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Infrastructure for games on wireless Internet

Alfred Loo (Assistant Professor, Department of Information Systems, Lingnan University, Tuen Mun, Hong Kong.)
Charlie Choi (Acting Head, Division of Computer Studies, City University of Hong Kong, Kowloon, Hong Kong.)

The Electronic Library

ISSN: 0264-0473

Article publication date: 1 February 2004

909

Abstract

Playing games over the wireless Internet is significantly more dangerous than using traditional wired networks. Wireless networks offer new hackers new ways to attack. Since there is no physical connection for wireless networks, it is also more difficult to prevent attacks or locate the attackers. This paper will review the unique threats inherent in the wireless gaming environment and present a model aimed at solving these problems.

Keywords

Citation

Loo, A. and Choi, C. (2004), "Infrastructure for games on wireless Internet", The Electronic Library, Vol. 22 No. 1, pp. 8-15. https://doi.org/10.1108/02640470410520069

Publisher

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Emerald Group Publishing Limited

Copyright © 2004, Emerald Group Publishing Limited

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