Index

Industry 4.0 and Global Businesses

ISBN: 978-1-80117-327-8, eISBN: 978-1-80117-326-1

Publication date: 21 January 2022

This content is currently only available as a PDF

Citation

(2022), "Index", Yakut, E. (Ed.) Industry 4.0 and Global Businesses, Emerald Publishing Limited, Leeds, pp. 229-234. https://doi.org/10.1108/978-1-80117-326-120211013

Publisher

:

Emerald Publishing Limited

Copyright © 2022 Enis Yakut. Published under exclusive licence by Emerald Publishing Limited


INDEX

Acceptability
, 149–150

Accessibility
, 75

Additive manufacturing
, 112, 116

industry
, 118–122

Advertising opportunities
, 46

Agile workers
, 9–10

Amazon Mechanical Turk platform tasks
, 10–11

American Sign Language (ASL)
, 145

Analytical hierarchy process (AHP)
, 119

determination of criteria weights with
, 122

Analytics and attribution
, 46–47

Artificial intelligence (AI)
, 22–23, 33, 59, 62–63, 173

Assistive technology
, 139

Augmented reality (AR)
, 59, 64

Autonomous robots
, 115

Autonomous vehicles/drones
, 61–62

Barcodes
, 138

Basic data collection methods
, 72–73

Big Data
, 33, 38–39

Analytics
, 50–51, 66

effects
, 41–48

technology
, 34

theoretical framework
, 35–38

Binance Coin (BNB)
, 25–26, 28

Bitcoin. See also Cryptocurrency
, 21

Blockchain
, 20–21

Brand identity
, 59

Brand image
, 59

Brand integrity
, 59

Brand interaction
, 59

Business-to-business (B2B)
, 66, 70

conceptual framework
, 71–72

e-marketplaces
, 70–71

findings
, 75–79

literature
, 72

methodology
, 72–75

websites
, 74

Carbon dioxide (CO2)
, 82, 89

Carbon emission
, 82

data and estimation results
, 88–91

literature overview
, 82–86

methodology
, 86–88

Central banking
, 22–23

Chain structure
, 21–23

potential pathways
, 22

Chain-based systems
, 29

Chaos
, 20–21

Cloud computing system
, 64, 115–116

Cloud marketing
, 64–65

Cloud technologies
, 64–65

Club convergence test
, 86–87

Cocreation
, 58

Cognitivity
, 58

Collaborative economy
, 10–11

Commerce in turbulent times
, 106–108

Communication
, 144–146

Community principles
, 103

Company information
, 75

Computable general equilibrium model (CGE model)
, 130

Concept of limits
, 82

Connectivity
, 58

Consortium-based electronic marketplace
, 71–72

Consumer behavior
, 60–67

Content analysis
, 72, 74

Conventional convergence test
, 86

Conversation
, 58

principles
, 103

Cooperation
, 58

Coronavirus disease
, 126

COVID-19 pandemic
, 29, 48–51, 85–86, 96–97, 106, 108, 126

effects
, 127–128

empirical findings
, 133–135

implications for
, 151–152

literature review
, 129–131

methodology
, 131–133

Crowdsourcing
, 10–11

Crowdwork
, 10–11

Cryptocurrency
, 22

markets
, 25–27

obliteration of free-form markets
, 26

organic evolution
, 26–27

survival of the fittest
, 26

Customer

demand
, 20

interface monopolization
, 28

Cyber-physical system (CPS)
, 70, 165

Cyberglove
, 145

Cybersecurity
, 114

Decentralized cryptocurrency exchanges (DEX)
, 26

Decentralized finance
, 21

chain structure
, 21–23

cryptocurrency markets
, 25–27

regulatory response
, 23–25

revolution of financial intermediation
, 27–28

Decision-making trial and evaluation laboratory methodology (DEMATEL methodology)
, 116–118

determining criteria with
, 119–121

direct relationship matrix
, 116–117

normalized direct relationship matrix
, 117

send and receive groups
, 118, 120

threshold value and impact relationship network map
, 118

total impact matrix
, 117

Diffusion of Innovation Theory (DIT)
, 66–67

Diffusion of innovations (DOI)
, 61

Digital electronics
, 31–32

Digital supply chain
, 166, 168–170

Digital transformation
, 39–41

challenges and opportunities in organizations
, 48–52

Digitalization
, 39, 127, 164

Digitization
, 39

Direct marketing
, 75

Direct relationship matrix
, 116–117, 119

Disability
, 138–139

Discomfort
, 57

Dropbox
, 64–65

Dumitrescu and Hurlin’s panel causality test
, 133

E-commerce. See also Social commerce
, 96, 99, 101

in social media
, 102–106

Education
, 146–147

Electronic data interchange (EDI)
, 99

Electronic fund transfer (EFT)
, 99

Electronic word-of-mouth (E-WoM)
, 103–104

Emission cost of sourcing (ECS)
, 84

Emotional intelligence (EI)
, 6–8

Enterprise resource planning (ERP)
, 28, 175

Environmental destruction
, 82

Environmental Kuznets curve (EKC)
, 83

Environmentalist approaches
, 85–86

ESPN
, 160

European Union (EU)
, 85–86

Exchange currencies
, 25

Extended market
, 149–150

Extended Modularity, Functional Accessibility, and Social Integration Strategy (EMFASIS)
, 149–150

Facebook
, 64–65, 103–104

Financial intermediation

customer interface monopolization
, 28

niche market centralization
, 28

potential pathways
, 27

revolution of
, 27–28

smart contract domination
, 27

Financial services
, 20

Football industry
, 154

impacts of COVID-19 on
, 154, 157–158, 160

Football trends
, 160

Foreign direct investment (FDI)
, 84

Foreign trade operations
, 70

Formal employment
, 4–5

Fourth-party logistics (4PL)
, 181

Fox Sports
, 160

Freelancers
, 9–10

Functional acceptability
, 149–150

Gig economy
, 4

and constituents
, 9–11

platforms
, 11–12

Gig work
, 13

Gig workers
, 13–14

Gigosphere
, 10–11

Global business

critical events for
, 28–29

implications for
, 151

Global carbon emission
, 93

Global monetary system
, 20–21

Global Positioning System (GPS)
, 143

Global supply chain
, 126

Global warming and export
, 85

GlobalBox (gBox)
, 142–143

Globalization
, 96

Globalization 1.0
, 97

Globalization 2.0
, 97

Globalization 3.0
, 97

Globalization 4.0
, 97

interplay of globalization and internet and effects
, 97–99

Global–local (glocal)
, 105–106

Glocalization
, 105–106

Google Drive
, 64–65

Gross domestic product (GDP)
, 83–84, 127

High-tech assistive technologies
, 139

Human resources (HR)
, 43

iCloud
, 64–65

Impact relationship network map
, 118, 121

Inclusion
, 139

Independent contractors
, 9–10

Independent e-marketplaces
, 71–72

Individuals with disabilities, internet of things technologies for
, 139–147

Industrial Revolution
, 56, 113

Industry
, 111–112

Industry 1.0
, 56

Industry 2.0
, 56

Industry 3.0
, 56

Industry 4.0
, 40, 56, 58, 70, 112, 116, 126, 138, 164

basics
, 114–116

changing fabric of skills on demand
, 6

five skills of human capital 4.0
, 8

flexibility, technological displacement, insecurity, and other issues
, 11–14

gig economy and constituents
, 9–11

jobs in high vs. low demand
, 7

new world of work
, 4–9

technology
, 2

work arrangements
, 2

Informal employment
, 4–5

Information security
, 176

Information system (IS)
, 61

Information technology (IT)
, 32

Initial coin offering (ICO)
, 26

Innovative business management by reengineering processes
, 42–45

Innovativeness
, 57

Insecurity
, 57

Instagram
, 103–104

Instant service
, 46

Institutional centralization
, 22

Integration
, 24

Intelligent transportation systems (ITS)
, 173–176

International trade
, 70

International trade volume
, 127

Internet
, 57, 97, 99

Internet concept
, 31–32

Internet of things (IoT)
, 31–32, 38–39, 59–61, 114–115, 138, 165

effect of
, 33

effects
, 41–48

implications
, 150–152

importance of IoT technologies and universal design
, 147–150

IoT-connected devices
, 32

key elements
, 60

technologies for individuals with disabilities
, 139–147

technology
, 34

theoretical framework
, 34–35

Intervention
, 24

Interventionist integration
, 24–25

Life Fits Home
, 51–52

“Limits to Growth” report
, 83

Localization
, 96–97

Log(t)
, 86–87

Logistics
, 164

COVID-19 implications
, 181–182

historical evolution
, 172

Logistics 1.0
, 171, 173

Logistics 2.0
, 171, 173

Logistics 3.0
, 171, 173

Logistics 4.0
, 165, 173

applications
, 173–176

development of logistics management and
, 170–176

literature
, 166–168, 170

Low-tech assistive technologies
, 139

Machine learning
, 62–63

Machine-to-machine platform (M2M platform)
, 114–115, 175–176

Marketing
, 58

Marketing 4.0
, 58–59

Marketing 5.0
, 59

strategies dynamics
, 46–47

Marketplaces
, 71

Mean responsiveness factor (MFR)
, 88

Mechanization of transport
, 171, 173

Micro-electromechanical system (MEMS)
, 31–32

Microtasking
, 10–11

Mid-tech assistive technologies
, 139

Mobile technologies
, 66–67

Mobility
, 140–141

Modular design
, 149–150

Monitoring
, 143–144

Motivated consumer innovativeness (MCI)
, 63

Multicriteria decision-making methods
, 112

Near field communication (NFC)
, 138

Neoclassical economics
, 82

Netflix
, 64–65

New world of work
, 4–9

Niche market centralization
, 28

Normalized direct relationship matrix
, 117, 120

North American Free Trade Agreement (NAFTA)
, 83

Obliteration of free-form markets
, 26

Obliteration prediction
, 26

Office 365
, 64–65

On-demand economy
, 10–11

“One crypto to rule them all” prophecy
, 26

Online advertising features
, 75

Online information distribution. See Cloud computing system

Open Source
, 26

Optimism
, 57

OrCam MyEye
, 140

Ordinary least squares (OLS)
, 87

Organic evolution
, 26–27

Organizational culture to new business model
, 45–46

Pandemic
, 154–155

Participant identification principles
, 103

Participation principle
, 103

Peer-to-peer traffic (P2P traffic)
, 22

Perfect decentralization
, 23

Personalization
, 46

Pesaran’s CADF estimation method
, 132

Pinterest
, 103–104

Platform economy
, 10–11

Pollution haven hypothesis (PHH)
, 83

Post Covid-19
, 93

Precarity
, 9–10

Private e-marketplace
, 71–72

Production
, 126

Prototype financial system
, 20–21

Qualitative data
, 72–73

Qualitative research
, 72–73

Quality of information shared
, 75

Quick response codes (QR codes)
, 138

Race-to-the-bottom hypothesis
, 83

Radio-frequency identification system (RFID)
, 41, 138, 174–175

Random coefficient regression (RCR)
, 87–88

Reddit
, 20–21

Reengineering
, 40

Regression line
, 87–88

Regulatory response
, 23–25

integration
, 24

intervention
, 24

interventionist integration
, 24–25

potential pathways
, 24

Reliable secure systems
, 48

Remote working
, 49–50

Resource planning
, 174

Responsiveness score (RS)
, 86

regression
, 87–88

Robotic smart home (RSH)
, 142

Robotics
, 63

Sales development features
, 75

Scanmarker Air
, 146–147

Securities and Exchange Commission (SEC)
, 23

Self-regulatory decentralization
, 22–23

Semistructured data
, 37

Sharing economy
, 10–11

Smart city
, 143

Smart contract domination
, 27

Smart environments
, 141–143

Smart factory
, 41, 115

Smart homes
, 142

Smart platforms
, 47

Smart SCM
, 165

technologies
, 179–181

Smart supply chain
, 166, 168–170

Smart wheelchair
, 140–141

Smart/digital supply chain management
, 176–182

Social business. See Social commerce

Social Cognitive Theory (SCT)
, 64–65

Social commerce
, 96, 102, 106

design principles
, 103

practices
, 103

Social integration
, 149–150

Social media, E-commerce in
, 102–106

Social welfare
, 51

Speed
, 75

Structured data
, 36

Supplementary data collection methods
, 72–73

Supply chain management (SCM)
, 164

Survival of the fittest
, 26

Sustainable trade policy
, 92

System integration
, 116

System quality principles
, 103

T-Fashion
, 62–63

Task Technology Fit (TTF)
, 64

Technological displacement
, 2

Technological innovations

and consumer behavior
, 60–67

literature
, 56–59

Technological unemployment
, 13

Technology
, 3–6

readiness
, 57

Technology Acceptance Model (TAM)
, 61, 66–67

TAM2
, 64

TAM3
, 64

Temporary workforce
, 9–10

Theory of Reasoned Action (TRA)
, 61

Third-party logistics (3PL)
, 181

3D printer. See Additive manufacturing

Threshold value
, 118, 121

Thrust-building features
, 75

Total impact matrix
, 117, 120

Transactions in logistics
, 165

Transportation management systems (TMS)
, 171, 175–176

Tripartite model
, 16–17

Twitter
, 64–65, 103–104

Uberization of economy
, 10–11

Unified Theory of Acceptance and Use of Technology (UTAUT)
, 61, 66–67

UTAUT2
, 61, 64, 66–67

United Nations (UN)
, 88–89

Universal design
, 147–150

Unstructured data
, 36–37

US Centers for Disease Control and Prevention (CDC)
, 51–52

Uses and Gratifications Theory (U&GT)
, 64

Value
, 37–38

creation
, 58

Variety
, 37

Velocity
, 37

Veracity
, 37

VIKOR methodology
, 122

Virtual clinics
, 52

Virtual objects
, 138

Virtual Personal Assistants (VPAs)
, 47

Virtual Reality (VR)
, 65–66

Voice Assistant (VA)
, 43

Volatility
, 20–21

Volume
, 35–36

Warehouse management systems (WMS)
, 171, 174–175

Web of Science Core Collection database
, 166

Web-specific features
, 75

Websites
, 70

West-centered globalization phenomenon
, 126

Westerlund cointegration test
, 132

WeWalk
, 140

Wheelchair Initiative New Generation (WHING)
, 149–150

Wireless communications
, 31–32

Wireless sensor networks (WSN)
, 138

Work
, 2

Work-on-demand
, 10–11

World Health Organization (WHO)
, 138

World Trade Organization (WTO)
, 89–90

World Wide Web functions
, 70

“World3” model
, 83

YouTube
, 64–65

Zero volatility
, 25