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1 – 10 of 94
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Article
Publication date: 1 August 2003

Martin E. Cave, Sumit K. Majumdar and Ingo Vogelsang

496

Abstract

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info, vol. 5 no. 4
Type: Research Article
ISSN: 1463-6697

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Article
Publication date: 1 December 2002

Colin Blackman

286

Abstract

Details

info, vol. 4 no. 6
Type: Research Article
ISSN: 1463-6697

Content available
220

Abstract

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Online Information Review, vol. 31 no. 3
Type: Research Article
ISSN: 1468-4527

Keywords

Abstract

Details

Kybernetes, vol. 27 no. 2
Type: Research Article
ISSN: 0368-492X

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Article
Publication date: 1 April 2005

Michael B. Goodman

153

Abstract

Details

Journal of Business Strategy, vol. 26 no. 2
Type: Research Article
ISSN: 0275-6668

Content available
Book part
Publication date: 13 January 2010

Abstract

Details

Airport Design and Operation
Type: Book
ISBN: 978-0-08-054643-8

Content available
Book part
Publication date: 14 September 2018

Abstract

Details

Authenticity & Tourism
Type: Book
ISBN: 978-1-78754-817-6

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Book part
Publication date: 9 March 2016

Abstract

Details

Organization Theory
Type: Book
ISBN: 978-1-78560-946-6

Open Access
Article
Publication date: 20 August 2024

Tong (Tripp) Liu, Caroline Swee Lin Tan and Carolina Quintero Rodriguez

This paper aims to synthesize the existing literature on virtual reality (VR) in the luxury fashion industry, discuss the current practical applications of VR technologies and…

Abstract

Purpose

This paper aims to synthesize the existing literature on virtual reality (VR) in the luxury fashion industry, discuss the current practical applications of VR technologies and review previous research undertaken in the luxury fashion field.

Design/methodology/approach

This paper conducts a systematic review and thematic analysis of existing literature to evaluate current research concerning VR and the luxury fashion industry. This search initially returned a total of 1,131 sources. After establishing and applying criteria of exclusion and inclusion, a total of 46 articles were selected for the thematic analysis.

Findings

Five major themes were identified, including virtual luxury fashion consumption, VR in marketing communication, virtual try-on, VR retail (including virtual fashion retail spaces) and virtual worlds (including customers’ virtual representation as avatars). The importance of these themes for the study of VR in luxury fashion is supported by relevant studies in the literature.

Originality/value

Whilst research into VR use within luxury fashion has increased recently, it remains fragmented. Given the absence of a comprehensive review addressing this topic within the literature, this paper will help scholars and fashion brands better understand the effects of VR on the luxury fashion industry. By integrating current practice and existing research, this paper contributes to a better understanding of how and where VR is used in luxury fashion contexts.

Content available
Book part
Publication date: 14 September 2020

Eva Tutchell and John Edmonds

Abstract

Details

Unsafe Spaces
Type: Book
ISBN: 978-1-78973-062-3

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