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Metaverse adventures into libraries: what librarians and information users need to know

Yusuf Ayodeji Ajani (Department of Library and Information Science, University of Ilorin, Ilorin, Nigeria) (Department of Library and Information Science, Al-Hikmah University, Ilorin, Nigeria)
Bolaji David Oladokun (Department of Library and Information Technology, Federal University of Technology, Ikot-Abasi, Nigeria)
Rexwhite Tega Enakrire (Claw, University of South Africa, Pretoria, South Africa)
Ebenezer Sanya Ibironke (Department of Educational Technology, University of Ilorin, Ilorin, Nigeria)
Lebogang Morodi (Claw, University of South Africa, Pretoria, South Africa)
Mary Sunday Enidiok (Department of Library and Information Science, University of Calabar, Calabar, Nigeria)
Gafar Blessing Sulaiman (Department of Library and Information Science, University of Ilorin, Ilorin, Nigeria)
Balqees Abiodun Moshood (Department of Educational Technology, Al-Hikmah University, Ilorin, Nigeria)

Reference Services Review

ISSN: 0090-7324

Article publication date: 10 September 2024

Issue publication date: 24 October 2024

148

Abstract

Purpose

The study explores the transformative potential of the metaverse in libraries, highlighting opportunities for innovative patron engagement and challenges such as digital equity, privacy concerns, and accessibility barriers.

Design/methodology/approach

This study employed an interpretive content/document analysis approach, drawing insights from diverse literature sources including Scopus, Web of Science, and Google Scholar.

Findings

The findings indicate that through the integration of immersive technologies like virtual reality (VR) and augmented reality (AR), libraries can enrich their offerings and reach a broader audience. However, addressing challenges in libraries requires proactive measures, including bridging the digital divide and implementing inclusive design practices. Furthermore, cultivating metaliteracy skills among librarians and information users is essential to navigating the complexities of the metaverse responsibly.

Originality/value

The study’s originality lies in its comprehensive exploration of the implications of the metaverse for libraries and information users. Thus, exploring the nexus of immersive technologies, digital equity, and the evolving role of libraries, the research provides a nuanced understanding of the challenges and opportunities presented by the metaverse. The value outlines the key strategies for libraries to thrive in the metaverse by emphasizing the integration of immersive technologies, enhancing digital literacy, fostering collaborative partnerships, prioritizing accessible design, investing in research and innovation, and advocating for inclusive policies, the study equips libraries with a roadmap to fulfill their mission of providing equitable access to information and fostering lifelong learning in the digital age. The insights from the study will inform the strategic planning and decision-making of library administrators, policymakers, and information professionals as they navigate the transformative potential of the metaverse.

Keywords

Citation

Ajani, Y.A., Oladokun, B.D., Enakrire, R.T., Ibironke, E.S., Morodi, L., Enidiok, M.S., Sulaiman, G.B. and Moshood, B.A. (2024), "Metaverse adventures into libraries: what librarians and information users need to know", Reference Services Review, Vol. 52 No. 3, pp. 450-460. https://doi.org/10.1108/RSR-05-2024-0025

Publisher

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Emerald Publishing Limited

Copyright © 2024, Emerald Publishing Limited

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