Infrastructure for games on wireless Internet
Abstract
Playing games over the wireless Internet is significantly more dangerous than using traditional wired networks. Wireless networks offer new hackers new ways to attack. Since there is no physical connection for wireless networks, it is also more difficult to prevent attacks or locate the attackers. This paper will review the unique threats inherent in the wireless gaming environment and present a model aimed at solving these problems.
Keywords
Citation
Loo, A. and Choi, C. (2004), "Infrastructure for games on wireless Internet", The Electronic Library, Vol. 22 No. 1, pp. 8-15. https://doi.org/10.1108/02640470410520069
Publisher
:Emerald Group Publishing Limited
Copyright © 2004, Emerald Group Publishing Limited