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Francisco Javier Saavedra-Macías, Samuel Arias-Sánchez and Ana Rodríguez-Gómez
Multiple intelligence, cognitive thinking, and sensory theories provide the framework for understanding how to improve learning and learning environments for students. Research…
Abstract
Multiple intelligence, cognitive thinking, and sensory theories provide the framework for understanding how to improve learning and learning environments for students. Research involving the use of a multimodal video game to enhance student learning is discussed. It is proposed in the chapter that multimodal and multiplayer video games make use of sensory-rich interactions to engage users, create meaningful experiences, and often facilitate communication between people located all over the world. Multiple learning theories are addressed and evaluated in order to bring to light issues and areas for investigation when designing technology-rich learning environments. Implications of the findings in relation to connections with gaming technologies, capacity for community building, and next steps for investigating ideal designs for 21st century learning environments are discussed.
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Laura Herrewijn and Karolien Poels
Digital gaming has become one of the largest entertainment sectors worldwide, increasingly turning the medium into an attractive vehicle for the communication of advertising…
Abstract
Purpose
Digital gaming has become one of the largest entertainment sectors worldwide, increasingly turning the medium into an attractive vehicle for the communication of advertising messages. As a result, the incorporation of products or brands in digital games or in-game advertising (IGA) is expected to grow steadily over the course of the following years. However, much work is still needed to determine and optimize the effectiveness of IGA. The goal of the chapter is to advance IGA effectiveness research by investigating the influence of three aspects of the context in which a game is played and the player’s involvement in response to this context on brand awareness.
Methodology/approach
To this purpose, three experiments were set up. The first experiment (between-subjects, N = 121) investigated the impact of the social setting in which a game is played, the second experiment (within-subjects, N = 31) examined the effect of the game controls that are used, and the third experiment (between-subjects, N = 62) analyzed the influence of the game story.
Findings
The findings of the experiments show that the game context can significantly influence the way in which people recall and recognize brands that are included within its environment and that examining the player’s involvement in response to this context can provide useful information regarding the processes underlying this effect.
Originality/value
These findings contribute to the knowledge of when, how, and in which games advertising can be incorporated in order to achieve games’ full potential as an advertising medium.
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In the face of what can be termed ‘a moment in time’ occurrence, with relevance to the Australian context, the focus of this chapter is one of emergent understanding. It explores…
Abstract
In the face of what can be termed ‘a moment in time’ occurrence, with relevance to the Australian context, the focus of this chapter is one of emergent understanding. It explores the scrambling of definitive terms in the coding of a historicity that has turned one investigational episode into a world phenomenon. The topic, ‘COVID-19, the Crossing of Borders and New Knowledge Systems and their relationship to higher education systems illuminates the positioning of circumstance in how we address the onslaught of a virus referred to as the coronavirus disease 2019, abbreviated as COVID-19. In this chapter, through an evocative ethnographical framework, aligned with a ‘Strands of Knowledge’ approach (Kumar, 2004) the chapter views our sense of Being and interculturality in the exploration of the world undergoing the biggest experiment. The exploration is situated within Bourdieu’s (2016) definition of habitus. This is correlated with conceptualisations of the affective and its influence on how the Pandemic has been addressed. Leading from this, it concentrates through the factors of ‘the crossing of borders’, the teaching and learning of our higher education students. In the process, a proposition is put forward of an enhanced epistemology and ontology leading to how we perceive pedagogy in light of new knowledge systems in higher education.
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J. Helen Perkins and Crystal D. Cook
Purpose – To identify effective literacy instructional strategies and methods based on assessment. Also, to provide information on literacy experts that teachers may seek advice…
Abstract
Purpose – To identify effective literacy instructional strategies and methods based on assessment. Also, to provide information on literacy experts that teachers may seek advice from as they work with striving readers.
Approach – A review of literature and the research on teaching striving readers were examined.
Practical implications – Reading is an important determining factor in efficacious learning and overall literacy; students must possess the necessary literacy skills to become successful and productive citizens in an information age. Throughout the chapter, a striving reader is presented while offering the reader an authentic example of a striving reader. The strategies, methods, and experts offer best practices; these will enhance the student(s) literacy skills.
Originality/value of paper – Educators utilizing the information provided in this chapter will be enhanced in their ability to effectively teach their students.
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This chapter examines the problem of teacher education as it unfolds in the Indian context. It focuses on the historical and cultural context in which teachers’ attitudes and…
Abstract
This chapter examines the problem of teacher education as it unfolds in the Indian context. It focuses on the historical and cultural context in which teachers’ attitudes and identities develop. Attention is particularly paid to contextual factors that frame teachers’ actions beyond individual intentions. Possibilities for breaking these frames and engaging in new alternatives for action are imagined. An historical approach is employed to understand teachers’ current pedagogical beliefs and action, and its future orientation.
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