efficiently with less working mistakes, and enterprise owners thus receive more business profits.
Originality/value
While many researchers have explored using wireless web‐based information systems in different industries, this paper presents a system that employs wireless multi‐tiered web‐based architecture to build pervasive computing systems. Instead of discussing theoretical issues on pervasive computing, we focus on practical issues of developing a real system, such as choosing of web‐based architecture, design of input methods in small screens, and response time in wireless web‐based systems.
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Xiaolei Zhang, Chun‐Fai Law, Cho‐Li Wang and Francis C.M. Lau
The purpose of this paper is to envision the benefits of applying the Instant Messaging (IM) paradigm in pervasive computing environments. With IM in such an environment, all…
Abstract
Purpose
The purpose of this paper is to envision the benefits of applying the Instant Messaging (IM) paradigm in pervasive computing environments. With IM in such an environment, all smart entities, human or not, can interact using IM as the unified interface. To realize this vision, the design of a Smart Instant Messaging (SIM) system is proposed, which features context‐aware presence management, user‐centric resource configuration, and adaptive grouping.
Design/methodology/approach
Three prototype versions of a client have been implemented and their performance in terms of memory usage and response time evaluated.
Findings
The SIM system was found to transcend current IM products by having new features including context‐aware presence management, user‐centric resource configuration, and adaptive grouping support.
Originality/value
The system described here extends the Jabber‐based IM framework and relies on an ontology‐based supporting middleware to handle the chore of retrieving and interpreting contextual information.
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Keywords
Jianhua Ma, Laurence T. Yang, Bernady O. Apduhan, Runhe Huang, Leonard Barolli and Mokoto Takizawa
A cyber world (CW) is a digitized world created on cyberspaces inside computers interconnected by networks including the Internet. Following ubiquitous computers, sensors, e‐tags…
Abstract
A cyber world (CW) is a digitized world created on cyberspaces inside computers interconnected by networks including the Internet. Following ubiquitous computers, sensors, e‐tags, networks, information, services, etc., is a road towards a smart world (SW) created on both cyberspaces and real spaces. It is mainly characterized by ubiquitous intelligence or computational intelligence pervasion in the physical world filled with smart things. In recent years, many novel and imaginative researches have been conducted to try and experiment a variety of smart things including characteristic smart objects and specific smart spaces or environments as well as smart systems. The next research phase to emerge, we believe, is to coordinate these diverse smart objects and integrate these isolated smart spaces together into a higher level of spaces known as smart hyperspace or hyper‐environments, and eventually create the smart world. In this paper, we discuss the potential trends and related challenges toward the smart world and ubiquitous intelligence from smart things to smart spaces and then to smart hyperspaces. Likewise, we show our efforts in developing a smart hyperspace of ubiquitous care for kids, called UbicKids.
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Luyi Li, Yanlin Zheng, Hiroaki Ogata and Yoneo Yano
The impact of Ubiquitous Computing on Learning is not confined within technical dimension. Besides its technical facilitation, this new computing paradigm also challenges human’s…
Abstract
The impact of Ubiquitous Computing on Learning is not confined within technical dimension. Besides its technical facilitation, this new computing paradigm also challenges human’s belief on learning, and compels us to rethink on the design of learning resources and environments. The paper explores the concept of Ubiquitous Learning, and proposes a conceptual framework for a Ubiquitous Learning Environment (ULE) design and implementation. A ULE is established on the combination between Real World and Virtual Space, Personal Space and Shared Space. Learning in a ULE is conducted in the interactions among three essential communicative elements: Social Human, Object in real world, and Artifact in virtual space. A learning process is a social transfer process between tacit and explicit knowledge. Context‐Awareness is indispensable to all kinds of interactions in a ULE. In particular, this paper gives a discussion to context‐awareness supported Interoperability and Adaptability in a ULE, and suggests a five‐dimensional (Who, What, How, When, Where) representation approach for modeling context and providing context‐awareness information. In the practical dimension, this paper presents a design framework for a ULE implementation by integrating the applications of present affordable learning devices, such as networked PCs (Personal Computer), PDAs (Personal Digital Assistant), mobile phones, sensors, and RFIDs. A basic learning system architecture in a ULE and a prototype ubiquitous language learning system are also addressed in this paper.
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Tony O’Donnell, David Lewis and Vincent Wade
As Pervasive Computing environments become more richly populated with sensors and computing power it may be possible for the environment to observe and interpret user actions and…
Abstract
As Pervasive Computing environments become more richly populated with sensors and computing power it may be possible for the environment to observe and interpret user actions and pre‐emptively provide accurate support for those actions. This requires accurate inference of user intent. Though individual user acts may be inferable from environmental context sensing, the inference of intent for which appropriate support might be offered is more challenging. Numerous researchers have used probabilistic techniques such as Bayesian Analysis techniques to attempt such inference. Unlike a desktop environment, however, pervasive computing environments are extremely heterogeneous, so any heuristics used must be tailored to the physical environment and the users in question. Thus these techniques are only likely to be accurate if configured with accurate knowledge of routine user behavior. Many existing approaches attempt to learn such knowledge from operational data, but this often requires user involvement in training and expert configuration of probabilistic processing structure. In this paper we examine a complimentary approach where users are presented with an intuitive interface to support the direct configuration of probabilistic structure by users with appropriate knowledge. By treating an intent inference system for a particular pervasive computng environment as an autonomic system, we approach the problem as the design of an intuitive governance interface for this system. We then present the design and usability evaluation of this governance interface.
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Akio Sashima, Noriaki Izumi and Koichi Kurumatani
In the vision of pervasive computing, numerous heterogeneous devices, various information services, and users performing daily activities are physically co‐located in a…
Abstract
In the vision of pervasive computing, numerous heterogeneous devices, various information services, and users performing daily activities are physically co‐located in a environment. How can we coordinate the services and devices to assist a particular user in receiving a particular service so as to maximize the user’s satisfaction? To solve this human‐centered coordination issue, we propose an agent‐based service coordination framework for pervasive computing. It is called location‐aware middle agent framework. The middle agent takes account of the user location in cognitive way (based on location‐ontology), and determines best‐matched services for the user. Based on this coordination framework, we have developed a multi‐agent architecture for pervasive computing, called CONSORTS (Coordination System of Real‐world Transaction Services). In this paper, we first outline some requirements of the human‐centered service coordination in pervasive computing. Secondly, we describe location‐aware middle agent framework to fill the requirements. Lastly, we outline CONSORTS, an prototype of location‐aware middle agent framework, and two applications of CONSORTS, location‐aware information assistance services in a museum and wireless‐LAN based location systems on FIPA agent Networks.
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Achour Fatma, Anis Jedidi and Faiez Gargouri
One of the open questions is how to ensure the conceptual adaptation in the pervasive system. To answer this question, the authors needed to propose a generic model and a…
Abstract
Purpose
One of the open questions is how to ensure the conceptual adaptation in the pervasive system. To answer this question, the authors needed to propose a generic model and a mechanism to describe this system and also need generic and semantic rules to ensure the adaptation. This paper aims to propose a model to describe the pervasive information system. Second, the authors suggest an approach to divide this model so as to describe each category of contextual information separately and ensure the adaptation in the pervasive system. Finally, the authors present examples of semantic rules executed in the pervasive system.
Design/methodology/approach
This paper proposes an approach to ensure the conceptual adaptation in the pervasive system. To do it, the authors proposed a model to design the pervasive system and used semantic Web services. They proposed to divide the model to six descriptions related to the pervasive system categories information.
Findings
Pervasive information system, conceptual adaptation, semantic Web services and OWL-S are presented in this paper.
Originality/value
The originality of this paper is presented in the purpose of the pervasive information system conceptual adaption in the pervasive system. In this, later, semantic Web services were used to ensure the adaptation by the adding of contextual information in the semantic Web service description.
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Tore Fjellheim, Stephen Milliner and Marlon Dumas
Mobile devices have received much research interest in recent years. Mobility raises new issues such as more dynamic context, limited computing resources, and frequent…
Abstract
Mobile devices have received much research interest in recent years. Mobility raises new issues such as more dynamic context, limited computing resources, and frequent disconnections. A middleware infrastructure for mobile computing must handle all these issues properly. In this project we propose a middleware, called 3DMA, to support mobile computing. We introduce three requirements, distribution, decoupling and decomposition as central issues for mobile middleware. 3DMA uses a space based middleware, which facilitates the implementation of decoupled behavior and support for disconnected operation and context awareness. This is done by defining a set of “workers” which are able to act on the users behalf either: to reduce load on the mobile device, and/or to support disconnected behavior. In order to demonstrate aspects of the middleware architecture we then consider the development of a commonly used mobile application.
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