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PYP4Training: designing digital games for business process training

Tatiane Neves Lopes (Graduate Program in Information Systems, School of Arts, Sciences and Humanities, University of São Paulo, São Paulo, Brazil)
Renata Mendes de Araujo (Applied Computing Graduate Program, Mackenzie Presbyterian University, São Paulo, Brazil) (Graduate Program in Information Systems, School of Arts, Sciences and Humanities, University of São Paulo, Ribeirão Preto, Brazil) (Brazilian National School of Public Administration, Brasilia, Brazil)
Tadeu Moreira de Classe (Graduate Program in Informatics, Federal University of the State of Rio de Janeiro, Rio de Janeiro, Brazil)
Flávio dos Santos Sant'Anna (Anglogold Ashanti, Belo Horizonte, Brazil)

Business Process Management Journal

ISSN: 1463-7154

Article publication date: 11 June 2024

Issue publication date: 1 August 2024

111

Abstract

Purpose

Business process training is a crucial activity in the business process management lifecycle, performed whenever an organization needs to train workers about how to carry out their activities according to defined processes, after significant process changes, or whenever new workers come on board. Due to their motivational character, serious games have been understood as an unconventional alternative to support training in organizational processes. Still, methodologies to design serious digital games specifically for business process training are missing in the literature. This research paper presents a method – Play Your Process for Training (PYP4Training) – for designing digital games for business process training.

Design/methodology/approach

The research is guided by design science research methodologies and comprises the adaptation of Play Your Process (PYP), a method for designing business process-based digital games (BPBDG). PYP activities and supporting tools were shaped to cope with the specific requirements of BPBDG design for process training purposes, bringing to light a new method: PYP4Training.

Findings

PYP4Training was evaluated by designing a BPBDG for training a heavy equipment maintenance process in a multinational mining company. The game was evaluated by process owners and actors who reported a positive perception of the game as an option for process training. However, there is still space for improving trainees' engagement.

Originality/value

The research proposes an innovative way for business process training using digital games. Nevertheless, literature shows a lack of systematic procedures to build such games and results about their use.

Keywords

Acknowledgements

This work was supported by the Brazilian National Research Council (CNPq) and Mackenzie Presbyterian University/Mackpesquisa.

Renata Araujo thanks the Brazilian National Research Council (CNPq) for financial support under the grant #305645/2022-6.

Citation

Lopes, T.N., Araujo, R.M.d., Classe, T.M.d. and Sant'Anna, F.d.S. (2024), "PYP4Training: designing digital games for business process training", Business Process Management Journal, Vol. 30 No. 5, pp. 1446-1471. https://doi.org/10.1108/BPMJ-02-2024-0117

Publisher

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Emerald Publishing Limited

Copyright © 2024, Emerald Publishing Limited

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