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1 – 10 of over 2000
Open Access
Article
Publication date: 28 April 2020

Jialin Zou, Kun Wang and Hongbo Sun

Crowd network systems have been deemed as a promising mode of modern service industry and future economic society, and taking crowd network as the research object and exploring…

Abstract

Purpose

Crowd network systems have been deemed as a promising mode of modern service industry and future economic society, and taking crowd network as the research object and exploring its operation mechanism and laws is of great significance for realizing the effective governance of the government and the rapid development of economy, avoiding social chaos and mutation. Because crowd network is a large-scale, dynamic and diversified online deep interconnection, its most results cannot be observed in real world, and it cannot be carried out in accordance with traditional way, simulation is of great importance to put forward related research. To solve above problems, this paper aims to propose a simulation architecture based on the characteristics of crowd network and to verify the feasibility of this architecture through a simulation example.

Design/methodology/approach

This paper adopts a data-driven architecture by deeply analyzing existing large-scale simulation architectures and proposes a novel reflective memory-based architecture for crowd network simulations. In this paper, the architecture is analyzed from three aspects: implementation framework, functional architecture and implementation architecture. The proposed architecture adopts a general structure to decouple related work in a harmonious way and gets support for reflection storage by connecting to different devices via reflection memory card. Several toolkits for system implementation are designed and connected by data-driven files (DDF), and these XML files constitute a persistent storage layer. To improve the credibility of simulations, VV&A (verification, validation and accreditation) is introduced into the architecture to verify the accuracy of simulation system executions.

Findings

Implementation framework introduces the scenes, methods and toolkits involved in the whole simulation architecture construction process. Functional architecture adopts a general structure to decouple related work in a harmonious way. In the implementation architecture, several toolkits for system implementation are designed, which are connected by DDF, and these XML files constitute a persistent storage layer. Crowd network simulations obtain the support of reflective memory by connecting the reflective memory cards on different devices and connect the interfaces of relevant simulation software to complete the corresponding function call. Meanwhile, to improve the credibility of simulations, VV&A is introduced into the architecture to verify the accuracy of simulation system executions.

Originality/value

This paper proposes a novel reflective memory-based architecture for crowd network simulations. Reflective memory is adopted as share memory within given simulation execution in this architecture; communication efficiency and capability have greatly improved by this share memory-based architecture. This paper adopts a data-driven architecture; the architecture mainly relies on XML files to drive the entire simulation process, and XML files have strong readability and do not need special software to read.

Details

International Journal of Crowd Science, vol. 4 no. 2
Type: Research Article
ISSN: 2398-7294

Keywords

Open Access
Article
Publication date: 6 June 2018

Sun Hongbo and Mi Zhang

As main mode of modern service industry and future economy society, the research on crowd network can greatly facilitate governances of economy society and make it more efficient…

1023

Abstract

Purpose

As main mode of modern service industry and future economy society, the research on crowd network can greatly facilitate governances of economy society and make it more efficient, humane, sustainable and at the same time avoid disorders. However, because most results cannot be observed in real world, the research of crowd network cannot follow a traditional way. Simulation is the main means to put forward related research studies. Compared with other large-scale interactive simulations, simulation for crowd network has challenges of dynamic, diversification and massive participants. Fortunately, known as the most famous and widely accepted standard, high level architecture (HLA) has been widely used in large-scale simulations. But when it comes to crowd network, HLA has shortcomings like fixed federation, limited scale and agreement outside the software system.

Design/methodology/approach

This paper proposes a novel reflective memory-based framework for crowd network simulations. The proposed framework adopts a two-level federation-based architecture, which separates simulation-related environments into physical and logical aspect to enhance the flexibility of simulations. Simulation definition is introduced in this architecture to resolve the problem of outside agreements and share resources pool (constructed by reflective memory) is used to address the systemic emergence and scale problem.

Findings

With reference to HLA, this paper proposes a novel reflective memory-based framework toward crowd network simulations. The proposed framework adopts a two-level federation-based architecture, system-level simulation (system federation) and application-level simulation (application federations), which separates simulation-related environments into physical and logical aspect to enhance the flexibility of simulations. Simulation definition is introduced in this architecture to resolve the problem of outside agreements and share resources pool (constructed by reflective memory) is used to address the systemic emergence and scale problem.

Originality/value

Simulation syntax and semantic are all settled under this framework by templates, especially interface templates, as simulations are separated by two-level federations, physical and logical simulation environment are considered separately; the definition of simulation execution is flexible. When developing new simulations, recompile is not necessary, which can acquire much more reusability, because reflective memory is adopted as share memory within given simulation execution in this framework; population can be perceived by all federates, which greatly enhances the scalability of this kind of simulations; communication efficiency and capability has greatly improved by this share memory-based framework.

Details

International Journal of Crowd Science, vol. 2 no. 1
Type: Research Article
ISSN: 2398-7294

Keywords

Open Access
Article
Publication date: 10 January 2020

Jiwu Wang and Hongbo Sun

This paper aims to obtain optimal specialization mode and level for complex network or system structures. In the e-commerce system, this paper studies the changes of each…

515

Abstract

Purpose

This paper aims to obtain optimal specialization mode and level for complex network or system structures. In the e-commerce system, this paper studies the changes of each transaction subject in the process of ecological structure based on the income level of each transaction subject.

Design/methodology/approach

This paper aims to research the change of transaction efficiency evolution process of intermediaries. With the improvement of transaction efficiency, intermediaries interact with other transaction subjects at given modes in e-commerce systems. This paper analyzes the relationship between the factors of production and trade and explains the quantitative relationship between them in the form of mathematical modeling. An evolution simulation framework is established to elaborate the simulation process and method of crowd network in e-commerce ecosystem and then sets up the simulation experiment.

Findings

During simulation processes, the changes of data are observed and analyzed to obtain the optimal evolution paths and specialization modes. Furthermore, this paper provides solid supports for the research of the quantitative analysis of ecological structure evolutions.

Originality/value

Evolution simulation of ecological structure is first proposed in the topic of crowd network. It is with the aid of the concept of ecology, the theory and method, simulation of complex network structure and system structure. This paper analyses and researches the evolution process of optimal specialization modes and intelligent level of crowd networks with transaction efficiency changing. The ecological structure optimal evolution paths can be obtained by trend of simulations.

Details

International Journal of Crowd Science, vol. 4 no. 1
Type: Research Article
ISSN: 2398-7294

Keywords

Article
Publication date: 8 July 2021

Ibtehal Talal Nafea

This study aims to propose a new simulation approach for a real-life large and complex crowd management which takes into account deep learning algorithm. Moreover, the proposed…

Abstract

Purpose

This study aims to propose a new simulation approach for a real-life large and complex crowd management which takes into account deep learning algorithm. Moreover, the proposed model also determines the crowd level and also sends an alarm to avoid the crowd from exceeding its limit. Also, the model estimates crowd density in the pictures through which the study evaluates the deep learning algorithm approach to address the problem of crowd congestion. Furthermore, the suggested model comprises of two main components. The first takes the images of the moving crowd and classifies them into five categories such as “heavily crowded, crowded, semi-crowded, light crowded and normal,” whereas the second one comprises of colour warnings (five). The colour of these lights depends upon the results of the process of classification. The paper is structured as follows. Section 2 describes the theoretical background; Section 3 suggests the proposed approach followed by convolutional neural network (CNN) algorithm in Section 4. Sections 5 and 6 explain the data set and parameters as well as modelling network. Experiment, results and simulation evaluation are explained in Sections 7 and 8. Finally, this paper ends with conclusion which is Section 9 of this paper.

Design/methodology/approach

This paper addresses the issue of large-scale crowd management by exploiting the techniques and algorithms of simulation and deep learning. It focuses on a real-life case study of Hajj pilgrimage in Saudi Arabia that exhibits intricate pattern of crowd management. Hajj pilgrimage includes performing Umrah along with hajj that involves several steps which is a sacred prayer of Muslims performed at different time span of the year. Muslims from all over the world visit the holy city of Mecca to perform Tawaf that is one of the stages included in the performance of Hajj or Umrah, it is an obligatory step in prayer. Accordingly, all pilgrims require visiting Mataf to perform Tawaf. It is essential to control the crowd performing Tawaf systematically in a constrained place to avoid any mishap. This study proposed a model for crowd management system by using image classification and a system of alarm to manage millions of people during Hajj. This proposed system highly depends on the adequate data set used to train CNN which is a deep learning technique and has recently drawn the attention of the research community as well as the industry in changing applications of image classification and the recognition of speed. The purpose is to train the model with mapped image data, making it available to be used in classifying the crowd into five categories like crowded, heavily crowded, semi-crowded, normal and light-crowded. The results produce adequate signals as they prove to be helpful in terms of monitoring the pilgrims which shows its usefulness.

Findings

After the first attempt of adding the first convolutional layer with 32 filters, the accuracy is not good and stands out at about 55%. Therefore, the algorithm is further improved by adding the second layer with 64 filters. This attempt is a success as it gives more improved results with an accuracy of 97%. After using the dropout fraction as a 0.5 to prevent overfitting, the test and training accuracy of 98% is achieved which is acceptable training and testing accuracy.

Originality/value

This study has proposed a model to solve the problem related to estimation of the level of congestion to avoid any accidents from happening because of it. This can be applied to the monitoring schemes that are used during Hajj, especially in crowd management during Tawaf. The model works as such that it activates an alarm when the default crowd limit exceeds. In this way, chances of the crowd reaching a dangerous level are reduced which minimizes the potential accidents that might take place. The model has a traffic light system, the appearance of red light means that the number of pilgrims in a particular area has exceeded its default limit and then it alerts to stop the migration of people to that particular area. The yellow light indicates that the number of pilgrims entering and leaving a particular area has equalized, then the pilgrims are suggested to slower their pace. Finally, the green light shows that the level of the crowd in a particular area is low and that the pilgrims can move freely in that area. The proposed model is simple and user friendly as it uses the most common traffic light system which makes it easier for the pilgrims to understand and follow accordingly.

Details

International Journal of Web Information Systems, vol. 17 no. 4
Type: Research Article
ISSN: 1744-0084

Keywords

Open Access
Article
Publication date: 24 January 2020

Xia Yao, Hongbo Sun and Baode Fan

The purpose of this paper is to aim mainly at social public decision-making problems, studies the corresponding relationship between different voting rule combinations and the…

Abstract

Purpose

The purpose of this paper is to aim mainly at social public decision-making problems, studies the corresponding relationship between different voting rule combinations and the final results, and discusses the quantitative relationships between group intelligence (final votes) and individual intelligence (everyone) to defend democracy under the circumstance of rapid development of network technology, and crowd intelligence becomes more complicated and universal.

Design/methodology/approach

After summarizing the crowd co-decisions of related studies, the standards, frameworks, techniques, methods and tools have been discussed according to the characteristics of large-scale simulations.

Findings

The contributions of this paper will be useful for both academics and practitioners for formulating VV&A in large-scale simulations.

Originality/value

This paper will help researchers solve the social public decision-making problems in large-scale simulations.

Details

International Journal of Crowd Science, vol. 4 no. 1
Type: Research Article
ISSN: 2398-7294

Keywords

Open Access
Article
Publication date: 28 April 2020

Kun Wang and Hongbo Sun

Evolution can be easily observed in nature world, and this phenomenon is a research hotspot no matter in natural science or social science. In crowd science and technology…

Abstract

Purpose

Evolution can be easily observed in nature world, and this phenomenon is a research hotspot no matter in natural science or social science. In crowd science and technology, evolutionary phenomenon exists also among many agents in crowd network systems. This kind of phenomenon is named as crowd co-evolutionary, which cannot be easily studied by most existing methods for its nonlinearity. This paper aims to proposes a novel simulation framework for co-evolution to discover improvements and behaviors of intelligent agents in crowd network systems.

Design/methodology/approach

This paper introduces a novel simulation framework for crowd co-evolutions. There are three roles and one scene in the crowd. The scene represented by a band-right to a ringless diagram. The three roles are unit, advisor and monitor. Units find path in the scene. Advisors give advice to units. Monitors supervise units’ behavior in the scene. Building a network among these three kinds member, influencing individual relationships through information exchange, and finally enable the individual to find the optimal path in the scene.

Findings

Through this simulation framework, one can record the behavior of an individual in a group, the reasons for the individual's behavior and the changes in the relationships of others in the group that cause the individual to do so. The speed at which an individual finds the optimal path can reflect the advantages and disadvantages of the relationship change function.

Originality/value

The framework provides a new way to study the evolution of inter-individual relationships in crowd networks. This framework takes the first-person perspective of members of the crowd-sourced network as the starting point. Through this framework, the user can design relationship evolution methods and mathematical models for the members of different roles, so as to verify that the level of public intelligence of the crowd network is actually the essence of the rationality of the membership relationship.

Details

International Journal of Crowd Science, vol. 4 no. 3
Type: Research Article
ISSN: 2398-7294

Keywords

Open Access
Article
Publication date: 23 July 2020

Rui Yang and Hongbo Sun

Collaboration is a common phenomenon in human society. The best way of collaborations can make the group achieve the best interests. Because of the low cost and high repeatability…

Abstract

Purpose

Collaboration is a common phenomenon in human society. The best way of collaborations can make the group achieve the best interests. Because of the low cost and high repeatability of simulation, it is a good method to explore the best way of collaborations by means of simulation. The traditional simulation is difficult to adapt to the crowd intelligence network simulation, so the crowd collaborations simulation is proposed.

Design/methodology/approach

In this paper, the atomic swarm intelligence unit and collective swarm intelligence unit are proposed to represent the behavior of individuals and groups in physical space and the interaction between them.

Findings

To explore the best collaboration mode of the group, a framework of crowd collaborations simulation is proposed, which decomposes the big goal into the small goals by constructing the cooperation chain and analyzes the cooperation results and feeds them back to the next simulation.

Originality/value

Two kinds of swarm intelligence units are used to represent the simulated individuals in the group, and the pattern is used to represent individual behavior. It is suitable for the simulation of collaboration problems in various types and situations.

Details

International Journal of Crowd Science, vol. 5 no. 1
Type: Research Article
ISSN: 2398-7294

Keywords

Article
Publication date: 25 October 2018

Xie Kefan, Yu Song, Sishi Liu and Jia Liu

The purpose of this paper is to analyze the crowd stampede risk mechanism from the perspective of systems thinking.

Abstract

Purpose

The purpose of this paper is to analyze the crowd stampede risk mechanism from the perspective of systems thinking.

Design/methodology/approach

Causal loop diagram is drawn to outline the non-linear interactions among complex factors across the whole system and dissect the contributory factors of crowd stampede accident. To systematically construct the theoretical framework and find fundamental solutions, co-word analysis with Citespace is used to get the critical data. An agent-based simulation using Pathfinder is conducted to develop a spatial model for the Shanghai Stampede Accident that happened in 2014.

Findings

The causal loop diagram is formed to not only illustrate the symptomatic solutions with a quick fix but also dissect the fundamental solutions through an underlying systemic analysis. The simulation shows that crowd stampede experiences an interactive process of accumulation, trigger, delay, break and diffusion of risk factors within the crowd system. A linkage effect among the multidimensional characters of individuals and the system accelerates the stampede risk deterioration. There exists delay of the result of effect from the deep-level measure.

Practical implications

A top-down approach is offered to policymakers for crowd stampede risk protocol design and synergic emergency control that may reduce the risk of the stampede.

Originality/value

In this study, SDFT paradigm is proposed as the critical solution for the crowd stampede accident. In addition, a chain effect of energy and a linkage effect within the crowd system is illustrated for in-depth understanding of crowd stampede risk.

Details

Kybernetes, vol. 48 no. 1
Type: Research Article
ISSN: 0368-492X

Keywords

Abstract

Details

Pedestrian Behavior
Type: Book
ISBN: 978-1-848-55750-5

Open Access
Article
Publication date: 7 May 2019

Yanan Wang, Jianqiang Li, Sun Hongbo, Yuan Li, Faheem Akhtar and Azhar Imran

Simulation is a well-known technique for using computers to imitate or simulate the operations of various kinds of real-world facilities or processes. The facility or process of…

1737

Abstract

Purpose

Simulation is a well-known technique for using computers to imitate or simulate the operations of various kinds of real-world facilities or processes. The facility or process of interest is usually called a system, and to study it scientifically, we often have to make a set of assumptions about how it works. These assumptions, which usually take the form of mathematical or logical relationships, constitute a model that is used to gain some understanding of how the corresponding system behaves, and the quality of these understandings essentially depends on the credibility of given assumptions or models, known as VV&A (verification, validation and accreditation). The main purpose of this paper is to present an in-depth theoretical review and analysis for the application of VV&A in large-scale simulations.

Design/methodology/approach

After summarizing the VV&A of related research studies, the standards, frameworks, techniques, methods and tools have been discussed according to the characteristics of large-scale simulations (such as crowd network simulations).

Findings

The contributions of this paper will be useful for both academics and practitioners for formulating VV&A in large-scale simulations (such as crowd network simulations).

Originality/value

This paper will help researchers to provide support of a recommendation for formulating VV&A in large-scale simulations (such as crowd network simulations).

Details

International Journal of Crowd Science, vol. 3 no. 1
Type: Research Article
ISSN: 2398-7294

Keywords

1 – 10 of over 2000