Roles of cognition demand and advertising literacy in advergames
ISSN: 2056-4945
Article publication date: 8 October 2024
Issue publication date: 21 November 2024
Abstract
Purpose
To determine the impact of advergame specific factors on players’ brand recall and brand attitude by conducting two experimental studies.
Design/methodology/approach
Two 2 × 2 × 2 experiments were conducted in this study.
Findings
Individuals with high-cognition-demand reported superior brand recall for an advergame with prominent brand placements and low game-product analogy and a more favorable brand attitude for a prominently placed game with high game-product analogy than the low-cognition-demand individuals. Individuals with high advertising literacy reported higher brand recall but less favorable brand attitude for games with less game-rapidity but high product-involvement than those with low advertising literacy.
Practical implications
The research outcomes are highly significant for the marketing specialists, as choosing a communication tool that best fits the advertised product with regard to the content of the media is a planning stratagem that has been broadly used by the media designers.
Originality/value
This research mainly adds to the literature of online advertising, exclusively the advergames by probing the impact of game-specific and gamer-specific factors on brand recall and brand attitude. Also, this study supports comprehending the moderating roles of cognitive demand and advertising literacy on players’ cognitive and affective brand responses.
Keywords
Citation
Vashisht, D. (2024), "Roles of cognition demand and advertising literacy in advergames", Arts and the Market, Vol. 14 No. 2/3, pp. 97-111. https://doi.org/10.1108/AAM-07-2023-0045
Publisher
:Emerald Publishing Limited
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