Search results

1 – 10 of over 31000
Book part
Publication date: 8 September 2023

Gabrielle Griffis

This chapter examines how libraries can help create socially and ecologically compassionate culture by hosting repair events. The introduction provides a general overview of…

Abstract

This chapter examines how libraries can help create socially and ecologically compassionate culture by hosting repair events. The introduction provides a general overview of repair events, as well as how they fit into the mission of public libraries and support sustainability goals. This chapter explores the impacts of repair events through the lens of the five conditions of collective success, doughnut economics, the right-to-repair movement, education, cultural practices, accessibility, and social infrastructure. The second part of the chapter provides a case study of Wellfleet Public Library on Cape Cod, Massachusetts, a library that has successfully implemented repair events. The final section offers an overview and step-by-step guide of how libraries can implement repair programs.

Details

How Public Libraries Build Sustainable Communities in the 21st Century
Type: Book
ISBN: 978-1-80382-435-2

Keywords

Article
Publication date: 6 January 2012

Carol Lee Anderson

The purpose of this paper is to examine the elements of a successful marketing and outreach event for undergraduate students at a medium‐sized US research university.

1426

Abstract

Purpose

The purpose of this paper is to examine the elements of a successful marketing and outreach event for undergraduate students at a medium‐sized US research university.

Design/methodology/approach

A case study of LibraryPalooza, an annual event held at the University at Albany since 2004, and attended by 1,500 students in 2010.

Findings

Detailed planning and extensive partnerships on campus make for a successful and relatively inexpensive welcome event for new students, introducing them to library services and facilities.

Originality/value

This paper provides a practical example of planning a major event marketing library resources to user constituencies.

Details

New Library World, vol. 113 no. 1/2
Type: Research Article
ISSN: 0307-4803

Keywords

Article
Publication date: 8 June 2010

Yiu‐On Li, Irene S.M. Wong and Loletta P.Y. Chan

The purpose of this paper is to discuss Hong Kong Baptist University Library's MyLibrary Calendar Project to streamline library‐patron communication and to strengthen the Library

1328

Abstract

Purpose

The purpose of this paper is to discuss Hong Kong Baptist University Library's MyLibrary Calendar Project to streamline library‐patron communication and to strengthen the Library's publicity for its services, facilities and outreach activities.

Design/methodology/approach

The paper examines the application of an in‐house developed iCalendar Data Conversion Program and Innovative Millennium Patron API Form in this Project. The iCalendar Data Conversion Program extracts and converts data from library announcements, interlibrary loan and circulation records, library e‐mails and notices, and records of library facilities reservation to iCalendar format for dissemination to patrons. The Innovative Millennium Patron API Form, on the other hand, authenticates patrons' subscription to the services.

Findings

The project employs Web 2.0 technologies and social networking software such as iCalendar format, calendar applications, API and Google Calendar SMS notification option to publish, syndicate, and aggregate dynamic web content in a Library 2.0 model. It enables patrons to use their own personal calendar computer applications that support the open and standard iCalendar format as a one‐stop‐shop platform to automatically collect and manage library calendar events, library e‐mails and notices, and their own records of circulation, interlibrary loan and room reservation in an efficient and centralized channel.

Originality/value

MyLibrary Calendar is a unique Web 2.0 and Library 2.0 compliant tool. It enables patrons to collect and manage library events and their own library records systematically in their own calendar applications. This tool also facilitates the Library to proactively publicize its services and facilities effectively and to bring about a shift in power and new library‐patron relationship smoothly.

Details

The Electronic Library, vol. 28 no. 3
Type: Research Article
ISSN: 0264-0473

Keywords

Article
Publication date: 21 June 2019

Mia Høj Mathiasson and Henrik Jochumsen

The purpose of this paper is to report on a new approach for researching public library programs through Facebook events. The term public library programs refers to publicly…

1199

Abstract

Purpose

The purpose of this paper is to report on a new approach for researching public library programs through Facebook events. The term public library programs refers to publicly announced activities and events taking place within or in relation to a public library. In Denmark, programs are an important part of the practices of public libraries and have been growing in both number and variety within recent years.

Design/methodology/approach

The data for the study presented in this paper consists of Facebook events announcing public library programs. In the study of this data, grounded theory is used as a research strategy and methods of web archiving are used for collecting both the textual and the visual content of the Facebook events.

Findings

The combination of Facebook events as data, grounded theory as a research strategy and web archiving as methods for data collection proves to be useful for researching the format and content of public library programs, which have already taken place.

Research limitations/implications

Only a limited number of Facebook events are examined and the context is restricted to one country.

Originality/value

This paper presents a promising approach for researching public library programs through social media content and provides new insights into both methods and data as well as the phenomenon investigated. Thereby, this paper contributes to a conception of an under-developed researched area as well as a new approach for studying it.

Details

Journal of Documentation, vol. 75 no. 4
Type: Research Article
ISSN: 0022-0418

Keywords

Article
Publication date: 8 August 2016

Justin L. Otto, Qing H. Meade, Jeffrey L. Stafford and Patricia Wahler

The purpose of this paper is to describe the development and implementation of Library Lights Out, an annual collaboration between the library and Housing & Residential Life at…

Abstract

Purpose

The purpose of this paper is to describe the development and implementation of Library Lights Out, an annual collaboration between the library and Housing & Residential Life at Eastern Washington University (EWU). This creative outreach program features collaborative educational and recreational activities, is a cost-sharing partnership and serves to further the organizational goals of both the library and Housing & Residential Life.

Design/methodology/approach

The John F. Kennedy Library at EWU was initially approached by Housing & Residential Life with the idea for an overnight event in the library, which became Library Lights Out. Student participants in this event spend the night in the library and participate in a variety of educational, team-building and fun programs, such as a library resources scavenger hunt and “capture the flag” in the library stacks. Library Lights Out has become an annual event funded primarily by Housing & Residential Life, facilitated by the library and driven by students.

Findings

Library Lights Out has been a successful partnership that benefits the library, students and Housing & Residential Life.

Originality/value

This paper adds to the limited body of literature on academic library outreach to residence halls by highlighting three unique aspects of Library Lights Out. First, it is a cost-sharing partnership which was initiated by Housing & Residential Life and not by the library. Second, it occurs in the library and not in the residence halls, unlike most library outreach to residence halls. Finally, it is an overnight sleepover event with a combination of an educational program and recreational activities and games.

Details

Digital Library Perspectives, vol. 32 no. 3
Type: Research Article
ISSN: 2059-5816

Keywords

Book part
Publication date: 15 December 2016

M. Catherine Hirschbiel and Julie Petzold

To report on the process of redesigning a previously inaccessible room in the center of Emerson College’s Iwasaki Library for student use.

Abstract

Purpose

To report on the process of redesigning a previously inaccessible room in the center of Emerson College’s Iwasaki Library for student use.

Methodology/approach

Library staff solicited input from multiple stakeholders through informal suggestion boards; conversations with staff and faculty; a 3-hour Participatory Design Workshop (PDW) with students, both undergraduates and graduates from multiple departments; and a month-long collaboration with a Business Studies class. A particular emphasis was placed on student input in the design process because of their status as the library’s primary users.

Findings

It was not possible to incorporate all of the students’ suggestions into the final design: particularly the requests for a homey, “living room” feel. However, through repeated inquiry, the library was able to find a match between some of the things students wanted and what the library could provide, namely a flexible event and study space.

Originality/value

Although libraries do not often have the opportunity to “expand” with their existing footprints, this chapter will be of use to other libraries planning an expansion or renovation. Library expansion is often dependent on well-documented need and student voices can have a high impact and, therefore, should play a critical role in the design process.

Details

The Future of Library Space
Type: Book
ISBN: 978-1-78635-270-5

Keywords

Article
Publication date: 1 June 1999

Don Leslie

Vision 2008, a gathering of technology and library experts, was an unprecedented industry think‐tank developed by 3M Library Systems as a means by which the future of our libraries

360

Abstract

Vision 2008, a gathering of technology and library experts, was an unprecedented industry think‐tank developed by 3M Library Systems as a means by which the future of our libraries could be projected. Held in October 1998, it was the first of many fora 3M plans to host as it moves toward the year 2008. Under the direction of Northeast Consulting Resources, Inc and its Future Mapping® process, participants worked together to map out a best scenario for the libraries of the future. The information exchanged at Vision 2008 will help 3M continue to develop innovations to assist libraries in meeting their goals for the future.

Details

The Electronic Library, vol. 17 no. 3
Type: Research Article
ISSN: 0264-0473

Keywords

Article
Publication date: 9 November 2015

Lisa Martin and Will Martin

The purpose of this paper is to discuss how to use a web-based library game as an outreach tool at events. Games in higher education are a trend that libraries have used for…

1181

Abstract

Purpose

The purpose of this paper is to discuss how to use a web-based library game as an outreach tool at events. Games in higher education are a trend that libraries have used for information literacy but less frequently for outreach. Although there are relatively few examples of the use of games in academic library outreach events, games have the potential to be excellent outreach tools by engaging students and presenting them with the opportunity to change their perceptions of the library.

Design/methodology/approach

The University of North Dakota (UND) Libraries successfully connected with students at an outreach event by using a modified version of the Information Literacy Game originally developed by the University of North Carolina Greensboro (UNCG). UND Librarians created specific technical modifications and an event workflow, highlighted here, that other academic libraries can adapt for use at outreach events to attract both students who are and those who are not typically users of the library.

Findings

The information literacy game, with some specific technical changes, is customizable in relatively inexpensive ways that allow librarians from institutions of all sizes to engage students with a game at outreach events.

Originality/value

Games, especially Web-based games, have not previously been used in outreach events. The literature on the use of games in information literacy sessions but outreach is an even more logical fit for gaming. This paper presents a practical, value-oriented method for academic libraries to modify an information literacy game for use in outreach.

Details

Reference Services Review, vol. 43 no. 4
Type: Research Article
ISSN: 0090-7324

Keywords

Article
Publication date: 17 August 2018

Soohyung Joo, Namjoo Choi and Tae Hyun Baek

The purpose of this paper is twofold: to explore what kinds of social media content public libraries create to communicate with users online, and to examine the relationships…

6353

Abstract

Purpose

The purpose of this paper is twofold: to explore what kinds of social media content public libraries create to communicate with users online, and to examine the relationships between social media content types and corresponding levels of user engagement.

Design/methodology/approach

The sample comprises 4,637 Facebook posts collected from 151 public libraries across the USA. The authors identified ten types of Facebook posts based on the open coding, and calculated the degrees of user engagement for each type of Facebook post, represented by the numbers of likes, shares and comments. Also, The authors examined the effects of the inclusions of images or video clips on user engagement.

Findings

The authors observed that the most frequent type of post was related to announcing upcoming events held in libraries. This study also found that posts about community news or emotionally inspiring messages elicited much engagement from users. Posts having an image or images tend to receive more user engagement.

Practical implications

Based on the findings of this study, the authors discussed practical strategies for public libraries to effectively use social media to better facilitate user engagement.

Originality/value

This study is one of a few attempts that examine the relationships between the types of social media content and the degrees of user engagement in public library environments. Also, the authors have proposed a coding scheme useful to analyze social media content in the context of public libraries.

Details

Online Information Review, vol. 42 no. 6
Type: Research Article
ISSN: 1468-4527

Keywords

Article
Publication date: 6 March 2017

Devlyn Thomas Courtier and John DeLooper

The purpose of this paper is to describe how the Hudson County Community College Library hosted a Super Smash Bros. for Wii U Tournament as part of its Fall 2015 and Spring 2016…

Abstract

Purpose

The purpose of this paper is to describe how the Hudson County Community College Library hosted a Super Smash Bros. for Wii U Tournament as part of its Fall 2015 and Spring 2016 programming, and discuss what it learned from hosting the event.

Design/methodology/approach

This paper details how a community college library planned, hosted and learned from its experience running a Super Smash Bros. for the Wii U Tournament. It will also describe how the library continued to use this experience to plan additional video game-based programming.

Findings

The Super Smash Bros. for the Wii U Tournament was generally well received by student attendees. However, student feedback revealed a preference for less-competitive “friendly” events instead of tournaments. Students also requested the option of having several games available instead of one.

Originality/value

Thus far, there has been little research on academic or community college libraries organizing video game-based programming and activities event. There have also been few studies about whether gaming events work better in libraries as tournaments or “free play” activities.

Details

Library Hi Tech News, vol. 34 no. 1
Type: Research Article
ISSN: 0741-9058

Keywords

1 – 10 of over 31000