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Being on the inside: a research methodology for data collection within the inner circle of the domain of video game translation/localization in Thailand

Koraya Techawongstien (Research Institute for Languages and Cultures of Asia, Mahidol University, Nakhon Pathom, Thailand)

Qualitative Research Journal

ISSN: 1443-9883

Article publication date: 2 February 2024

Issue publication date: 20 March 2024

66

Abstract

Purpose

The Thai video game domain has witnessed substantial growth in recent years. However, many games enjoyed by Thai players are in foreign languages, with only a handful of titles translated/localized into the Thai locale. Some Thai video game enthusiasts have taken on the role of unofficial translators/localizers, contributing to a localization domain that accommodates both official and unofficial translation/localization efforts. This general review paper aims to outline the author's experiences in collecting data within the domain of video game translation/localization in Thailand.

Design/methodology/approach

Using a descriptive approach, this general review paper employs the netnography method. It sheds light on the complexities of video game translation/localization in Thailand and incorporates semi-structured interviews with a snowball sampling technique for the selection of participants and in-game data collection methods.

Findings

The netnography method has proved instrumental in navigating the intricacies of this evolving landscape. Adopting the netnography method for data collection in this research contributes to establishing more robust connections with the research sites. “Inside” professionals and individuals play a significant role in data gathering by recommending additional sources of information for the research.

Originality/value

While netnography is conventionally applied in the market and consumer research, this paper demonstrates its efficacy in unraveling the dynamics of video game translation/localization in Thailand.

Keywords

Acknowledgements

This work (Grant No. RGNS 64-141) was supported by Office of the Permanent Secretary, Ministry of Higher Education, Science, Research and Innovation (OPS MHESI), Thailand Science Research and Innovation (TSRI) and Mahidol University, Thailand.

Citation

Techawongstien, K. (2024), "Being on the inside: a research methodology for data collection within the inner circle of the domain of video game translation/localization in Thailand", Qualitative Research Journal, Vol. 24 No. 2, pp. 119-132. https://doi.org/10.1108/QRJ-11-2023-0170

Publisher

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Emerald Publishing Limited

Copyright © 2024, Emerald Publishing Limited

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