Search results

1 – 2 of 2
Article
Publication date: 2 March 2015

Karina Santiago-Santiago, Ana Lilia Laureano-Cruces, Jorge Manuel Alejandro Antuñano-Barranco, Oscar Domínguez-Pérez and Estela Sarmiento-Bustos

Today the garment industry in México is vulnerable to complex problems. This type of industry is subject to influences which over time, modify the perceptions of those involved in…

Abstract

Purpose

Today the garment industry in México is vulnerable to complex problems. This type of industry is subject to influences which over time, modify the perceptions of those involved in the design process due to the fact that they face problems that have both objective and subjective characteristics. In this study the authors used interviews, direct observation methodology, and theoretical argumentation to obtain the experts knowledge as they describe the problems that arise in the process of garment design for Mexican markets. The purpose of this paper is to generate a methodology so that the expert in this field will become highly specialized, resulting in heightened abilities and reinforcing them with the methodology of soft systems and the design management model (DMM). The results suggest that they are applicable to any area of design.

Design/methodology/approach

The success or failure of expert system (ES) depends directly on the acquisition of knowledge (Méndez-Gurrola, 2007, 2012), to accomplish that, three large groups of techniques are used to extract that knowledge: manual, semiautomatic, and automatic. Within the group of manual techniques, interviews, protocol analysis, questionnaires, direct on site observation, and the extraction of closed curves are emphasized. This technique is chosen for its ability to extract the particular type of knowledge being sought. The knowledge of the dominion expert in the design process applied to the clothing industry in México is based on processes and at the same time is episodic, meaning that part of the procedure is automated and each step of the process triggers the next. This knowledge is also based on experience which is of an autobiographical nature.

Findings

First, when one simulates human behavior, the hardest thing is to choose a knowledge representation that conforms as closely as possible to its emulation. According to, choosing a given type of knowledge representation is an art that is discovered little by little. And this is true as one designs and assembles a representation, when one realizes how far the authors are from imitating the design of the human brain processes, and discovers or invents methodologies to achieve it, combining the results of investigations into knowledge representation, cognitive psychology, and cognitive engineering. Second, solving any complex situation in the design process function of the clothing industry is no easy task. It requires plenty of experience in the manufacturing process. One needs the ability to identify the signals emitted by complex situations, and being able to stop them in time before they create irreversible damage. By merging the soft system methodology (SSM) and DMM with the experts’ abilities and knowledge (the result being the EXITUS model (EM)), makes knowledge modeling possible. A problem cannot be solved if it is unknown, if the problem persists and grows it becomes more complex. By describing a problem, based on: its origin, its relationship, and its effects, it also confers the ability to solve it. Thereby, an SBC with the characteristics presented in this paper, not only improves the design process function as a whole, it also contributes to achieving corporate success. Finally, it influences directly on: a quality product; market positioning; and good economic results. First, the SBC-EXITUS was tested and endorsed by expert management designers. When a designer identifies a complex problem using the SBC-EXITUS system, he is capable of verifying its existence with facts and real life situations. This enables quicker decision making decisions, which saves time and money, due to the fact that a non-desirable state of affairs may be contemplated in advance. Fourth, in this project an SBC named SBC-EXITUS has been implemented using the SSM and the DMM, with the purpose of detecting possible problems in the design process of the clothing industry. Its implementation is developed by the use of production rules. Fifth, utilizing the methodology and the production rules like knowledge representation technique, make possible to acquire dominion knowledge in complex problems as in the study case clothing industry in México. This approach is also applicable to other areas of design.

Practical implications

Utilizing the methodology and the production rules like knowledge representation technique, make possible to acquire dominion knowledge in complex problems as in the study case clothing industry in México. This approach is also applicable to the garment industry in the international context, as well as to other areas of design such as architecture, furniture, and others. The EM is a generic methodology. In this research and case, it has been applied in a design process within the garment industry, specifically in a case in Mexico. Yet this does not limit its use in a different context and problem situation. Having in mind the difference between countries in aspects such as sponsoring, technology, worker skills, marketing, etc. the tools for diagnostics in the Appendix 2, may be adapted to each context with enriched questions directed to specific aspects involved. Every new application allows facts and production rules that make the use of ES more efficient.

Social implications

The ES-EXITUS was tested and endorsed by expert management designers. When a designer identifies a complex problem using the ES-EXITUS, he is capable of verifying its existence with facts and real life situations. This enables quicker decision making decisions, which saves time and money, due to the fact that a non-desirable state of affairs may be contemplated in advance.

Originality/value

Solving any complex situation in the design process function of the clothing industry is no easy task. It requires plenty of experience in the manufacturing process. One needs the ability to identify the signals emitted by complex situations, and being able to stop them in time before they create irreversible damage. By merging the SSM and DMM with the experts’ abilities and knowledge (the result being the EM), makes knowledge modeling possible. A problem cannot be solved if it is unknown, if the problem persists and grows it becomes more complex. By describing a problem, based on: its origin, its relationship and its effects, it also confers the ability to solve it. Thereby, an SBC with the characteristics presented in this paper, not only improves the design process function as a whole, it also contributes to achieving corporate success. Finally, it influences directly on a quality product, market positioning, and good economic results.

Details

International Journal of Clothing Science and Technology, vol. 27 no. 1
Type: Research Article
ISSN: 0955-6222

Keywords

Article
Publication date: 5 February 2020

Montserrat Crespi-Vallbona and Oscar Mascarilla-Miró

The purpose of this paper is to explore the intrinsic components of wine tourism products that satisfy the consumers and analyze the economic development of wine regions, away…

1155

Abstract

Purpose

The purpose of this paper is to explore the intrinsic components of wine tourism products that satisfy the consumers and analyze the economic development of wine regions, away from consolidated tourist destinations.

Design/methodology/approach

The objective of the study is fulfilled by reviewing the literature on culture and gastronomy as tourism-driving forces of hinterland development and the needs of wine lovers in their tourism experiences and then using it to design appropriate research tools to collect empirical data through a survey within the context of a single case study. Thus, the specific case of wine origin certification, denomination of origin (DO) in the Catalan regional area of Pla de Bages (Barcelona) is the successful case analyzed, through 210 valid questionnaires.

Findings

Wine tourism has a long history, although it may appear to be quite recent and innovative. Today’s visitors are well travelled and seek new experiences, authentic contexts and particular or exceptional activities. The findings show that the intrinsic components of wine tourism products that satisfy these consumers are critical to develop wine regions, focusing on the design of activities with significant dose of local identity and wine and gastronomic pairing. Definitely, participation, hedonism, significance, knowledge, nostalgia, tasting, novelty and local culture are the basic ingredients of a memorable and satisfying wine tourism experience.

Research limitations/implications

The present study has several limitations that need to be mentioned. First, this research is a single case study; the Pla de Bages DO serves as the case, focusing on one cultural heritage experience, the large wine vats walking visits. This fact can put the study’s validity in question. Another limitation is that this study is not a longitudinal one, the latter could lead to more accurate findings. It would be interesting to ad in-depth interviews to advance the understanding about how to enhance visits according to the analyzed components.

Practical implications

Sustainable governance of destinations implies the cooperation of private businesses, the public government and the support of the population of the territory, to develop creative and successful tourist products. Economic, social and cultural networks are necessary to create collaboration and innovation, following its mutual interests. The new governance approach based on networks that combines creative, sensorial and locally specific experiences is essential and offers many business opportunities and entrepreneurial options in hinterland regions, located near consolidated tourist destinations. Destination management organizations and private businesses should take into account the structure of the eight aforementioned components when they design oenological tourism activities.

Originality/value

The originality of the paper lies in the knowledge of the crucial components of memorable wine tourism experiences to satisfy visitor expectations. They have to include participation, hedonism, significance, knowledge, local culture, novelty, tasting and nostalgia.

Details

International Journal of Culture, Tourism and Hospitality Research, vol. 14 no. 2
Type: Research Article
ISSN: 1750-6182

Keywords

Access

Year

Content type

Article (2)
1 – 2 of 2