Game-based evacuation drill using real world edutainment

Hiroyuki Mitsuhara (Institute of Technology and Science, The University of Tokushima, Tokushima, Japan)
Takahide Sumikawa (Graduate School of Advanced Technology and Science, The University of Tokushima, Tokushima, Japan)
Jun Miyashita (Graduate School of Advanced Technology and Science, The University of Tokushima, Tokushima, Japan)
Kazuhisa Iwaka (Graduate School of Advanced Technology and Science, The University of Tokushima, Tokushima, Japan)
Yasunori Kozuki (Institute of Technology and Science, The University of Tokushima, Tokushima, Japan)

Interactive Technology and Smart Education

ISSN: 1741-5659

Publication date: 16 September 2013

Abstract

Purpose

Traditional evacuation drill is monotonous. Therefore, evacuation drill should be diversified to get more people interested in disaster prevention. Our idea is game-based evacuation drill using real world edutainment (RWE). This paper aims at clarifying how RWE-based evacuation drill is realized.

Design/methodology/approach

RWE provides experiential learning as the integration of edutainment and the real world. An RWE system works on a tablet PC and presents digital contents associated with learning scenes (e.g. real world locations) according to a branched storyline.

Findings

Story (branched storyline), indirect/direct competition, and augmented reality content provide multi-ending and flexible instructional support and are helpful for diversifying evacuation drill.

Research limitations/implications

RWE-based evacuation drill could be accepted by more people, but a branched storyline should be carefully refined to achieve maximum effect.

Social implications

RWE-based evacuation drill could open up diversification of disaster prevention education.

Originality/value

The originality of this study is to integrate edutainment, the real world, and evacuation drill. In the long run, this study could be helpful to save lives when a natural catastrophe (e.g. large earthquake) occurs.

Keywords

Citation

Hiroyuki Mitsuhara, Takahide Sumikawa, Jun Miyashita, Kazuhisa Iwaka and Yasunori Kozuki (2013) "Game-based evacuation drill using real world edutainment", Interactive Technology and Smart Education, Vol. 10 No. 3, pp. 194-210

Download as .RIS

DOI

: https://doi.org/10.1108/ITSE-05-2013-0012

Publisher

:

Emerald Group Publishing Limited

Copyright © 2013, Emerald Group Publishing Limited

Please note you might not have access to this content

You may be able to access this content by login via Shibboleth, Open Athens or with your Emerald account.
If you would like to contact us about accessing this content, click the button and fill out the form.
To rent this content from Deepdyve, please click the button.