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Book part
Publication date: 25 November 2019

Nathan Hulsey

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Games in Everyday Life: For Play
Type: Book
ISBN: 978-1-83867-937-8

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The Emerald Handbook of Computer-Mediated Communication and Social Media
Type: Book
ISBN: 978-1-80071-598-1

Open Access
Book part
Publication date: 4 April 2019

Indrek Ibrus and Ulrike Rohn

The chapter discusses the characteristics of audiovisual (AV) media sectors in the Baltic Sea region. Therein it focuses on the specifics of media industries in small countries in…

Abstract

The chapter discusses the characteristics of audiovisual (AV) media sectors in the Baltic Sea region. Therein it focuses on the specifics of media industries in small countries in the region as they are challenged in ways notably different from large countries with large domestic markets for media content. It discusses the differences between the AV media industries in the Nordic and Baltic countries and suggests that while in the first case long-term welfare society policies and conscious policy-driven system building have conditioned growth and international success then also in the second case innovation policy rationales have facilitated recent growth and dynamics. It then discusses the specific challenges, especially platformisation to small media industries in contemporary globalising media markets, and suggests that opportunities to resist these challenges may be in local inter-sectoral cooperation, that is, in building cross-innovation systems.

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Emergence of Cross-innovation Systems
Type: Book
ISBN: 978-1-78769-980-9

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Book part
Publication date: 2 January 2020

Eric W. Liguori

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The Entrepreneur's Guide to Risk and Decisions: Building Successful Early-Stage Ventures
Type: Book
ISBN: 978-1-83867-871-5

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Book part
Publication date: 10 September 2021

Ignas Kalpokas

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Malleable, Digital, and Posthuman
Type: Book
ISBN: 978-1-80117-621-7

Open Access

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Video Games Crime and Next-Gen Deviance
Type: Book
ISBN: 978-1-83867-450-2

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Book part (6)
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