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Gamification, Tinder Effect, and Tinder Fatigue: Dating as a CMC Experience

aThe Open University, United Kingdom
bQuinnipiac University, USA

The Emerald Handbook of Computer-Mediated Communication and Social Media

ISBN: 978-1-80071-598-1, eISBN: 978-1-80071-597-4

Publication date: 27 June 2022

Citation

Solovyeva, O. and Laskin, A.V. (2022), "Gamification, Tinder Effect, and Tinder Fatigue: Dating as a CMC Experience", Lipschultz, J.H., Freberg, K. and Luttrell, R. (Ed.) The Emerald Handbook of Computer-Mediated Communication and Social Media, Emerald Publishing Limited, Leeds, pp. 197-211. https://doi.org/10.1108/978-1-80071-597-420221012

Publisher

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Emerald Publishing Limited

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