Table of contents - Special Issue: New Forms in Education
Guest Editors: Elizabeth King
Innovating with STEAM in middle school classrooms: remixing education
Danielle Herro, Cassie QuigleyThis paper aims to broaden the conversation regarding STEAM by investigating the new form of education. The novelty of science, technology, engineering, art and mathematics…
Video games in classrooms: an interview with Zack Gilbert
Juan LiThis article aims to better understand game-based learning teaching practices through an interview with Zack Gilbert, a 6th grade teacher who is incorporating video games…
Mind the metaphor: charting the rhetoric about introductory programming in K-12 schools
Quinn BurkeThe purpose of this article is to review and discuss the varied ways computer programming is introduced to schools and families as a new form of learning. The paper examines the…
An interview with Dr Barry Fishman: rethinking higher education
Lorraine A. JacquesThe purpose of this paper is to share a discussion with Dr Barry Fishman, University of Michigan, concerning how to use technology to improve the learning experience of students…
Impact of new forms of learning in interest-driven communities to future pathways for youth
Crystle MartinThis paper demonstrates the impact of recognition and valuation of youth interest on potential career trajectory and future pathway choices.
How to develop a consortium: conversation and collaboration
Eileen E. Schroeder, E. Anne ZarinniaThis paper aims to describe the conversations and collaborative problem-solving strategies initiated by a small group of faculty working collegially across five University of…
“Games with learning”: adpositions and the lusory attitude
Sean C. DuncanGames and learning research has diverged into “games for learning” and “games as learning” research. This paper aims to provide a third framing, “games with learning”, that can…
Playing (with) POST cards
Jeremiah Isaac Holden, Pagan Poggione, Jeff KuppermanThis article illustrates through word, image and design the back-and-forth exchange characteristic of Project Oriented Semantic Trading (POST) Cards, a game-based professional…
Learning by design: teacher pioneers
Caroline Williams-Pierce, Theodore F. SwartzThis purpose of this paper is to introduce innovative ways to design, develop and implement original learning experiences, by defining certain design elements with illustrative…
Working in the Open: lessons from open source on building innovation networks in education
Rafi Santo, Dixie Ching, Kylie Peppler, Christopher HoadleyThis article makes the case that the education community can learn from professional learning and innovation practices, collectively called “Working in the Open” (or “Working…
Not just a blip in someone’s life: integrating brokering practices into out-of-school programming as a means of supporting and expanding youth futures
Dixie Ching, Rafi Santo, Christopher Hoadley, Kylie PepplerThis article makes a case for the importance of brokering future learning opportunities to youth as a programmatic goal for informal learning organizations. Such brokering entails…
ISSN:
1074-8121e-ISSN:
2054-1708ISSN-L:
1074-8121Online date, start – end:
2000Copyright Holder:
Emerald Publishing LimitedOpen Access:
hybridEditor:
- John Moravec