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Biniam Tekle Teweldebrhan, Praveen Maghelal and Abdulla Galadari
Although additive manufacturing (AM; 3D printing/3DP) is presently in its infancy, once it becomes economically viable for mass production, it would revolutionize the operation…
Abstract
Purpose
Although additive manufacturing (AM; 3D printing/3DP) is presently in its infancy, once it becomes economically viable for mass production, it would revolutionize the operation and supply chain network of traditional businesses and manufacturing industries. To this end, approaches for ensuring a smooth transition of the economy, businesses, manufacturing centers and related services are being investigated. This review paper assesses the existing literature on the impact of AM on the maritime transportation sector.
Design/methodology/approach
This paper provides a systematic literature review through three methodological phases: (1) a comprehensive review of the number of English language literature studies published on the topics of AM or 3DP (1970–2021); (2) a bibliometric analysis of selected keyword combinations and (3) a detailed review on the impact of AM on different sectors.
Findings
The key findings are that existing studies do not attempt to forecast shipping volume and ton-miles that can be affected by the mainstreaming of the technology. Additionally, existing literature that focuses on the impact of the technology on different shipping categories is limited to studies on container ships.
Originality/value
The review identifies some potential areas of research that since maritime transportation will be affected by mainstreaming AM, it will have economic, social and environmental impacts on global trade that require future assessment.
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Praveen Kulkarni, Prayag Gokhale, Y.M. Satish and Basavaraj Tigadi
This study aims to investigate gamification-based training program through the lens of self-determination theory and in the context of corporate training programs. It integrates…
Abstract
Purpose
This study aims to investigate gamification-based training program through the lens of self-determination theory and in the context of corporate training programs. It integrates the self-determination theory, game elements and learning outcomes in gamified training programs to derive insights.
Design/methodology/approach
Data is sourced from software development companies operating in the city of Bangalore in India. It applies the partial least square structural equation modeling to investigate the relationship between the self-determination learning theory and game elements and the impact it has on learning outcomes.
Findings
As a precursor to the development of a game-like learning ecosystem, the authors study the perception of trainers and human resource managers toward game-based training programs in the organization. The authors find that game-based learning makes training more engaging, immersive and contextual for the learners.
Research limitations/implications
The study is based on a specific sector, i.e. software development companies, and so the results may lack in generalizability. Future research, therefore, may consider other industrial sectors such as manufacturing, banking and telecom to understand the relationship between the constructs.
Practical implications
This study provides insights for the trainers, human resource managers and academicians on the effectiveness of gamification-based training programs. It also provides information on how the learning theory can be leveraged to understand gamification-based training programs.
Social implications
This work fulfills an identified need of the training industry to understand new methods of training with an aim to improve the learning outcomes among the learners.
Originality/value
This study provides a deep understanding on the effectiveness of training tools such as gamified training programs in enhancing and improving the learning outcomes among the learners.
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Praveen Kulkarni, L.V. Appasaba and Gowda C.G. Nishchitha
The paper aims to provide insights into the influence of COVID-19 on employee engagement and ergonomics in the banking sector. The purpose of this study is understood from the…
Abstract
Purpose
The paper aims to provide insights into the influence of COVID-19 on employee engagement and ergonomics in the banking sector. The purpose of this study is understood from the perspective of impact of the pandemic on banking employees.
Design/methodology/approach
Data for the study are collected from the employees working in the banking sector of India. The study applied the partial least squares (PLS) method of analysis to understand the relationship between employee engagement and ergonomics in the banking sector.
Findings
The findings of the study suggest results with regards to change in the perception of the employees in the bank and its influence on the work ergonomics due to pandemic. The findings indicate that banks need to develop measures and strategies for improving employee engagement programs and work ergonomics at banks.
Research limitations/implications
The study is confined to the banking employees working in a specific region. Therefore, future research could focus more on the influence of Covid-19 on the organizational culture of the banking system and provide insight into this direction of research.
Practical implications
This study provides directions for human resource management for developing effective practices for improving the performance of the employees in the banking sector.
Social implications
This study offers support to the banking sector by providing insights into how it can improve the working environment and, thereby, enhance working in the banking sector.
Originality/value
This is the study that attempts to provide insights into how ergonomics is important for working in the banking sector, especially during a pandemic. The findings provide important implications for the banking sector and improve work ergonomics.
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Lei Xu, K. Praveen Parboteeah and Hanqing Fang
The authors enrich and extend the existing institutional anomie theory (IAT) in the hope of sharpening the understanding of the joint effects of selected cultural values and…
Abstract
Purpose
The authors enrich and extend the existing institutional anomie theory (IAT) in the hope of sharpening the understanding of the joint effects of selected cultural values and social institutional changes on women's pre-entrant entrepreneurial attempts. The authors theorize that women are culturally discouraged to pursue pre-entrant entrepreneurial attempts or wealth accumulation in a specific culture. This discouragement creates an anomic strain that motivates women to deviate from cultural prescriptions by engaging in pre-entrant entrepreneurial attempts at a faster speed. Building on this premise, the authors hypothesize that changes in social institutions facilitate the means of achievement for women due to the potential opportunities inherent in such institutional changes.
Design/methodology/approach
Using a randomly selected sample of 1,431 registered active individual users with a minimum of 10,000 followers on a leading entertainment live-streaming platform in the People's Republic of China, the authors examined a unique mix of cultural and institutional changes and their effects on the speed of women's engagement in live-streaming platform activity.
Findings
The authors find support for the impact of the interaction between changes in social institution conditions and cultural values. Unexpectedly, the authors also find a negative impact of cultural values on women's speed of engaging in pre-entrant entrepreneurial attempts.
Originality/value
The authors add institutional change to the IAT framework and provide a novel account for the variation in the pre-entrant entrepreneurial attempts by women on the platform.
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