Traditional evacuation drill is monotonous. Therefore, evacuation drill should be diversified to get more people interested in disaster prevention. Our idea is game-based evacuation drill using real world edutainment (RWE). This paper aims at clarifying how RWE-based evacuation drill is realized.
RWE provides experiential learning as the integration of edutainment and the real world. An RWE system works on a tablet PC and presents digital contents associated with learning scenes (e.g. real world locations) according to a branched storyline.
Story (branched storyline), indirect/direct competition, and augmented reality content provide multi-ending and flexible instructional support and are helpful for diversifying evacuation drill.
RWE-based evacuation drill could be accepted by more people, but a branched storyline should be carefully refined to achieve maximum effect.
RWE-based evacuation drill could open up diversification of disaster prevention education.
The originality of this study is to integrate edutainment, the real world, and evacuation drill. In the long run, this study could be helpful to save lives when a natural catastrophe (e.g. large earthquake) occurs.
Hiroyuki Mitsuhara, Takahide Sumikawa, Jun Miyashita, Kazuhisa Iwaka and Yasunori Kozuki (2013) "Game-based evacuation drill using real world edutainment", Interactive Technology and Smart Education, Vol. 10 No. 3, pp. 194-210Download as .RIS
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