Using CBR to develop a VR‐based integrated system for machining fixture design
Abstract
Purpose
A fixture is a special tool used to accurately and stably locate the workpiece during machining process. Proper fixture design improves the quality and production of parts and also facilitates the interchangeability of parts, which is prevalent in much of modern manufacturing. The purpose of this paper is to combine the rule‐based reasoning (RBR) and case‐based reasoning (CBR) method for machining fixture design in a virtual reality (VR) based integrated system.
Design/methodology/approach
In this paper, an approach combining the RBR and fuzzy comprehensive judgment method is proposed for reasoning suitable locating features and clamping features. Based on the reasoning results, a CBR method for machining fixture design is then presented.
Findings
The paper finds that the proposed system is an efficient tool for machining fixture design.
Practical implications
The proposed system enables the designers to perform fixture design with automated fixture locating method reasoning and make a new fixturing solution quickly by referencing previous design cases.
Originality/value
A VR application for machining fixture design is presented.
Keywords
Citation
Gaoliang, P., Guangfeng, C. and Xinhua, L. (2010), "Using CBR to develop a VR‐based integrated system for machining fixture design", Assembly Automation, Vol. 30 No. 3, pp. 228-239. https://doi.org/10.1108/01445151011061127
Publisher
:Emerald Group Publishing Limited
Copyright © 2010, Emerald Group Publishing Limited