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Article
Publication date: 27 November 2007

Adam D. Gale

The purpose of this paper is to discuss state securities legend requirements for private offerings made pursuant to Rule 506 of Regulation D, with a particular focus on hedge fund…

241

Abstract

Purpose

The purpose of this paper is to discuss state securities legend requirements for private offerings made pursuant to Rule 506 of Regulation D, with a particular focus on hedge fund and private equity fund issuers.

Design/methodology/approach

The paper explains relevant federal and state securities registration laws, including the National Securities Market Improvement Act of 1956 (“NSMIA”), which creates a category of “covered securities” that are partially preempted from certain state securities regulations. Explains that offerings under Rule 506 of Regulation D are “covered securities” under NSMIA, but that an issuer that offers its securities may be considered a broker‐dealer under some state broker‐dealer laws; those state broker‐dealer registration laws may require a state securities legend on offering documents in order to meet a state exemption from registering as a broker‐dealer in the state. It also explains state legend requirements under state broker‐dealer laws in general and then provides detail on four states whose legends practitioners often include in private placement memos: Florida, Georgia, New Hampshire, and Pennsylvania.

Findings

The paper finds that state securities legends, other than Florida's legend, will never be required for a Rule 506 offering, and the inclusion of unnecessary legends, even as a precaution, can result in confusion or possibly claims that the issuer has violated state securities laws or included misleading information.

Originality/value

The paper provides practical advice from an experienced securities lawyer.

Details

Journal of Investment Compliance, vol. 8 no. 4
Type: Research Article
ISSN: 1528-5812

Keywords

Article
Publication date: 1 November 2001

D. Todd Donavan, John C. Mowen and Goutam Chakraborty

In this research urban legends are viewed as diffusing through the consumer environment as part of a resource exchange process. Using the 3M model to develop categories of…

1108

Abstract

In this research urban legends are viewed as diffusing through the consumer environment as part of a resource exchange process. Using the 3M model to develop categories of analysis, a content analysis of 100 urban legends was conducted. Three categories of variables were coded: the resource types depicted as exchanged in the stories; whether the resources were gained or lost; and whether the resources were gained or lost before or after the ironic twist. Results of this descriptive study supported the research question of a three‐way interaction among the variables. Results are discussed from the perspective of identifying the motivational factors that influence consumers to communicate urban legends, rumors, and product information.

Details

Journal of Consumer Marketing, vol. 18 no. 6
Type: Research Article
ISSN: 0736-3761

Keywords

Article
Publication date: 1 August 2002

Chris Frost

Newsworthy stories have several common criteria that help news‐gatherers define them. One of these is that the story should be interesting for or of interest to the audience. This…

1823

Abstract

Newsworthy stories have several common criteria that help news‐gatherers define them. One of these is that the story should be interesting for or of interest to the audience. This means that there are elements of a newsworthy story that are common to gossip, rumours, urban legends and hoaxes that explain why all of these are so attractive to readers and make those stories likely to be published in a profit‐led, entertainment‐driven market. Rumour, hoax and urban legend often offer information where the only criteria that sets them apart from news is whether they can be sourced as being true. But is the most important concern of the news‐gatherer that the story should be true? Many of the stories we are told are “urban legends”. These purport to be true stories but are usually fiction, or are at least only very lightly rooted in the truth, yet people often believe them. Tracking whether people have heard a well‐known urban legend and determining whether they believed it and why, should offer some insight into how discerning people are about the credibility of their information sources. The data collected suggests that people are not particularly sceptical about what they are told and often believe stories that sound fantastic to others. It seems that a “least harm” test is applied when judging whether something is true which means we might pass the story on if this causes the least harm. This leads to an unequal balance of truth‐testing between those telling stories and those receiving them, with both having some expectation that the other will test for truth.

Details

Aslib Proceedings, vol. 54 no. 4
Type: Research Article
ISSN: 0001-253X

Keywords

Article
Publication date: 31 January 2022

Guoquan Chen, Jingyi Wang, Wei Liu, Fen Xu and Qiong Wu

This paper aims to theoretically investigate a knowledge management model from the combined perspective of knowledge acquisition and knowledge application and its effect on…

Abstract

Purpose

This paper aims to theoretically investigate a knowledge management model from the combined perspective of knowledge acquisition and knowledge application and its effect on organizational performance.

Design/methodology/approach

This study reviews prior research on knowledge acquisition and knowledge application, puts forward the concepts of “the extensiveness of knowledge acquisition” and “the concentration of knowledge application” and more importantly proposes an integrated model by combining these two dimensions. Four case examples of enterprises are subsequently described and analyzed to illustrate the sources of knowledge acquisition, the objects of knowledge application and their influences on organizational performance.

Findings

Four knowledge management modes and their impacts are confirmed in this study. Specifically, the organization of the turbojet engine mode (high extensiveness of knowledge acquisition and high concentration of knowledge application) can achieve good performance. The pipeline mode (high extensiveness of knowledge acquisition and low concentration of knowledge application) is the second, which has limited influence on good organizational performance. Organizations with the flashlight mode (low extensiveness of knowledge acquisition and high concentration of knowledge application) can achieve limited performance under the appropriate environment. The candle mode (low extensiveness of knowledge acquisition and low concentration of knowledge application) is the worst, performance of which is poor due to the break of the knowledge chain.

Practical implications

This paper holds that organizations should actively use the turbojet engine mode, adopt the pipeline mode and the flashlight mode cautiously, and avoid falling into the candle mode.

Originality/value

To the best of the authors’ knowledge, this study is among the first to propose the concepts of “the extensiveness of knowledge acquisition” and “the concentration of knowledge application,” and provides a combined model for analyzing differences in organizational performance from the perspective of knowledge.

Article
Publication date: 2 May 2017

Susan Jones and Katie Chapman

Non-dominant voices have been further marginalised in the most recent national curriculum in England (DfE, 2014), and those working across the English teaching profession often…

Abstract

Purpose

Non-dominant voices have been further marginalised in the most recent national curriculum in England (DfE, 2014), and those working across the English teaching profession often find the subject framed according to narrow, assessment-driven models and prescribed skill sets. This paper aims to bring together two perspectives on the importance of literacy education that remains rooted in young people’s everyday experiences of place.

Design/methodology/approach

Chapman is a newly qualified secondary English teacher. She will share examples taken from her own classroom practice of the ways in which she has responded to stories told by young people about the places in which they live.

Findings

Jones is a tutor of initial teacher education (ITE). She suggests that Chapman’s approach provides persuasive exemplification of how engagement with alternatives to a dominant view of literacy should remain a key objective for those working with beginning teachers of English.

Originality/value

For Chapman’s students, urban legends are powerful texts which offer the means to explore what we do when we tell stories, both inside and outside the English classroom. As will be shown, such stories are telling examples of the resources young people can bring to critical literacy learning in current classrooms. In the context of the dominance of a narrow, mandated experience of English as a subject, the imperative becomes even greater to recognise stories such as those shared by Chapman’s students as opportunities for authentic, creative and critical engagement with text.

Details

English Teaching: Practice & Critique, vol. 16 no. 1
Type: Research Article
ISSN: 1175-8708

Keywords

Article
Publication date: 1 April 1995

John J. Doherty

This bibliography is intended as a guide for librarians, scholars, students, and interested amateurs. It suggests what books or media would be an invaluable starting collection to…

Abstract

This bibliography is intended as a guide for librarians, scholars, students, and interested amateurs. It suggests what books or media would be an invaluable starting collection to understanding the Arthurian legend, which has been over a millennium in the making.

Details

Reference Services Review, vol. 23 no. 4
Type: Research Article
ISSN: 0090-7324

Article
Publication date: 1 June 2002

Kim Clay, Ian Gardner, Eric Bresler, Mike Seal and Stuart Speakman

The industry standard for applying the identification nomenclature to Printed Circuit Boards (PCBs) is silkscreen legend printing, using white ink. This multi‐step process has…

1460

Abstract

The industry standard for applying the identification nomenclature to Printed Circuit Boards (PCBs) is silkscreen legend printing, using white ink. This multi‐step process has minimal flexibility for applying unique legends e.g. serialization numbers to individual boards. This paper describes a new, alternative single step direct legend printing system which uses piezoelectric inkjet technology, the leading digital imaging method for a variety of industrial applications. The advantages that this, inherently clean and efficient, drop‐on‐demand, printing process brings to legend printing include increased flexibility, shorter process times, good legend definition, accurate placement, small footprint equipment and reduced labour and material usage.

Details

Circuit World, vol. 28 no. 2
Type: Research Article
ISSN: 0305-6120

Keywords

Article
Publication date: 1 October 2003

Julian Warner

This paper considers an instance of non‐verbal graphic communication from the legend of Theseus, in terms of information theory. The efficient cause of a failure in communication…

1622

Abstract

This paper considers an instance of non‐verbal graphic communication from the legend of Theseus, in terms of information theory. The efficient cause of a failure in communication is regarded as a selection error and the formal cause as the absence of redundancy from the signals (a binary contrast between a black and a white sail) for transmission. Two considerations are then introduced. First, why should such a system of signalling have been succeeded by a graphic communication system, in alphabetic written language, so strongly marked by its redundancy? Second, why has information theory been so successful in describing systems for signal transmission but far less productive for modelling human‐to‐human communication, at the level of meaning or of the effects of messages on recipients? The legend is read historically, adopting specific insights, a method of interpretation, and a historical schema from Vico. The binary code used for the signal transmission is located as a rare but significant transitional form, mediating between heroic emblems and written language. For alphabetic written language, a link to the sounds of oral utterance replaces the connection to the mental states of the human information source and destination. It is also suggested that redundancy was deliberately introduced to counteract the effects of selection errors and noise. With regard to information theory, it is suggested that conformity with necessary conditions for signal transmission, which may include the introduction of redundancy, cannot be expected to yield insights into communication, at the level of meaning or the effects of messages.

Details

Journal of Documentation, vol. 59 no. 5
Type: Research Article
ISSN: 0022-0418

Keywords

Abstract

Details

Reference Reviews, vol. 27 no. 5
Type: Research Article
ISSN: 0950-4125

Keywords

Article
Publication date: 21 March 2022

Rong Zhang and Yu-Teng Chang

The purpose of this research is to explore the critical success factors of mobile animation games, by exploring the game itself, information systems, game motivation and…

Abstract

Purpose

The purpose of this research is to explore the critical success factors of mobile animation games, by exploring the game itself, information systems, game motivation and promotional activities, as well as conducting research and analysis on mobile animation game players.

Design/methodology/approach

This research used the Analysis Hierarchy Process (AHP) method and the consistent fuzzy preference relationship for data analysis. In this study, collect 1,286 valid questionnaires through online questionnaire surveys. And comparing the two games “Legend Showdown” and “Tower of Gods and Demons”, players believe that the more successful mobile animation game is “Legend Showdown”.

Findings

Through experimental design, and the consistent fuzzy preference relationship for data analysis. The results found that the critical factors considered by the player in relation to the mobile animation game were firstly the information system, followed by promotional activities, game motivation and finally the game itself.

Research limitations/implications

Because this research does not involve the concept of fuzzy theory at all, it is easy to produce subjective, uncertain and ambiguity issues when comparing pairwise. We recommended that follow-up researchers can use fuzzy semantic preference relations to solve this problem.

Originality/value

This study proposed a new approach that takes the critical factors for the mobile animation game. According to the research results, the critical success factor of mobile animation games is the information system, as it could provide a reference direction for game manufacturers when designing or formulating marketing strategies in the future.

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