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1 – 10 of over 12000James Francis Ohene-Djan and Sandra A. Fernando
The SETUP09 system consists of both navigation and a computer-aided drawing technique for people who are blind and visually impaired (BVI). The purpose of this paper is to address…
Abstract
Purpose
The SETUP09 system consists of both navigation and a computer-aided drawing technique for people who are blind and visually impaired (BVI). The purpose of this paper is to address the need for a screen navigation technique, which can facilitate a user’s ability to produce art, and scientific diagrams electronically, by introducing a compass-based screen navigation method.
Design/methodology/approach
BVI computer users were tested using different screen navigation tasks to assess the accuracy and efficiency of this compass-based navigation technique by using a prototype (SETUP09) and tactile paper grid maps.
Findings
The results confirmed that the compass-based navigation facilitates higher accuracy in screen-based moving and location recognition with a noticeable reduction in time and effort.
Research limitations/implications
Improvements such as the addition of a sound layer to the interface, use of hotkeys, braille and user speech inputs are yet to be tested.
Social implications
The current lack of suitable and efficient screen navigation technology is a limiting factor for BVI students and computer users in producing diagrams and drawings. This may place limitations on their career progression and life contentment. It is challenging for a BVI person to draw diagrams and art, which are commonly taught in education or used in industry. The compass-based screen navigation system was developed to address BVI users’ need to be able to create such content.
Originality/value
A compass-based navigation method enables screen navigation through a formal command language and enables intuitive movement to a screen location using matrix-style compass directions with zoom-in and zoom-out capabilities.
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Robin Schaeverbeke, Hélène Aarts and Ann Heylighen
Teaching drawing in architectural education raises questions regarding the representation of spatial experiences: to what extent can sensory experiences of space be intensified…
Abstract
Teaching drawing in architectural education raises questions regarding the representation of spatial experiences: to what extent can sensory experiences of space be intensified through observing and drawing and, perhaps equally important, what those drawings would look like?
In the context of their drawing classes, the authors started to inquire the discrepancy between conceiving and perceiving space, and the aptitude of representing spatial concepts upon a two dimensional surface. Through observation and translating observation into drawings, students discover that conventionalised ways of drawing, such as linear perspective, only reveal part of the story. While linear perspective remains the dominant way of representing space, obviously visible in photography, film, 3D-imaging and architectural impressions, the authors started looking for ways of drawing which inquire possibilities of expressing spatial experiences. Drawing as an activity which is able to enhance spatial understanding, rather than as a tool to communicate virtual spaces. Next to drawing as a ‘skill’, which can be learnt, the drawing classes started to inquire non-visual aspects of space by analysing attributes of spatiality, which are difficult to convey through two dimensional drawings.
Starting from a contextualisation of spatial drawing within architectural practice, the article examines the discrepancy between geometric space and lived space, in order to reveal the dubious role of linear perspective within (architectural) culture and history. After a brief return to how we imagined and represented space in our childhood, the article presents a series of practice based examples. Drawing on the authors’ teaching practice, it illustrates possibilities to expand our visual language by exploring space and spatiality through observing and drawing.
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The purpose of this paper is to identify important principles which should be applied to electronic library websites to make them usable for all people.
Abstract
Purpose
The purpose of this paper is to identify important principles which should be applied to electronic library websites to make them usable for all people.
Design/methodology/approach
The goal of this paper was to make the simplified user interface of Hungarian Electronic Library (VMEK) more accessible and usable by leveraging the latest technologies, standards and recommendations. Vision-impaired and motor-disabled people were also involved in brainstorming and collecting ideas during the design phase and in testing the implemented website.
Findings
This paper showed that the perspicuity of the Web page is greatly improved by semantically correct HTML codes, clearly defined links and alt attributes, hotkeys and typographic principles.
Practical implications
The paper presents the design principles of electronic library Web pages which can be applied by Web developers and content managers. The paper identifies design principles, which improve the perspicuity of user interfaces to a great extent (especially in the case of blind users); draws attention to the typographic principles, which promote reading and understanding documents; and recommends guidelines for developing electronic library home pages and managing the content of these home pages.
Originality/value
This paper bridges the gap between the information and library science field and the Web accessibility and usability field. Based on brainstorming results where people with various kinds of disabilities were involved, the paper gives 11 recommendations which should be taken into account while designing and developing electronic library websites to ensure equal access to their services and documents.
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This chapter outlines the progression in the development of educational settings and services for students with visual impairments over the past several hundred years. Information…
Abstract
This chapter outlines the progression in the development of educational settings and services for students with visual impairments over the past several hundred years. Information is provided that explains how the education systems have advanced to the present state for students who are blind or have low vision. An explanation of the professionals who support the unique disability-specific needs of students with visual impairments in inclusive settings is also presented. This chapter concludes with a discussion of current issues related to the inclusion of students with visual impairments including personnel shortages, technological developments, and unemployment rates.
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The realisation that any edifice is both a static and also a continuously dynamic entity, should lead to the acceptance of the need to apply the skills of a number of disciplines…
Abstract
The realisation that any edifice is both a static and also a continuously dynamic entity, should lead to the acceptance of the need to apply the skills of a number of disciplines, although this basic concept is most certainly not generally realised or implemented.
Design thinking is becoming a topic in strategic management. Questions range from “What is it?” to “How can we approach design?” This paper aims to offer a glimpse into early…
Abstract
Purpose
Design thinking is becoming a topic in strategic management. Questions range from “What is it?” to “How can we approach design?” This paper aims to offer a glimpse into early design education in design schools and link them with early design education in the organization. The purpose of the paper is to make basic design thinking and design methods accessible to managers and to show organizations a path along which they can learn about design.
Design/methodology approach
The paper uses actual examples from design education and design research to illustrate how people explore design methods and design thinking.
Findings
The paper finds that hands-on exercises for managers and their organizations facilitate their own exploration of basic design principles and basic design methods.
Practical implications
Systematic inquiry into the organization is an iterative activity. It can be launched in almost any environment with few resources in terms of time and money.
Originality/value
The paper shows how managers can prepare their employees and organizations for a strategic design effort.
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