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Exploring the critical success factors for adopting gamification in the Nigerian construction sector

John Aliu (Institute for Resilient Infrastructure Systems, College of Engineering, University of Georgia, Athens, Georgia, USA)
Ayodeji Emmanuel Oke (Department of Quantity Surveying, Federal University of Technology Akure, Akure, Nigeria) (Faculty of Engineering and Built Environment, CIDB Centre of Excellence, University of Johannesburg, Johannesburg, South Africa) (School of Social Sciences, Universiti Sains Malaysia, Minden, Malaysia)
Timilehin Abayomi (Department of Quantity Surveying, Federal University of Technology Akure, Akure, Nigeria)
Clinton Aigbavboa (Faculty of Engineering and Built Environment, CIDB Centre of Excellence, University of Johannesburg, Johannesburg, South Africa)
Sina Makanjuola (Department of Building, Federal University of Technology Akure, Akure, Nigeria)

Built Environment Project and Asset Management

ISSN: 2044-124X

Article publication date: 14 December 2023

Issue publication date: 14 March 2024

71

Abstract

Purpose

With a view to ensuring the effective and efficient delivery of construction projects, this study evaluates the critical success factors (CSFs) for the adoption of gamification principles by construction professionals in developing countries, with an emphasis on Nigeria.

Design/methodology/approach

This study adopted a post-positivism philosophical approach, using a questionnaire survey to obtain quantitative data from 126 construction professionals in Lagos State. The data obtained were analyzed using frequencies, percentages, mean item scores (MIS), Kruskal–Wallis H-test and principal component analysis (PCA) as part of the exploratory factor analysis (EFA).

Findings

The findings indicated that the most significant factors for the adoption of gamification principles in the construction industry were “clear game mechanics and rules,” “incentives and rewards for users,” “secure and reliable technology infrastructure,” “real-time progress tracking and feedback” and “clear and measurable objectives.” Employing factor analysis, these CSFs were subsequently grouped into three primary clusters, namely “relevance and user experience,” “technology and support” and “integration and process.”

Practical implications

These findings not only enrich the existing theoretical framework but also provide a solid foundation upon which researchers can build for further theoretical development. This study also offers valuable insights that can inform and improve practical applications of gamification within the construction industry.

Originality/value

While prior research has explored gamification in various contexts, the unique contribution of this study is the thorough investigation of CSFs for gamification adoption specifically within the construction industry. In essence, this study fills a critical gap in the literature by offering fresh perspectives and tailored solutions for the construction industry's specific gamification needs.

Keywords

Citation

Aliu, J., Oke, A.E., Abayomi, T., Aigbavboa, C. and Makanjuola, S. (2024), "Exploring the critical success factors for adopting gamification in the Nigerian construction sector", Built Environment Project and Asset Management, Vol. 14 No. 2, pp. 184-200. https://doi.org/10.1108/BEPAM-08-2023-0150

Publisher

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Emerald Publishing Limited

Copyright © 2023, Emerald Publishing Limited

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