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1 – 10 of 173Xuanxi Li, A.Y.M. Atiquil Islam, Eddie W.L. Cheng, Xiao Hu and Samuel Kai Wah Chu
This study aimed to provide evidence to support the use of a wiki called PBworks as a learning tool to foster students' information literacy (IL) skills based on activity theory.
Abstract
Purpose
This study aimed to provide evidence to support the use of a wiki called PBworks as a learning tool to foster students' information literacy (IL) skills based on activity theory.
Design/methodology/approach
The participants consisted of 421 students (i.e. form 1 to form 3) from Hong Kong taking a liberal studies course during the 2016–2017 academic year. This study mainly used a mixed methods design, proposing 11 hypotheses. Quantitative data from 374 questionnaires were analysed to test these research hypotheses, while a qualitative method (interviews) was used to explain the quantitative results. A structural equation modelling approach was used to analyse the data, and data triangulation was used to answer the same research questions.
Findings
The results showed that the model components PBworks affordances (PB) and rules and divisions (RD) had significant direct effects on individual activities (IA) and community activities (CA) and significant indirect effects on information literacy (IL). The results also revealed that CA had a significant effect on IA and had an even greater effect on IL.
Research limitations/implications
Using PBworks and the project-based learning (PjBL) approach, this study examined the determinants affecting the IL skills of Hong Kong junior secondary school students and proposed a wiki-based information literary activity (WILA) model.
Practical implications
As students' IL skills have become increasingly important, this study can shed light on related topics for future studies.
Social implications
And contribute to social stability and harmonious development.
Originality/value
This study eventually confirmed the validity of the WILA model with all hypotheses supported.
Peer review
The peer review history for this article is available at: https://publons.com/publon/10.1108/OIR-03-2020-0092.
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This research paper aims to explore the impact of using wiki activities to support a blended learning course (70 per cent in-class and 30 per cent PBwiki activities) on the…
Abstract
Purpose
This research paper aims to explore the impact of using wiki activities to support a blended learning course (70 per cent in-class and 30 per cent PBwiki activities) on the knowledge management of library and information science (LIS) students compared to 100 per cent in-class learning.
Design/methodology/approach
In the 2015 academic year, the researcher compared an experimental group (41 students) and a control group (41 students). Instruction of the experimental group was based on combining 2 h (70 per cent) of in-class learning and 1 h (30 per cent) of wiki-based learning activities each week. The control group’s experience was 100 per cent in a physical classroom without the use of a wiki. The researcher used a t-test to compare the means of the control and experimental groups in achievement tests and the students’ attitudes based on principles of activity theory (technological, individual and community levels) at 0.05 alpha levels.
Findings
The principal results of the study are that students in the experimental group perform better than those in the control group on the achievement test, learning tracks and attitudes. Learning tracks analysis shows that students in the experimental group had greater participation in different topics of discussion in the PBwiki than did the control group. The first topic discussed by students in the wiki is related to exam revision, and the second topic is related to the course content.
Originality/value
This research paper is useful for readers, parents, students and schools to explore the effectiveness of PBwiki activities to support blended courses in LIS education.
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Eddie W.L. Cheng, Samuel K.W. Chu and Carol S.M. Ma
Wikis, as one of the Web 2.0 tools, has been increasingly used to engage students to learn with others in a collaborative virtual environment. However, there are relatively few…
Abstract
Purpose
Wikis, as one of the Web 2.0 tools, has been increasingly used to engage students to learn with others in a collaborative virtual environment. However, there are relatively few studies examining the application of wikis in secondary schools. Therefore, this study aims to investigate factors affecting the use of PBWorks (a popular wiki tool).
Design/methodology/approach
The aim was achieved by empirically examining an extended technology acceptance model (TAM) from a sample of 429 junior secondary students in Hong Kong. Specifically, relationships among six latent variables, which were school support, teacher support, perceived ease of use, perceived usefulness, attitudes towards use and the intention to use, were posited in the model. The more robust factor-based partial least squares structural equation modelling (factor-based PLS-SEM) was used to test the research model.
Findings
The results indicated that most of the hypotheses were supported, which suggested that the extended TAM could explain the rationale behind students’ intentions to use PBWorks for group projects.
Originality/value
This paper extended the original TAM by including two additional variables (school support and teacher support) for explaining behavioural intentions. Because of the increased use of e-learning platforms in secondary schools, more understanding of what motivates secondary school students’ e-learning intentions is necessary.
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Kun Shao and Peter Maher
Teaching advanced technical concepts in a computer science program to students of different technical backgrounds presents many challenges. The purpose of this paper is to present…
Abstract
Purpose
Teaching advanced technical concepts in a computer science program to students of different technical backgrounds presents many challenges. The purpose of this paper is to present a detailed experimental pedagogy in teaching advanced computer science topics, such as computer networking, telecommunications and data structures using interactive technologies involving live exercises on Windows networking, the Web 2.0 technologies YouTube and Wiki PBworks, the network simulation software Wireshark, and a Data Structure Visualizer (DSV).
Design/methodology/approach
The paper adopts an empirical approach. A novel method for teaching and learning using interactive technologies is demonstrated. Experiments are made through actual classroom teaching, students' participation and their team‐oriented research projects. The assessments come from evaluations and analysis of each technology applied in the learning and teaching process.
Findings
Using traditional teaching methodologies for advanced computer science topics such as networking, telecommunications and data structures present a great challenge to both instructors and students. Incorporating multiple interactive technologies into the computer science curriculum proves to be beneficial in bringing real‐world applications to the classroom, enhancing understanding of abstraction, making advanced computer science topics easier to comprehend and more accessible to students of non‐uniform backgrounds, encouraging active learning and providing students the opportunity to apply solutions to real‐world problems.
Research limitations/implications
The proposed approach needs more experimentation with more classes of various topics. Class time is limited for more comprehensive demonstrations and discussions.
Originality/value
The paper presents an effective pedagogy in engaging learners in active, authentic and collaborative learning.
Details
Keywords
The paper seeks to describe how tools like wikis can be used to improve collaboration and communication in project‐based teams and general work groups.
Abstract
Purpose
The paper seeks to describe how tools like wikis can be used to improve collaboration and communication in project‐based teams and general work groups.
Design/methodology/approach
Over the last few years a number of wikis have been used by New Zealand libraries for cataloging related purposes – two as project management tools, one as a repository for project documentation, one as a national knowledge repository, and one as a local institution‐based knowledge repository. The paper examines both positive and negative aspects of using wiki technology in this environment.
Findings
Wikis prove to be very efficient project management and knowledge management systems. Information can be shared very quickly, efficiency of communication increases, and team productivity is higher. In all described cases a free and open source platform was chosen. Externally hosted solutions were preferred because they enable wikis to be immediately available for use. They are also easier to edit, and there is no need for local IT support. There remain concerns about disaster recovery and the long term preservation of documentation.
Originality/value
Experiences such as the ones presented in this paper can encourage other librarians to explore how new technologies can be used in their work environment.
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Stephen W. Ritch and Thomas Mengel
Appropriate design and redesign of programs, responses to accreditation agencies, and internal academic legitimacy concerns are critical challenges in education in general and in…
Abstract
Appropriate design and redesign of programs, responses to accreditation agencies, and internal academic legitimacy concerns are critical challenges in education in general and in leadership education in particular. Guiding Questions: Guidelines for Leadership Education Programs (Guiding Questions), a member initiated project sponsored by the International Leadership Association (ILA), provides a framework to address these challenges. In this paper, we first describe the background and context of this initiative. Second, we introduce the Overview of the five sections of Guiding Questions: Conceptual Framework, Context, Content, Teaching and Learning, and Outcomes and Assessment. Third, we present results of initial field tests of the Overview and its framework within three different North American universities. Finally, we discuss next steps and invite the reader to get involved in the further development of Guiding Questions.
Stella C.S. Porto, Lisa Blaschke and Gila Kurtz
Social media – and how to use it within online educational environments – has become an immediate challenge for today's educator. Deciding on the right social media tool to adopt…
Abstract
Social media – and how to use it within online educational environments – has become an immediate challenge for today's educator. Deciding on the right social media tool to adopt and its purposes in the classroom are decisions that must be approached with great care and reflection. This chapter provides examples of how social media tools are being used within the Master of Distance Education and E-learning (MDE) program at the University of Maryland University College to create and sustain an ecosystem of lifelong learning, student support, reflection, and practical research within the MDE.
This chapter provides a comprehensive review of research and developments relating to the use of Web 2.0 technologies in education. As opposed to early educational uses of the…
Abstract
This chapter provides a comprehensive review of research and developments relating to the use of Web 2.0 technologies in education. As opposed to early educational uses of the Internet involving publication of static information on web pages, Web 2.0 tools offer a host of opportunities for educators to provide more interactive, collaborative, and creative online learning experiences for students. The chapter starts by defining Web 2.0 tools in terms of their ability to facilitate online creation, editing, and sharing of web content. A typology of Web 2.0 technologies is presented to illustrate the wide variety of tools at teachers’ disposal. Educational uses of Web 2.0 technologies such as wikis, blogs, and microblogging are explored, in order to showcase the variety of designs that can be utilized. Based on a review of the research literature the educational benefits of using Web 2.0 technologies are outlined, including their ability to facilitate communication, collaborative knowledge building, student-centered activity, and vicarious learning. Similarly, issues surrounding the use of Web 2.0 tools are distilled from the literature and discussed, such as the possibility of technical problems, collaboration difficulties, and plagiarism. Two case studies involving the use Web 2.0 tools to support personalized learning and small group collaboration are detailed to exemplify design possibilities in greater detail. Finally, design recommendations for learning and teaching using Web 2.0 are presented, again based on findings from the research literature.
This paper aims to focus on applications of Web 2.0 that improve training and communication within the reference services department.
Abstract
Purpose
This paper aims to focus on applications of Web 2.0 that improve training and communication within the reference services department.
Design/methodology/approach
The paper discusses some of the best known and most heavily used examples of Web 2.0: blogs, calendars, wikis, RSS, image collections, podcasts or vodcasts, social bookmarks, text messages, instant messages, and social networks.
Findings
Implementing Web 2.0 tools to coordinate communication and training creates a dynamic, interactive system for sharing procedures, ideas, and new developments within a reference services department.
Originality/value
The paper provides useful insight into training staff using Web 2.0 applications.
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A key challenge for higher education institutions around the world is to provide active and engaging learning encounters for a new generation of students to develop their skills…
Abstract
A key challenge for higher education institutions around the world is to provide active and engaging learning encounters for a new generation of students to develop their skills for work in a rapidly changing environment. Typically, these students are accustomed to being digitally connected 24/7 and they have real-time access to truly global learning resources. The challenge facing higher education providers is how to create active and engaging learning encounters within an aging stock of infrastructure by a generation of traditional academics, both of which generally foster teacher-led instruction.
In considering this conundrum, this chapter is viewed through two lenses: (1) a teacher practising problem-based learning (PBL) for more than 20 years and (2) an educational planner who designs learning spaces. Together the paper explores the challenges of pedagogy and design, some disruptors that are making change imperative and, specifically, the opportunities available in both pedagogy and design to create new learning activities and spaces. The paper argues that curricula need to be dominated by collaborative investigation and problem solving in spaces that encourage and afford such activity.
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