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What you see is what you get: assessing in-game advertising effectiveness

Mawra Hussain (Institute of Business Administration, University of the Punjab, Lahore, Pakistan)
Talat Islam (Institute of Business Administration, University of the Punjab, Lahore, Pakistan)
Saif Ur Rehman (School of Business, Skyline University College, Sharjah, United Arab Emirates)

Journal of Research in Interactive Marketing

ISSN: 2040-7122

Article publication date: 29 August 2022

Issue publication date: 5 June 2023

1230

Abstract

Purpose

This study focused on nonconventional marketing (in-game advertisement interactivity) to understand consumers' purchase intentions. Specifically, this study aims to explore the intervening role of feelings of presence between in-game advertisement interactivity and consumer purchase intention. It further explores whether game–product congruence moderates the relationship between feelings of presence in the game and consumer purchase intention.

Design/methodology/approach

This study collected data from 386 PUBG mobile players on a convenience basis. The selected players were ensured to have experience in playing mission ignition mode (a Tesla-themed mode of PUBG mobile).

Findings

The study noted that in-game advertisement interactivity positively affects consumer purchase intention, and this relationship is further explained through feelings of presence. In addition, game–product congruence was noted to strengthen the association between feelings of presence and consumer purchase intention.

Research limitations/implications

The study used a cross-section design to collect data from players of PUBG through Google Forms on a convenient basis. The study highlights the significance of nontraditional advertisement and game–product congruence that helps businesses to attract customers.

Originality/value

Drawing upon transportation theory, this study is the first of its kind that has explored the mediating role of feelings of presence between in-game advertising interactivity and consumer purchase intention. In addition, this study shed light on the importance of game–product congruence to strengthen purchase intention.

Keywords

Acknowledgements

The authors are thankful to Dr Ishfaq Ahmed (associate professor at the Hailey College of Commerce, University of the Punjab) who helped in editing the manuscript. They are also thankful to Prof. Dr Cheng Wang and the reviewers for their valuable suggestions to improve the manuscript.

Conflict of Interest: The authors declare no conflict of interest.

Funding: The authors received no funding for this project.

Citation

Hussain, M., Islam, T. and Rehman, S.U. (2023), "What you see is what you get: assessing in-game advertising effectiveness", Journal of Research in Interactive Marketing, Vol. 17 No. 4, pp. 527-543. https://doi.org/10.1108/JRIM-03-2022-0087

Publisher

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Emerald Publishing Limited

Copyright © 2022, Emerald Publishing Limited

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