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1 – 3 of 3This paper aims to explore the potential impact of artificial intelligence (AI) image generators, specifically MidJourney and DALL-E, on education and library services. The study…
Abstract
Purpose
This paper aims to explore the potential impact of artificial intelligence (AI) image generators, specifically MidJourney and DALL-E, on education and library services. The study aims to understand how these tools can revolutionize learning experiences and library resources while also addressing the ethical considerations surrounding their use.
Design/methodology/approach
This study investigates the technical foundations of MidJourney and DALL-E, highlighting their neural network architectures. It also traces the iterative refinement of these models and examines cost, accessibility and the unique prompt-guided capabilities of DALL-E 3.
Findings
MidJourney and DALL-E show remarkable progress in generating high-quality, photorealistic images from text prompts. The iterative refinement of these models demonstrates a trend toward improved creative output and user accessibility. DALL-E 3, in particular, allows users to guide image generation through prompt modifications, offering unprecedented control over the creative process. The study identifies potential applications in personalized learning, visual communication and research support in libraries, while recognizing challenges such as cost and accessibility.
Originality/value
This research innovatively explores AI's impact on education and libraries, detailing applications in personalized learning and research while addressing legal and ethical considerations.
Details
Keywords
Khameel B. Mustapha, Eng Hwa Yap and Yousif Abdalla Abakr
Following the recent rise in generative artificial intelligence (GenAI) tools, fundamental questions about their wider impacts have started to reverberate around various…
Abstract
Purpose
Following the recent rise in generative artificial intelligence (GenAI) tools, fundamental questions about their wider impacts have started to reverberate around various disciplines. This study aims to track the unfolding landscape of general issues surrounding GenAI tools and to elucidate the specific opportunities and limitations of these tools as part of the technology-assisted enhancement of mechanical engineering education and professional practices.
Design/methodology/approach
As part of the investigation, the authors conduct and present a brief scientometric analysis of recently published studies to unravel the emerging trend on the subject matter. Furthermore, experimentation was done with selected GenAI tools (Bard, ChatGPT, DALL.E and 3DGPT) for mechanical engineering-related tasks.
Findings
The study identified several pedagogical and professional opportunities and guidelines for deploying GenAI tools in mechanical engineering. Besides, the study highlights some pitfalls of GenAI tools for analytical reasoning tasks (e.g., subtle errors in computation involving unit conversions) and sketching/image generation tasks (e.g., poor demonstration of symmetry).
Originality/value
To the best of the authors’ knowledge, this study presents the first thorough assessment of the potential of GenAI from the lens of the mechanical engineering field. Combining scientometric analysis, experimentation and pedagogical insights, the study provides a unique focus on the implications of GenAI tools for material selection/discovery in product design, manufacturing troubleshooting, technical documentation and product positioning, among others.
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Naz Bilgic and Genell Wells Ebbini
There is a growing interest in applying the principles of biophilic design to hotel lobbies to enhance positive user experiences. However, there is little empirical research in…
Abstract
Purpose
There is a growing interest in applying the principles of biophilic design to hotel lobbies to enhance positive user experiences. However, there is little empirical research in this area, particularly for abstract or indirect biophilic approaches. The current study analyzed the biophilic strategy of “organized complexity” (which entails structured hierarchical patterns) in a hotel lobby in relation to attention restoration outcomes.
Design/methodology/approach
A virtual reality approach was used to create three lobby designs, differing only in their degree of organized complexity. A between-subjects study was conducted with 91 participants, evaluating reactions to the lobby designs in terms of perceived attention restoration, perceived environmental complexity and environmental preferences.
Findings
A strong positive relationship was found between participants' perception of environmental complexity and feelings of restoration. However, no statistically significant correlation was found between restoration and the objective measures of organized complexity. This suggests that individual preferences or baseline responses may play a crucial role in the benefits associated with this aspect of biophilic design.
Originality/value
The findings suggest a novel possibility – that responses to organized complexity may not be universal but may instead depend on an individual’s background and personal preferences. While the study found that perceived complexity was associated with restoration, the objective features of the environment that incited these perceptions were different for different participants. This indicates that more research is needed into potentially relevant personal factors.
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