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1 – 10 of 997This chapter examines the catalysts that led drones to become a vast consumer market in a very short space of time. It tells the story of the drone’s resurgence as an object of…
Abstract
This chapter examines the catalysts that led drones to become a vast consumer market in a very short space of time. It tells the story of the drone’s resurgence as an object of popular desire and how this reflects a certain kind of technotopian allure, which is found more widely in the technological consumer culture. In so doing, it examines the historical origins of the drone across military aviation and musical culture, along with the major achievements in modern civilian drone exploration. The chapter also draws on literature in design theory, historical analyses of drone patents and speculative fictions within product development to articulate the central drivers behind the proliferation of drones in civil society.
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Theodosios Sapounidis, Ioannis Stamelos and Stavros Demetriadis
This chapter examines the existing work on tangible user interfaces (TUIs) and focuses on tangible programming with the scope to enlighten the opportunities for innovation and…
Abstract
Purpose
This chapter examines the existing work on tangible user interfaces (TUIs) and focuses on tangible programming with the scope to enlighten the opportunities for innovation and entrepreneurship in this particular domain.
Methodology/approach
In the first section, we start by presenting in short the history of TUIs and then focus on tangible programming presenting the different design approaches. Then we present the opportunities for innovation and guidelines for future products.
In the second section, we review the entrepreneurial activities that combine educational toys and TUIs.
Findings
The main finding of this chapter is that although TUI design and research are still in its infancy and more design guidelines and research are required to further bridge the digital and the physical world, the first signs of entrepreneurship promise a bright future.
Research limitations
Limitations arise from the fact that many companies keep many of their financial data confidential. Thus, it was impossible to include and validate all the information that we intended to present.
Practical implications
Initially, this chapter motivates and challenges scientist to find novel innovative solutions in the field. Then, reveals the entrepreneurial opportunities and potential customers. Finally, shows the funding sources and how tangible products are offered in the market.
Social implications
We propose a new kind of toys that might alter and expand science, technology, engineering, and mathematics (STEM) in education.
Originality/value
This chapter appears to be unique in the sense that is the first that reports simultaneously on TUIs, entrepreneurship, and innovation.
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