Search results
1 – 10 of over 3000Considers some of the issues involved in staff andcurriculum development with respect to scienceand technology. Some consideration is given toelements of in‐service training that…
Abstract
Considers some of the issues involved in staff and curriculum development with respect to science and technology. Some consideration is given to elements of in‐service training that could give teachers the necessary support to carry through new knowledge and skills to the classroom. Making a start in science and technology, aspects of classroom management and the organisation and provision of resources are considered within the context of teachers′ personal and professional development.
Details
Keywords
Nathaniel Bryan and Christopher C. Jett
Much of the extant research literature on the initiatives to attract, inspire and recruit Black males to the teaching profession has focused on middle and high school students…
Abstract
Purpose
Much of the extant research literature on the initiatives to attract, inspire and recruit Black males to the teaching profession has focused on middle and high school students. Black boys’ socialization into dominant narratives regarding who can and cannot become teachers occurs as early as in early childhood classrooms; however, little attention has been given to ways to attract, inspire and recruit them to the professional teaching ranks where a paltry 2 per cent are Black men.
Design/methodology/approach
This paper explores the concept of imaginative play experiences with respect to Black boys and unearths possibilities for future Black male teachers through culturally relevant play.
Findings
Based on findings from the literature, this conceptual paper makes connections between the early childhood play literature and the Black male teacher recruitment and retention literature to create possibilities to inspire Black boys to enter the teaching profession.
Originality/value
This paper presents a nuanced integration of imaginative play and culturally relevant pedagogy with specific attention to Black males.
Details
Keywords
Chloe Preece and Alexandros Skandalis
While the spatial dimensions of augmented reality (AR) have received significant attention in the marketing literature, to date, there has been less consideration of its temporal…
Abstract
Purpose
While the spatial dimensions of augmented reality (AR) have received significant attention in the marketing literature, to date, there has been less consideration of its temporal dimensions. This paper aims to theorise digital timework through AR to understand a new form of consumption experience that offers short-lived, immersive forms of mundane, marketer-led escape from everyday life.
Design/methodology/approach
The authors draw upon Casey’s phenomenological work to explore the emergence of new dynamics of temporalisation through digitised play. An illustrative case study using AR shows how consumers use this temporalisation to find stability and comfort through projecting backwards (remembering) and forwards (imagining) in their lives.
Findings
The proliferation of novel digital technologies and platforms has radically transformed consumption experiences as the boundaries between the physical and the virtual, fantasy and reality and play and work have become increasingly blurred. The findings show how temporary escape is carved out within digital space and time, where controlled imaginings provide consumers with an illusion of control over their lives as they re-establish cohesion in a ruptured sense of time.
Research limitations/implications
The authors consider the more critical implications of the offloading capacity of AR, which they show does not prevent cognitive processes such as imagination and remembering but rather puts limits on them. The authors show that these more short-lived, everyday types of digitised escape do not allow for an escape from the structures of everyday life within the market, as much of the previous literature suggests.
Practical implications
The authors argue that corporations need to reflect upon the potential threats of immersive technologies such as AR in harming consumer escapism and take these into serious consideration as part of their strategic experiential design strategies to avoid leading to detrimental effects upon consumer well-being. More nuanced conceptualisations are required to unpack the antecedents of limiting people’s imagination and potentially limiting the fully fledged escape that consumers might desire.
Originality/value
Prior work has conceptualised AR as offloading the need for imagination by making the absent present. The authors critically unpack the implications of this for a more fluid understanding of the temporal logics and limits of consumer escapism.
Details
Keywords
Play and playful literacies shape essential spaces for belonging, connection, transformation and joy: from embodied immersions into fantasy worlds, to the creation of interest-led…
Abstract
Purpose
Play and playful literacies shape essential spaces for belonging, connection, transformation and joy: from embodied immersions into fantasy worlds, to the creation of interest-led groups overflowing with varied knowledges and identities, and the disruption of societal hierarchies through roleplayed restorying. Yet, theorizations delineating playful possibilities – while plentiful and varied – are often rigidly constructed in relation to neoliberally/biopolitically motivated notions of value, use and productivity. Imbued with forms of modern power, play’s full flourishing has been regulated and quelled, particularly within the realm of education. This study, a literature review, seeks to defy this fatuous notion of a frivolous play.
Design/methodology/approach
Drawing from research within the fields of literacy and educational studies, the author centers playful methods commonly trivialized in contemporary discourse, including in global out-of-school spaces (e.g. gaming clubs, improvisational theater groups), with popular culture texts (e.g. picture books, digital fanfiction) and for older youth and adults.
Findings
This exploration of play’s potential across lifespans, formal/informal learning ecologies and worldwide contexts foregrounds its intrinsic nature and essential entwining with socio-culturally/materially mediated forms of knowledge and communication.
Originality/value
With a unique focus on the playful literacies emerging across ages, spaces and places, this review advocates a turn toward the imaginative, messy, uncontrollable worlds of play in future research and practice.
Details
Keywords
Amy Stornaiuolo, Jennifer Higgs, Opal Jawale and Rhianne Mae Martin
With the rapid advancement of generative artificial intelligence (AI), it is important to consider how young people are making sense of these tools in their everyday lives…
Abstract
Purpose
With the rapid advancement of generative artificial intelligence (AI), it is important to consider how young people are making sense of these tools in their everyday lives. Drawing on critical postdigital approaches to learning and literacy, this study aims to center the experiences and perspectives of young people who encounter and experiment with generative AI in their daily writing practices.
Design/methodology/approach
This critical case study of one digital platform – Character.ai – brings together an adolescent and adult authorship team to inquire about the intertwining of young people’s playful and critical perspectives when writing on/with digital platforms. Drawing on critical walkthrough methodology (Light et al., 2018), the authors engage digital methods to study how the creative and “fun” uses of AI in youths’ writing lives are situated in broader platform ecologies.
Findings
The findings suggest experimentation and pleasure are key aspects of young people’s engagement with generative AI. The authors demonstrate how one platform works to capitalize on these dimensions, even as youth users engage critically and artfully with the platform and develop their digital writing practices.
Practical implications
This study highlights how playful experimentation with generative AI can engage young people both in pleasurable digital writing and in exploration and contemplation of platforms dynamics and structures that shape their and others’ literate activities. Educators can consider young people’s creative uses of these evolving technologies as potential opportunities to develop a critical awareness of how commercial platforms seek to benefit from their users.
Originality/value
This study contributes to the development of a critical and humanist research agenda around generative AI by centering the experiences, perspectives and practices of young people who are underrepresented in the burgeoning research devoted to AI and literacies.
Details
Keywords
What is the role of culture in economic development? Is there any hope for the local in the larger frame of the global? The purpose of this paper is to examine the role that…
Abstract
Purpose
What is the role of culture in economic development? Is there any hope for the local in the larger frame of the global? The purpose of this paper is to examine the role that culture plays in economic development and sustainability. To do that, the author examines the values underlying responsible government in Atlantic Canada in the early days of settlement, broadening to a consideration of how those values might apply today.
Design/methodology/approach
Beginning with a brief history of neo‐liberalism that roots globalization in sixteenth century mercantilism, this paper illustrates how economic development in Atlantic Canada and New Brunswick is sustained by attention to cultural and civic enterprise.
Findings
This paper uses Benedict Anderson's theory of social narrative – that culture and other imaginative labours play a direct and important role in identity‐formation – to suggest that a robust local identity is the raw material for economic vitality in enterprising communities.
Research limitations/implications
This paper calls for a larger treatment. Because the topic is so large, the author can only skim the surface.
Practical implications
This paper will be of interest to all politicians and policy makers faced with the challenge of retooling their economies in a time of globalization and market shift.
Originality/value
This discussion of the role of culture in economic development and sustainability in Atlantic Canada, particularly New Brunswick, is timely and crucially given the recent collapse of the region's largely resource‐based economy. The relationship between culture and economic sustainability will resonate for readers in various sectors and territories.
Details
Keywords
Living in the information age, with its emphasis on information and communications technologies, poses special challenges. This paper raises discussion about the important role of…
Abstract
Living in the information age, with its emphasis on information and communications technologies, poses special challenges. This paper raises discussion about the important role of reading in society, and examines its place in the acquisition of information capabilities among young people.
Details
Keywords
Gabriela Walker and Jeni Venker Weidenbenner
Empathy is part of what makes us human and humane, and it has become a core component of the Social Awareness competency of Social and Emotional Learning (SEL) (CASEL, 2019). SEL…
Abstract
Purpose
Empathy is part of what makes us human and humane, and it has become a core component of the Social Awareness competency of Social and Emotional Learning (SEL) (CASEL, 2019). SEL fosters the understanding of others’ emotions, is the basis of Theory of Mind skills and frames the development of empathy. The purpose of this paper is to trace the links between empathy development and social and emotional learning when using real versus virtual environments. Empathy is a uniquely human emotion facilitated by abstract thinking and language. Virtual play is a teaching tool for acquiring prosocial behaviors. And finally, human-mediated (traditional and virtual) play is most favorable for SEL growth. Recognition of emotions such as empathy and other socio-communication skills have been taught to children with Autism Spectrum Disorders (ASD). Therefore, technology can be a venue for acquiring empathy.
Design/methodology/approach
This paper uses a qualitative interpretive methodology to advocate for the use of technology with human mediation to teach Social and Emotional Learning skills, based on the premise that cognitive and social-emotional development occurs synergistically and mediated by speech and interaction with the environment.
Findings
Technology is best seen as an instrument of assessing and teaching socio-emotional skills, but not as the only means to an end, because what makes us human can only be taught within an ecology of human interaction in real-life situations.
Originality/value
This paper reviews previous research works (both empirical and theoretical) that bring to light the connection between socio-emotional development, specifically empathy development, and virtual environments.
Details
Keywords
Albert Caruana and Joseph Vella
Adult Playfulness with advertising can be described as the way individuals derive enjoyment during their interaction process with advertising. It is an area that has received…
Abstract
Adult Playfulness with advertising can be described as the way individuals derive enjoyment during their interaction process with advertising. It is an area that has received little attention in the literature. The study adopts an interactionist approach to playfulness that recognises the role of both trait and state theory. It investigates the correlations among the dimensions of adult playfulness and those on the Viewer Response Profile and considers whether the level of adult playfulness impacts on viewer response to different advertisement execution. Findings indicate that advertisement executions are not equally effective at reaching individuals with higher levels of playfulness. Implications for theory and management are discussed, limitations are noted and directions for future research indicated.
Details
Keywords
Regina Ahn and Michelle R. Nelson
The purpose of this paper is to examine the behaviors and social interactions among preschool children and their teachers during food consumption at a daycare facility. Using…
Abstract
Purpose
The purpose of this paper is to examine the behaviors and social interactions among preschool children and their teachers during food consumption at a daycare facility. Using social cognitive theory, the goal is to identify how role modeling, rules, behaviors and communication shape these young consumers’ health-related food consumption and habits.
Design/methodology/approach
This study was conducted in a US daycare facility among preschool children (aged four years) over a three-month period. Qualitative ethnographic methods included participant and non-participant observation of meals and snack-time.
Findings
Findings from the observations revealed that teachers’ food socialization styles and social interactions with peers cultivate children’s food consumption. In addition, commensality rules set by the childcare institution also help children learn other valuable behaviors (e.g. table manners and cleaning up).
Research limitations/implications
The study was conducted in one location with one age group so the results may not be generalized to all children. As more young children spend time in preschools and daycare centers, the understanding of how these settings and the caregivers and peers influence them becomes more important. Preschool teachers can influence their young students’ food consumption through their actions and words. Training teachers and cultivating educational programs about ways to encourage healthy eating habits could be implemented.
Originality/value
The paper offers observations of actual behaviors among young children in a naturalistic setting.
Details