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1 – 8 of 8Thalia Anthony, Juanita Sherwood, Harry Blagg and Kieran Tranter
Lia Blaj-Ward and Petra Molthan-Hill
Chapter 5 opens with a fictional scenario of a Professor of Digital Marketing on the US East Coast, who is making a cup of coffee in the morning and reflecting on the climate…
Abstract
Chapter 5 opens with a fictional scenario of a Professor of Digital Marketing on the US East Coast, who is making a cup of coffee in the morning and reflecting on the climate impact of the coffee journey at the same time as considering how she could incorporate this knowledge into her lectures in an impactful way. The Professor is considering designing an authentic piece of assessment which leads to behaviour change and has positive impact on society. The mentoring conversation she engages in is with a former colleague who has extensive experience of education-focused initiatives in universities and is an active mentor in great demand in the scholarly community. The conversation builds on Molthan-Hill and Blaj-Ward (2022), a point-of-departure paper about assessing climate solutions in a personally and societally meaningful way.
The synthesis of scholarly literature which follows the scenario and conversation has two points of focus. One is assessment. Relevant literature is referenced to further contextualize themes such as alignment, authenticity, well-being, sustainability, inclusivity and meaningful use of digital tools in assessment to develop identities and spark action. The other is the overlap between mentoring and coaching; a combination of the two is likely to support richer professional development for academics and, consequently, for their students. Climate-focused approaches in coaching have more recently been developed and are being used to facilitate resourceful responses to climate change. Two volumes on climate coaching are reviewed, to offer insights into the process of linking professional knowledge and life experience.
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Mervi Kaukko and Jane Wilkinson
This chapter locates our book in social science debates and critiques challenging ontological and epistemological assumptions underpinning researching approaches emanating from…
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This chapter locates our book in social science debates and critiques challenging ontological and epistemological assumptions underpinning researching approaches emanating from the global north. This is an important contextualising move, given that these debates have surfaced crucial understandings about the dangers of unquestioned assumptions underpinning researching approaches in intercultural and cross-cultural contexts. The chapter outlines how practice architectures, the key theoretical lens employed in this book, have attempted to counter these exclusions. It focusses on the theory’s emergence from the relational (political and material) work of the pedagogy, education, and praxis (PEP) network. This historicising move is part of our shared authorial commitment to rendering visible the taken-for-granted assumptions underpinning researching approaches, including those, such as practice architectures theory, that have a shared commitment to critical educational praxis. The final section of the chapter considers the possibilities and limitations of practice architectures theory as a means of challenging taken-for-granted ontological and epistemological assumptions of research and researching practices.
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Beatriz Blanco, Julia Stateri and Lucas Goulart
This work discusses gender issues related to the video game medium, addressing its production, consumption, and media repercussions. It begins with an overview of the emergence of…
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This work discusses gender issues related to the video game medium, addressing its production, consumption, and media repercussions. It begins with an overview of the emergence of the video game with the targeting of audiences that focused on sales campaigns to consumers along gendered lines that amplified the dominance of men in the space. The discussion then focuses on numerous ways that the gaming industry as a whole perpetuates a culture of misogyny. Empirical examples are provided of harassment, attacks, and the controversial event known as GamerGate. Subsequently, the complicated history of Brazilian video gaming development is presented to draw parallels with the development of the industry and the market in the United States. Finally, the chapter concludes with suggestions to stimulate new producers, developers, and video game scholars who are committed to building a more aware and diverse community.
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Thalia Anthony, Juanita Sherwood, Harry Blagg and Kieran Tranter