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Depressive symptoms, developing friendships, and social support through online gaming: a mixed-method analysis of online gaming network communication

Tyler Prochnow (Department of Health and Kinesiology, Texas A&M University College Station, College Station, Texas, USA)
Logan Hartnell (Department of Clinical Psychology, Adler University, Chicago, Illinois, USA)
Megan S. Patterson (Department of Health and Kinesiology, Texas A&M University College Station, College Station, Texas, USA)

Mental Health and Social Inclusion

ISSN: 2042-8308

Article publication date: 10 June 2021

Issue publication date: 23 August 2021

533

Abstract

Purpose

Online gaming offers avenue to connect with others producing social capital especially for individuals lacking in-real-life (IRL) social support; however, there is concerns related to mental health and depressive symptoms (DS). Virtually mediated social connections are particularly important during times of social distancing. This paper aims to investigate discussant networks established through an online gaming site and their possible association with DS and social support.

Design/methodology/approach

Participants (n =40) recruited from an online gaming site reported DS, online and IRL social support, and site members with whom they discussed important life matters. Participants also reported topics of conversation discussed and reason for communication. Quadratic assignment procedure multiple regression was used to determined significant associations between network structure, DS and social support.

Findings

DS were significantly associated with online (ß = 0.39) and IRL social support (ß = −0.44). Online social support was significantly associated with network structural factors. Topics reported by members most often were bridging capital topics while topics reported by members in most recent conversation were bonding capital topics. Members mentioned bonding social capital concepts as motivation for conversation.

Social implications

Building online relationships to provide bonding social capital could supply buffering effects for those feeling socially isolated during social distancing.

Originality/value

This paper is among the first to approach online gaming communication through social network analysis and qualitative analysis mixed method approach.

Keywords

Acknowledgements

Author Contribution Statement: TP – Initial project idea, IRB submission, data collection, data analysis, manuscript drafting. LH – Data analysis, manuscript drafting. MSP – Initial project idea, data analysis, manuscript drafting.

Citation

Prochnow, T., Hartnell, L. and Patterson, M.S. (2021), "Depressive symptoms, developing friendships, and social support through online gaming: a mixed-method analysis of online gaming network communication", Mental Health and Social Inclusion, Vol. 25 No. 3, pp. 243-253. https://doi.org/10.1108/MHSI-02-2021-0011

Publisher

:

Emerald Publishing Limited

Copyright © 2021, Emerald Publishing Limited

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