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1 – 10 of 175This study aims to explore the influence of science fiction on innovators and present a comprehensive model using the theory of planned behavior and social support theory to…
Abstract
Purpose
This study aims to explore the influence of science fiction on innovators and present a comprehensive model using the theory of planned behavior and social support theory to discuss the impact of science fiction on the intention of becoming an innovation worker.
Design/methodology/approach
Partial least squares structural equation modeling (PLS-SEM) was adopted in this study and responses were obtained from 244 Chinese innovators.
Findings
The results revealed the adequacy of the proposed model and the above-mentioned constructs in explaining innovation intention. Science fiction perception was found to influence the intention of becoming an innovation worker directly. Subjective norm, perceived behavioral control, and attitude directly influence the intention of becoming an innovation worker. Additionally, attitude is a mediator between science fiction perception and the intention of becoming an innovation worker. Moreover, social support network moderates the relationship between attitude and intention.
Originality/value
These results shed light on the mechanism by which science fiction influence innovators as well as provide critical managerial implications for policymakers and practitioners.
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Onur Dogan, Emre Yalcin and Ouranıa Areta Hiziroglu
Reading habit plays a pivotal role in individuals' personal and academic growth, making it essential to encourage among campus users. University libraries serve as valuable…
Abstract
Purpose
Reading habit plays a pivotal role in individuals' personal and academic growth, making it essential to encourage among campus users. University libraries serve as valuable platforms to promote reading by providing access to a diverse range of books and resources. Recommending books through personalized systems not only helps campus users discover new materials but also enhances their engagement and satisfaction with the library’s offerings, contributing to a holistic learning experience.
Design/methodology/approach
This study presents a web-based solution, the Web-Based Hybrid Intelligent Book Recommender System (W_HybridBook), as a solution that addresses challenges like cold start issues and limited scalability by factoring in user preferences and item similarities in generating book recommendations. The paper improves the traditional hybrid system using Genre-Oriented Profiles (GOPs) instead of original rating profiles of users when determining similarities between individuals. Consumption-based genre profiles (W_HybridBook-CBP) are created by assessing whether an item has received any ratings in the dataset, and vote-based genre profiles (W_HybridBook-VBP) are generated by considering the genre categories based on the magnitude of the user’s rating.
Findings
The comparative results indicated that users are quite satisfied with the recommendations generated by W\_HybridBook-VBP profiling, with an average rating of 4.0633 and a precision value of 0.7988. W\_HybridBook-VBP is also the fastest way with respect to the algorithm and recommendation run time.
Originality/value
The proposed W\_HybridBook has been then enhanced by adopting two user profiling strategies to boost the similarity calculation process in the recommendation generation phase. This system provides ranking-based recommendations by mainly integrating well-known collaborative and content-based filtering strategies. A dataset has been collected by considering the preferences of both users and academics at Izmir Bakircay University, which is one of the universities with the highest number of books per student. More importantly, this dataset has been released and become publicly available for future research in the recommender system field.
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Sarah K. Stice and Mark D. McCarthy
We articulate cycles of creative storying and data analysis and the wonder that motivated the project by detailing our reading, thinking and writing processes to contribute to the…
Abstract
Purpose
We articulate cycles of creative storying and data analysis and the wonder that motivated the project by detailing our reading, thinking and writing processes to contribute to the conceptual and practical literature on collaborative writing as method.
Design/methodology/approach
This paper documents a process of collaborative writing as method that produced a co-written fictional narrative that evokes questions about schooling.
Findings
Our process began with world-building for our fictional future, creating characters to serve as a lens for analysis. From our discussions of the data, we crafted a plotline to present our themes in coherent story. As we explored and shared our readings, interdisciplinarity shaped our project in unique ways.
Research limitations/implications
Throughout, our collaboration and fiction-writing opened spaces for wonder, interdisciplinarity and joy that may inspire other researchers to engage in collaborative and/or creative writing processes.
Originality/value
Adding to the rich literature of arts-based research methods, we contribute our reflections on the pragmatics of incorporating reading, writing and thinking for collaboration and creative writing as qualitative research methods for document analysis.
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José Luis Usó Doménech, Hugh Gash, Josué Antonio Nescolarde-Selva and Lorena Segura-Abad
The process of elaboration of the symbolic universe leads to important insights into the role of symbols in understanding human reasoning. Symbols become explanatory axes of…
Abstract
Purpose
The process of elaboration of the symbolic universe leads to important insights into the role of symbols in understanding human reasoning. Symbols become explanatory axes of universal global realities. Myths were constructed on these explanatory paths forming a superstructure of all belief systems with paraconsistent logic for the symbolism and a symbolic syntax. Myths and symbols are to be found in all cultures. Some of the most powerful and influential ones occur in popular culture since these often have the greatest immediate social impact.
Design/methodology/approach
Semiotic and logical development of the symbols is in mythical systems. The dissolution of the myth and the degradation of the myth's symbols constitute a long-drawn-out process in modern Western society and wherever s influence reaches. Myth is a story that may contain symbolic elements, but compared to the symbols or images of the exceptional, myth is characterized by a “story.”
Findings
Starting from a minimal definition to define myths and propose the following definition: Myth is a traditional tale that relates memorable and exemplary actions of extraordinary personages in prestigious and distant times, and myths have various forms and functions, perhaps some more clearly defined with a signifier than others, and different approaches can be combined for a better understanding of the myths. Dispensing with such simplistic assertions, and starting from a minimal definition to define myth, myth is a traditional tale that relates memorable and exemplary actions of extraordinary personages in prestigious and distant times.
Originality/value
Any symbol F originates in a unit that has two aspects and functions when the unit is restored. Thus, the symbol is rather “for something” than “of something” and the symbolic objects express the objects' correspondence in one unit or hendiadys. One semantic characteristic of symbols is “recognition”. The symbol F reveals a reality by means of the homogenous association of the signifier and significance in the symbol's constitution; although reality is separate, there is a homogeneous relation between the symbolizing and symbolized in symbolization.
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Atefeh Momeni, Mitra Pashootanizadeh and Marjan Kaedi
This study aims to determine the most similar set of recommendation books to the user selections in LibraryThing.
Abstract
Purpose
This study aims to determine the most similar set of recommendation books to the user selections in LibraryThing.
Design/methodology/approach
For this purpose, 30,000 tags related to History on the LibraryThing have been selected. Their tags and the tags of the related recommended books were extracted from three different recommendations sections on LibraryThing. Then, four similarity criteria of Jaccard coefficient, Cosine similarity, Dice coefficient and Pearson correlation coefficient were used to calculate the similarity between the tags. To determine the most similar recommended section, the best similarity criterion had to be determined first. So, a researcher-made questionnaire was provided to History experts.
Findings
The results showed that the Jaccard coefficient, with a frequency of 32.81, is the best similarity criterion from the point of view of History experts. Besides, the degree of similarity in LibraryThing recommendations section according to this criterion is equal to 0.256, in the section of books with similar library subjects and classifications is 0.163 and in the Member recommendations section is 0.152. Based on the findings of this study, the LibraryThing recommendations section has succeeded in introducing the most similar books to the selected book compared to the other two sections.
Originality/value
To the best of the authors’ knowledge, itis for the first time, three sections of LibraryThing recommendations are compared by four different similarity criteria to show which sections would be more beneficial for the user browsing. The results showed that machine recommendations work better than humans.
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M.P. Akhil, Remya Lathabhavan and Aparna Merin Mathew
By a thorough bibliometric examination of the area through time, this paper analyses the research landscape of metaverse in education. It is an effort that is focused on the…
Abstract
Purpose
By a thorough bibliometric examination of the area through time, this paper analyses the research landscape of metaverse in education. It is an effort that is focused on the metaverse research trends, academic production and conceptual focus of scientific publications.
Design/methodology/approach
The Web of Science (WoS) database was explored for information containing research articles and associated publications that met the requirements. For a thorough analysis of the trend, thematic focus and scientific output in the subject of metaverse in education, a bibliometric technique was used to analyse the data. The bibliometrix package of R software, specifically the biblioshiny interface of R-studio, was used to conduct the analysis.
Findings
The analysis of the metaverse in education spanning from 1995 to the beginning of 2023 reveals a dynamic and evolving landscape. Notably, the field has experienced robust annual growth, with a peak of publications in 2022. Citation analysis highlights seminal works, with Dionisio et al. (2013) leading discussions on the transition of virtual worlds into intricate digital cultures. Thematic mapping identifies dominant themes such as “system,” “augmented reality” and “information technology,” indicating a strong technological focus. Surprisingly, China emerges as a leading contributor with significant citation impact, emphasising the global nature of metaverse research. The thematic map suggests ongoing developments in performance and future aspects, emphasising the essential role of emerging technologies like artificial intelligence and virtual reality. Overall, the findings depict a vibrant and multidimensional metaverse in education, poised for continued exploration and innovation.
Originality/value
The study is among the pioneers that provide a comprehensive bibliometric analysis in the area of metaverse in education which will guide the novice researchers to identify the unexplored areas.
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I examine Bogdanov’s notion of Tektology within the context of modern communication systems and political agendas.
Abstract
Purpose
I examine Bogdanov’s notion of Tektology within the context of modern communication systems and political agendas.
Design/methodology/approach
The practicality of Tektology from the perspective of 21st century sensibilities.
Findings
I argue that, like the implications of creating a suitable environment in Red Star, the practicality of enabling tektology in the 21st century is unlikely.
Research limitations/implications
Tektology was an idea created in the early 20th century and the social conditions of that era-especially in Russia. The work associated with it is Stafford Beers VSM – an idea of combining the two was suggested by Jackson in 2023. Clearly, the early ideas rely on the source material of that era which are taken within the context of now. A mixture of early 20th and 21st century references are referred to. To limit such a topic as this to the word limits of the journal necessitates reducing discussion, for example the link between Tektology and Happiness.
Practical implications
It is not possible to test these ideas in a practical sense. The discussion relies upon what Tektology proposes and the way in which ICT is used in the 21 century. The only practical attempt of using technology as a major control system is that of Beer’s Chilean project but Tektolgy was more ambitious; it was aimed at creating a new society. The paper can only relate to observations about the way ICTs are used and controlled presently
Social implications
The paper highlights the way that communication platforms are used and controlled in western society and elsewhere.
Originality/value
While attempts have been made to link Tektology to modern communication technologies few consider it within the context of 21st century cultural, political and media experience.
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Liangjun Gooi, Camelia Kusumo and Johannes Widodo
This paper has aimed to systematically review the existing literature regarding the role of fantasy in heritage conservation, establishing a research gap and investigating the…
Abstract
Purpose
This paper has aimed to systematically review the existing literature regarding the role of fantasy in heritage conservation, establishing a research gap and investigating the different facets of fantasy that contribute to a conservation undertaking.
Design/methodology/approach
This systematic literature review adopted the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) model with literature from the SCOPUS-indexing database.
Findings
This review has indicated a lack of input from Eastern scholarship, the absence of quantitative research, the lack of discussion concerning fantasy within the architecture discipline and the lack of attention towards fantasy's role in architectural heritage conservation.
Practical implications
A better understanding of the role of fantasy within architectural heritage studies would improve conservation practice, specifically the existing cultural significance value evaluation framework and the management of stakeholders' expectations.
Originality/value
The present paper serves as a preliminary insight into the value of fantasy within the architecture discipline, allowing for more empirical-based research and knowledge to be added in this domain in the future.
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Seoyoun Lee, Younghoon Chang, Jaehyun Park, Alain Yee Loong Chong and Qiuju Yin
This study examines how users' multidimensional representational fidelity factors affect sociability and cyberself engagement in the Metaverse platform; that is, how they interact…
Abstract
Purpose
This study examines how users' multidimensional representational fidelity factors affect sociability and cyberself engagement in the Metaverse platform; that is, how they interact with newly defined self-images as their personas in the environments. It investigates how representational fidelity serves platform users to perform social roles and increase their sociability by establishing a new cyberself, thus influencing continuous platform use.
Design/methodology/approach
This study surveyed 314 users of the Metaverse platform Horizon, where users can create a virtual agent avatar, meet people in the same online environment in real time, and interact with a sense of three-dimensional immersion. Data were analyzed using partial least squares regression models.
Findings
User socialization significantly influenced the intention to use the Metaverse platform. Representational fidelity was a crucial variable for sociability, and activity representational fidelity was the most influential aspect among the four other elements. Platforms should consider how to enable users to create and use activities that faithfully represent their personas.
Originality/value
The novelty of this study is that it introduces representational fidelity based on representation theory into the context of virtual persona in the Metaverse platform. This study extended representational fidelity to the socialization perspective by utilizing the integrated model of user satisfaction and the technology acceptance model. Through the results, this study emphasized that users' sociability significantly influences their intention to use the Metaverse platform. Finally, this study provides a feasible guideline on how practitioners could design and strengthen their platforms so that users can represent their cyberselves faithfully.
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Yanhui Wei, Zhiling Meng, Na Liu and Jianqi Mao
This paper aims to investigate the relationship linking hard technology innovation with the high-quality development (HDP) of SRDI firms. SRDI firms are typically classified as…
Abstract
Purpose
This paper aims to investigate the relationship linking hard technology innovation with the high-quality development (HDP) of SRDI firms. SRDI firms are typically classified as medium-sized to moderately scaled businesses renowned for their specialized, refinement, differentiation and innovation (SRDI), with a focus on providing exceptional products or services to gain a competitive advantage in specific market segments. These firms are dedicated to expanding market share and enhancing innovation capacities both locally and globally. The research also aims to scrutinize the contextual effects of digital transformation within this framework.
Design/methodology/approach
Hard technology innovation consists of three essential components: innovative characteristics, newly developed technology-based intellectual property rights and the volume of R&D initiatives. The evaluation of HDP was performed utilizing the entropy method, with a specific emphasis on assessing value creation and value management capabilities. Subsequently, this study explores the impact of technological innovation on the HDP of firms using a dual-dimension fixed effects model.
Findings
Every aspect of hard technology innovation is essential for promoting the HDP of businesses. The digital transformation of businesses exerts a heterogeneous moderating influence in this process. This is evident in the constructive impact on the connection between innovation attributes and the volume of fruitful R&D initiatives, as well as the HDP of firms. Conversely, the moderating effect is deemed insignificant in the association between new technology-based intellectual property and HDP.
Originality/value
This research delves deeper into the underlying mechanisms that underlie the promotion of HDP through hard technology innovation, thereby expanding the scope of our exploration on the HDP of SRDI firms. It establishes a theoretical framework and practical directives for achieving enhanced development quality amidst the evolving landscape of digital transformation within firms.
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