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Book part
Publication date: 7 December 2016

Arch G. Woodside

Chapter 2 describes how behavioral science research methods that management and marketing scholars apply in studying processes involving decisions and organizational outcomes…

Abstract

Synopsis

Chapter 2 describes how behavioral science research methods that management and marketing scholars apply in studying processes involving decisions and organizational outcomes relate to three principal research objectives: fulfilling generality of findings, achieving accuracy of process actions and outcomes, and capturing complexity of nuances and conditions. The chapter's unique contribution is in advocating and describing the possibilities of researchers replacing Thorngate's (1976) “postulate of commensurate complexity” — it is impossible for a theory of social behavior to be simultaneously general, accurate, and simple and as a result organizational theorists inevitably have to make tradeoffs in their theory development — with a new postulate of disproportionate achievement. This new postulate proposes the possibilities and advocates the building and testing of useful process models that achieve all three principal research objectives. Rather than assuming the stance that a researcher must make tradeoffs that permit achieving any two, but not all three, principal research objectives as, Weick (1979) clock analogy shows, this chapter advocates embracing a property space (a three-dimensional box rather than a clock) view of research objectives and research methods. Tradeoffs need not be made; having-your-cake-and-eating-it-too is possible. The chapter includes a brief review of principal criticisms that case study researchers often express of surveys of respondents using fixed-point surveys. Likewise, the chapter reviews principal criticisms of case study research studies that researchers who favor the use of fixed-point surveys express.

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Case Study Research
Type: Book
ISBN: 978-1-78560-461-4

Book part
Publication date: 8 August 2022

Heather Steele and Clive Roberts

Digital technologies provide an opportunity for the rail sector to achieve social, economic and environmental sustainability, if implemented correctly. Unlocking the full

Abstract

Digital technologies provide an opportunity for the rail sector to achieve social, economic and environmental sustainability, if implemented correctly. Unlocking the full potential of technology, however, will require significant changes beyond the technological. Physical assets will need to link with digital assets, making best use of data, simulation and modelling. Transformational leadership informed by systems engineering will be necessary to deliver the change process required to innovate across the whole railway life cycle. Each of these digital railway elements – technology, data, simulation, transformational leadership and systems engineering – presents challenges to be overcome. The authors believe that by instilling core values alongside technical expertise, by being open, resilient, responsive, customer-centric and valuing people, the digital railway has the power to transform the sector. It will enable improved railway processes; safer, faster and more reliable trains; better customer experience; cost-effectiveness; and reduced carbon emissions and more. The digital railway will not just realise the current vision but form the foundation for a sustainable railway to meet changing mobility needs well beyond 2050.

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Sustainable Railway Engineering and Operations
Type: Book
ISBN: 978-1-83909-589-4

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Book part
Publication date: 18 January 2022

Karen R. Johnson and Kasha Williams

In the next decade, it is estimated that a large percentage of individuals with autism spectrum disorder (ASD) will become of working age. With this projection, there is an urgent…

Abstract

In the next decade, it is estimated that a large percentage of individuals with autism spectrum disorder (ASD) will become of working age. With this projection, there is an urgent need to expand employment opportunities and to find ways to support individuals with ASD on the job. However, very minimal research investigates organizational practices needed to integrate individuals with autism in the workplace successfully. Training is one company practice that can significantly impact the behavior and work outcomes of individuals with ASD. Despite the importance of training interventions, research focused on relevant training techniques for individuals with ASD is lacking and fragmented. This chapter summarizes the types of training that are appropriate and most often utilized to foster skill development and aid employment outcomes for Generation A.

Abstract

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Pedestrian Behavior
Type: Book
ISBN: 978-1-848-55750-5

Book part
Publication date: 10 October 2017

Hans Mikkelsen and Jens O. Riis

One thing is to get a project organization in place. Another thing is to bring it alive. This is the subject of this chapter. Most project work is teamwork, in the core teams and…

Abstract

One thing is to get a project organization in place. Another thing is to bring it alive. This is the subject of this chapter. Most project work is teamwork, in the core teams and work groups, and also in the steering committee, reference groups, and focus groups.

Because projects are temporary, it is a challenge quickly to establish effective cooperation in the groups and teams of the project organization, internal as well as external with surrounding organizations. Five elements of cooperation in the project team will be presented, including collaboration, coordination, communication, coalition, and control. Different work patterns will be discussed, and methods for carrying out project work will be presented, e.g., coping with limited rationality and handling project complexity.

A section will deal with work patterns in the steering committee, and a section will discuss cooperation with interested parties (stakeholders). Also, the maturity of the project organization will be treated.

A final section will discuss learning in the project organization.

Details

Project Management
Type: Book
ISBN: 978-1-78714-830-7

Abstract

Details

Designing XR: A Rhetorical Design Perspective for the Ecology of Human+Computer Systems
Type: Book
ISBN: 978-1-80262-366-6

Book part
Publication date: 3 August 2017

Matt Bower

The ability for learners to interact online via their avatars in a 3-D simulation space means that virtual worlds afford a host of educational opportunities not offered by other…

Abstract

The ability for learners to interact online via their avatars in a 3-D simulation space means that virtual worlds afford a host of educational opportunities not offered by other learning technology platforms, but their use also raises several pertinent issues that warrant consideration. This chapter reviews the educational use of virtual worlds from a design perspective. Virtual-world definitions are explored, along with their key educational characteristics. Different virtual-world environments are briefly contrasted, including Second Life, Active Worlds, Open Sim, and Minecraft. A wide variety of virtual-world uses in schools and universities are examined so as to understand their versatility. Key educational benefits of virtual worlds are distilled from the literature, such as the ability to facilitate 3-D simulations, role-plays, construction tasks, and immersive learning. Emergent issues surrounding the use of virtual worlds are also analyzed, including cognitive load, safety, and representational fidelity. One higher education and one school level vignette are provided in order to offer more detailed insight into the use of virtual worlds in practice. Recommendations for learning design and implementation are presented, based on the thematic analysis of contemporary virtual-worlds research.

Details

Design of Technology-Enhanced Learning
Type: Book
ISBN: 978-1-78714-183-4

Book part
Publication date: 10 April 2006

Mike Barnes, John Warner, David Hillis, Liana Suantak, Jerzy Rozenblit and Patricia McDermott

This chapter addresses adaptation to dynamic, novel and uncertain military environments. These environments require a shift from a maneuver warfare paradigm to an asymmetric world…

Abstract

This chapter addresses adaptation to dynamic, novel and uncertain military environments. These environments require a shift from a maneuver warfare paradigm to an asymmetric world where shifting alliances, questionable civilian loyalties, opaque cultures, and the requirement to maintain peace one day and combat the next makes for a particularly confusing situation. This new warfare paradigm requires adaptation to an uncertain, complex environment.

The initial section discusses a general cognitive model of visualization called RAVENS and its importance for adaptation developed specifically to address complex military environments. RAVENS posits that humans are inherently flexible decision makers and situation awareness depends on the ability of humans to create narrative visualizations that capture the overall context of complex military environments. Using the framework as a guideline, we will examine two important visualization research programs whose purpose is to allow military operators to rapidly adapt to volatile situations. The first program investigates cognitive effects such as the framing bias and their possible interactions with a variety of display concepts during a series of missile defense simulations. The experimenters presented risk as a spatial representation of uncertainty and target value that emphasized either expected population lost or expected population saved. The second program investigated the feasibility of using visualizations generated from Scheherazade (a coevolutionary algorithm) to aid MI analysts in predicting emergent tactics of terrorist groups during urban operations. Finally, we discuss the value of these approaches for providing coherent narrative understanding as called for in the RAVENS model.

Details

Understanding Adaptability: A Prerequisite for Effective Performance within Complex Environments
Type: Book
ISBN: 978-1-84950-371-6

Book part
Publication date: 16 October 2006

Lina Longhitano and Stefania Testa

The aim of this chapter is to analyse and to define the role and opportunities offered by the adoption of a new ICT (Information and Communication Technology) tool within an…

Abstract

The aim of this chapter is to analyse and to define the role and opportunities offered by the adoption of a new ICT (Information and Communication Technology) tool within an organization, focusing attention on internal collaborative processes that have been induced by the development and use of the new tool. As noted by some authors, ICT tools may create a virtual meeting place where individuals can engage in dialogue and collaboration. However, other authors argue that technology could reduce direct involvement, social interaction, collaboration and reflective conversations that traditionally give rise to knowledge processes and thus to innovation processes inside the organizations. Nevertheless, some research contributions show that it is not an ICT tool itself that provides positive or negative effects on organizations, but how the tool is used in conjunction with complementary human resources. These contributions avoid technological determinism by stressing contingency and by coupling human design intent and activity with the disposition of actors inside organizations.

In order to fulfil the aim of the chapter, a study was carried out in a leading firm in the automotive industry, till now involved in a project aimed at implementing a new simulation tool for the assembly process. The evidence from the case seems to suggest that the development and use of the simulation tool activated the social interactions and collaborations that enacted innovation processes. The simulation tool seemed to facilitate a productive dialogue among the different departments and a deeper understanding of the different challenges involved. The development of the simulation “forced” experts of different departments to meet and to keep the focus on salient aspects. The simulation acted as a boundary object. The development of this boundary object was un-intentional but it is clear that the simulation contributed to the formation of a community of collaborators.

It is worth noting that this was not the result of the simulation tool itself but rather the result of management actions aimed at making sense of the whole project, supporting the initiative and thus motivating users.

Details

Innovation through Collaboration
Type: Book
ISBN: 978-0-76231-331-0

Book part
Publication date: 5 June 2023

Harmeet Singh, Fatemeh Massah and Paul G. O'Brien

In this chapter the potential to use water-based Trombe walls to provide heated water for building applications during the summer months is investigated. Design Builder software…

Abstract

In this chapter the potential to use water-based Trombe walls to provide heated water for building applications during the summer months is investigated. Design Builder software is used to model a simple single-story building with a south-facing Trombe wall. The effects of using different thermal storage mediums within the Trombe wall on building heating loads during the winter and building cooling loads during the summer are modeled. The amount of thermal energy stored and temperature of water within the thermal storage medium during hot weather conditions were also simulated. On a sunny day on Toronto, Canada, the average temperature of the water in a Trombe wall integrated into a single-story building can reach ∼57°C, which is high enough to provide for the main hot water usages in buildings. Furthermore, the amount of water heated is three times greater than that required in an average household in Canada. The results from this work suggest that water-based Trombe walls have great potential to enhance the flexibility and utility of Trombe walls by providing heated water for building applications during summer months, without compromising performance during winter months.

Details

Pragmatic Engineering and Lifestyle
Type: Book
ISBN: 978-1-80262-997-2

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