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Article
Publication date: 8 November 2011

Galamoyo Male and Colin Pattinson

This paper aims to present part of the work of an ongoing research project that is looking at socio‐ cultural and technological developments from a mobile technology convergence…

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Abstract

Purpose

This paper aims to present part of the work of an ongoing research project that is looking at socio‐ cultural and technological developments from a mobile technology convergence view; in order to show how culturally aware convergence developments in mobile technology can be adopted and employed for the betterment of society.

Design/methodology/approach

The paper presents a scenario for a mobile technology enabled learning environment in support of the conventional learning approach with a focus on enabling parental involvement and contribution to the daily learning objectives of their children and hence enhancing a quality learning experience. It further critically discusses issues of interface design – at both the device and application levels – that will have an impact on the quality of e‐learning, with a focus on mobile technology.

Findings

The paper shows how interface design can positively enhance the quality defining characteristics of learning in an e‐learning environment. Ways of achieving these characteristics of learning through effective e‐learning are reported. This is done by addressing requirements for quality‐learning through effective interface‐design considerations, towards meeting the overall quality requirements of learning that should be intrinsic to a holistic e‐learning environment. The value of human computer interaction and the critical factors of promoting productive interaction are addressed.

Research limitations/implications

There are several factors affecting quality of e‐learning as a tool and approach to flexible and independent learning. The advent and use of mobile technology has been investigated in this work from a socio‐cultural and technological perspectives in two continents. The limitations lie in the depth of investigations and how far the findings can be applied to the diversity of learners.

Practical implications

As the effects of cultures and the rapid technological advancements take toll on teaching and learning the findings reported in this paper have far reaching implications for learners from different cultures and also for attempts at bridging existing digital divide.

Originality/value

The approach adopted in the research is unique by virtue of new findings and ideas presented. The paper highlights the opportunities for mobile devices and technology to play a role in the development of communities through technology aided learning (e‐learning), with a focus on e‐learning systems and technology requirements for delivering a quality learning experience.

Article
Publication date: 18 February 2019

Tingting Chung, Stephanie Wilsey, Alexandra Mykita, Elaine Lesgold and Jennifer Bourne

Mobile technologies, such as QR codes, play a particularly important role in scaffolding the child user’s active learning in informal environments. The purpose of this paper is to…

Abstract

Purpose

Mobile technologies, such as QR codes, play a particularly important role in scaffolding the child user’s active learning in informal environments. The purpose of this paper is to examine the impact of QR code scanning on two informal learning outcomes: increased interest and greater knowledge understanding.

Design/methodology/approach

In total, 91 children and their families participated in the study as part of the iQ Zoo Project. Children in both the smartphone group and the control group completed were assessed qualitatively and quantitatively before and then after their zoo visits.

Findings

Qualitative findings suggest that most children’s interest in learning about animals was sustained as a result of the experience. Quantitative results reveal that QR code scanning was effective in promoting knowledge gains, especially on subjects that are challenging for the informal learner. Findings were comparable across the younger (5–8) and older (9–12) age groups.

Originality/value

This study provides empirical support for the value and usefulness of mobile technologies such as QR code scanning for children's learning in informal environments.

Details

The International Journal of Information and Learning Technology, vol. 36 no. 1
Type: Research Article
ISSN: 2056-4880

Keywords

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