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Book part
Publication date: 24 September 2015

Matthew H. Rafalow

This study illustrates how youth and young adults use boundary-making processes to create a regulated community online.

Abstract

Purpose

This study illustrates how youth and young adults use boundary-making processes to create a regulated community online.

Methodology/approach

Ethnographic methods are used to compare deviance models of internet participation with work on digital youth culture.

Findings

This paper finds that digital youth draw boundaries around three categories of participation (n00bs, trolls, and idols) to identify new people who need help, ward off bullies, and uphold community ideals.

Originality/value

Contrary to deviance perspectives, this study finds that digital youth use boundary-making processes to cultivate a civil online community.

Details

Technology and Youth: Growing Up in a Digital World
Type: Book
ISBN: 978-1-78560-265-8

Keywords

Content available
Book part
Publication date: 22 April 2021

Sandra Schamroth Abrams and Hannah R. Gerber

Abstract

Details

Videogames, Libraries, and the Feedback Loop: Learning Beyond the Stacks
Type: Book
ISBN: 978-1-80071-505-9

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Content type

Book part (2)
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