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Hosting a Super Smash Bros. Tournament at the Hudson County Community College Library

Devlyn Thomas Courtier (Hudson County Community College, Union City, New Jersey, USA)
John DeLooper (Hudson County Community College, Union City, New Jersey, USA)

Library Hi Tech News

ISSN: 0741-9058

Article publication date: 6 March 2017

390

Abstract

Purpose

The purpose of this paper is to describe how the Hudson County Community College Library hosted a Super Smash Bros. for Wii U Tournament as part of its Fall 2015 and Spring 2016 programming, and discuss what it learned from hosting the event.

Design/methodology/approach

This paper details how a community college library planned, hosted and learned from its experience running a Super Smash Bros. for the Wii U Tournament. It will also describe how the library continued to use this experience to plan additional video game-based programming.

Findings

The Super Smash Bros. for the Wii U Tournament was generally well received by student attendees. However, student feedback revealed a preference for less-competitive “friendly” events instead of tournaments. Students also requested the option of having several games available instead of one.

Originality/value

Thus far, there has been little research on academic or community college libraries organizing video game-based programming and activities event. There have also been few studies about whether gaming events work better in libraries as tournaments or “free play” activities.

Keywords

Citation

Thomas Courtier, D. and DeLooper, J. (2017), "Hosting a Super Smash Bros. Tournament at the Hudson County Community College Library", Library Hi Tech News, Vol. 34 No. 1, pp. 11-16. https://doi.org/10.1108/LHTN-10-2016-0048

Publisher

:

Emerald Publishing Limited

Copyright © 2017, Emerald Publishing Limited

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