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1 – 10 of 108William Baumol is best-known as an academic. He was a prodigious researcher and publisher of texts on microeconomic theory, and a highly regarded educator with roles as head of…
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William Baumol is best-known as an academic. He was a prodigious researcher and publisher of texts on microeconomic theory, and a highly regarded educator with roles as head of the Department of Economics at Princeton University, director of the C.V. Starr Center for Applied Economics and director of the Berkley Center for Entrepreneurship and Innovation at New York University. Less well-known were his engagements as a corporate consultant, notably for the telecommunications monopoly AT&T. Baumol’s work as an advisor, expert witness and theorist for AT&T spanned three decades from 1966. His relationship with AT&T arguably forms the context within which we can better understand his work on contestability theory, which he developed with a team of economists working for AT&T’s Bell Telephone Laboratories in the 1970s. Contestability theory was later deployed as a policy tool to justify industry deregulation and even advocate for monopolies and oligopolies on the ground that they were optimally efficient industry structures if potential competitors faced low barriers of entry. Baumol’s intellectual contribution to contestability theory was arguably influenced by the Chicago school and by AT&T’s drive toward the technological integration of telecommunications. Contestability was a rebellion against economic orthodoxies concerning competition and government regulation, and the status quo within AT&T which opposed market competition on the ground that it threatened the technological integration of the Bell system. The outcome was a revolution in industrial organization that would pave the way for the emergence of platform business models incorporating multi-sided and two-sided markets as exemplified by Amazon and Uber.
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The economics literature on gender has expanded considerably in recent years, fueled in part by new sources of data, including from experimental studies of gender differences in…
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The economics literature on gender has expanded considerably in recent years, fueled in part by new sources of data, including from experimental studies of gender differences in preferences and other traits. At the same time, economists have been developing more realistic models of psychological and social influences on individual choices and the evolution of culture and social norms. Despite these innovations, much of the economics of gender has been left behind, and still employs a reductive framing in which gender gaps in economic outcomes are either due to discrimination or to “choice.” I suggest here that the persistence of this approach is due to several distinctive economic habits of mind – strong priors driven by market bias and gender essentialism, a perspective that views the default economic agent as male, and an oft-noted tendency to avoid complex problems in favor of those that can be modeled simply. I also suggest some paths forward.
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Michael Saker and Leighton Evans
This chapter is concerned with examining the families that play Pokémon Go together within the context of spatial practices. The chapter begins by outlining the general approach…
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This chapter is concerned with examining the families that play Pokémon Go together within the context of spatial practices. The chapter begins by outlining the general approach to spatiality that we adopt throughout this book, which is predicated on the ‘spatial turn’ within the social sciences. Here, spatial practices are understood as being socially constructed in day-to-day live, as opposed to being something simply given. In other words, ‘the concept of the city’ and the ‘urban fact’ (de Certeau, 1984, p. 1, italics in original) are not one and the same thing. Instead, the phenomenology of space is moulded in the social realm as part of the practice of everyday life, which has consequences for hybrid reality games (HRGs) like Pokémon Go. After delineating between ‘space’ and ‘place’ à la the ‘mobilities turn’, we shift our attention to embodied approaches to urban life. This begin with an examination of the art of the flânerie, which has been reimagined to account for the ubiquity of mobile media, and more recently, locative games. A review of the literature surrounding locative games demonstrates that, for the most part, concerns about spatiality have not extended to the kind of intergenerational play that is the focus of this book. Drawing on our original study of Pokémon Go, as outlined above, then, the chapter is driven by the following research questions. First, to what extent does Pokémon Go lead to families spending more time outside and how is this reshaping experienced. Second, what effect does this HRG has on the routes and pathways families choose to follow while traversing their physical setting, as well as the sites they frequent. Third, to what extent do families engage with the various elements of Pokémon Go and what does this suggest about the evolution of locative play in the context of earlier location-based social networks (LBSNs).
In this chapter, the author draws on a historical case study of the Australian wine industry to explore variations in collective agency. The inductively derived process model…
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In this chapter, the author draws on a historical case study of the Australian wine industry to explore variations in collective agency. The inductively derived process model illustrates the emergence of a new profession of scientific winemaking, which unfolds in three phases. Each phase is characterized by a distinct form of agency: distributed agency during the earliest phase, coordinated agency during later phases, and orchestrated agency during consolidation. In addition to exploring the temporal shifts in agency, the study includes a detailed analysis of the early stages of distributed agency, examining how collective agency is achieved in the absence of shared intentions.
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Guy J. Beauduy, Ryan Wright, David Julius Ford, Clifford H. Mack and Marcus Folkes
Many psychological, cultural, and social barriers exist that impact Black male participation in the workforce. In this chapter, authors discuss the impact that mentorship, racism…
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Many psychological, cultural, and social barriers exist that impact Black male participation in the workforce. In this chapter, authors discuss the impact that mentorship, racism, society, culture, economics, and other pertinent factors have on the career development of Black men. This chapter examines programs and strategies that effectively address the career development needs of Black men. A review of counseling interventions and their applicability to career counseling with Black men are presented. Emerging trends in career development for Black men are also discussed. In addition, provided in this chapter are personal narratives given by the authors who contextualize their career development experiences through culturally-specific career development theoretical frameworks. Lastly, implications for research, counseling, counselor education, and policy, as well as recommendations for professional development are offered.
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Christopher W. J. Steele, Timothy R. Hannigan, Vern L. Glaser, Madeline Toubiana and Joel Gehman
Michael Saker and Leighton Evans
This chapter is concerned with the social relationships and communities that families engage with while playing Pokémon Go. The chapter begins by considering the release of this…
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This chapter is concerned with the social relationships and communities that families engage with while playing Pokémon Go. The chapter begins by considering the release of this hybrid reality game (HRG) in the summer of 2016, and the extent to which it seemingly lends itself to communities and the development of social relationships through play. Following this, we demonstrate that while the evidence for Pokémon Go facilitating new relationships is apparent, the kind of relationships in question are not explicitly explicated through extant literature. Accordingly, we develop the theoretical framework that undergirds the exigency of the chapter. This includes Granovetter's (1973) taxonomy of social ties among people in social networks – strong, weak and latent ties – and the suggested effect these categories have on the sharing of information. Having outlined the implication of this taxonomy for comprehending social relationships forged through Pokémon Go, we introduce Gerbaudo's (2012) ‘liquid organising’ to explore how weak ties have been enhanced through social media, which raises pertinent question in the context of familial locative play. Critically, then, this chapter looks to understand what kind of social ties can be formed when the playing of Pokémon Go is itself performed in the context of the family unit, using the theoretical frameworks outlined above. This chapter is driven by the following research questions. First, what kinds of social relationships have developed for the families that play Pokémon Go together? This includes whether intergenerational players have made new friends, as well as strengthened current relationships. Second, has this HRG facilitated friendships for the children that play Pokémon Go? In other words, is a community of players still a salient feature of playing this HRG, in the same way that it was shortly after its release in the Summer 2016?
Alan Nicholson and Erica Dalziell
Risk evaluation and management methods are used to assess the reliability of a New Zealand inter-urban road network, which is subject to closures due to snow and ice, earthquakes…
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Risk evaluation and management methods are used to assess the reliability of a New Zealand inter-urban road network, which is subject to closures due to snow and ice, earthquakes, volcanic activity and road accidents. Using the probabilities and consequences of closures of various durations, the expected annual costs of closures are determined for each hazard. The benefit-cost ratios for various risk mitigation options are also identified. The importance of considering both the probabilities and consequences of closures is discussed.
It is found that a ‘high-frequency, low-consequence’ hazard (snow and ice) has the highest expected annual cost, and higher than for the ‘low-frequency, high-consequence’ hazards (earthquakes and volcanic activity). It is also found that not allowing for elasticity in the demand for travel (e.g. trips being cancelled or postponed because of road closures) leads to inaccurate estimates of the costs of closure.
It is concluded that it is important to allow for the behavioural responses of network users when estimating the costs of closures, and that more attention should be given to ‘high-frequency, low-consequence’ hazards, in order to maximise the economic benefits of expenditure on risk mitigation.