Index

Trine Syvertsen (University of Oslo, Norway)

Digital Detox: The Politics of Disconnecting

ISBN: 978-1-78769-342-5, eISBN: 978-1-78769-339-5

Publication date: 30 March 2020

This content is currently only available as a PDF

Citation

Syvertsen, T. (2020), "Index", Digital Detox: The Politics of Disconnecting (Society Now), Emerald Publishing Limited, Leeds, pp. 149-153. https://doi.org/10.1108/978-1-78769-339-520201008

Publisher

:

Emerald Publishing Limited

Copyright © 2020 Trine Syvertsen


INDEX

Note: Page numbers followed by “n” indicate notes.

Addiction
, 11–14

Addictive behaviours
, 12

Algorithms
, 26, 54

Amazon
, 5, 68, 86

Ambivalence
, 9, 14, 25, 74, 86, 123

Analogue devices
, 90–92

Analysis (of user data)
, 26

Anti-media activism
, 73

Apple
, 45, 68

Apps deletion
, 86–88

AppStore
, 40

Attention

attention-capturing problem
, 28–29

avoiding
, 43–45

economy
, 6, 23, 27–31

Automation
, 26, 54

Big, anticompetitive, addictive and destructive to democracy (BAADD)
, 100

Big data
, 54–55, 67

Binge publishing
, 39

Blocking
, 88–90

Board games
, 91

Casual games
, 34–35

Center for Humane Technology
, 44, 117

Checking cycles
, 38, 42, 81

Chronic information syndrome
, 30

Class and education
, 103–104

Cloud computing
, 54, 67–68

Context collapse
, 20

Conversation and community
, 105–108

Data analysis
, 67–68

Data processing
, 51

Decluttering
, 8, 74, 86–87, 96

Deregulation
, 8, 52, 55–56

Destructive industry
, 113–116

Diagnostic and Statistical Manual of Mental Disorder (DSM-V)
, 13

Digital
, 92

declutter
, 86

divide
, 67–69

free tourism
, 4–5

government
, 53

literacy framework
, 65–66

minimalism
, 86

oxygen
, 53

solutions
, 50

strategy documents
, 55

Digital detox
, 1–3, 24n4, 38, 73, 94

addiction
, 11–14

books
, 91

in context
, 101–104

detoxing stories
, 104–105

emergence
, 6–8

norms, roles, responsibilities
, 118–121

personal view
, 8–11

problem
, 3–6

three Ps
, 15–21

Digital Detox Company
, 59

Digital media
, 2, 84, 114

regulation
, 73

Digital Sabbaths
, 77, 81

Digitalisation
, 7, 28–29, 50

Digitisation
, 50

‘Dumb’ phone
, 97n3

Elite
, 69, 104

Email
, 58–60

EU Audiovisual Media Services Directive
, 63

European Commission
, 51–53

Everybody online
, 51–53

Face-to-face conversation
, 107–108, 118

Facebook
, 4, 10, 14, 18–21, 26, 29, 31–33, 37, 42, 45, 47n1, 62–64, 67–68, 74, 78, 81, 86–88, 91–92, 100, 106, 108, 115–116

Facebook addiction
, 12

Facebook messenger
, 112

Facebook-refusers
, 16, 87

quitfacebookday
, 20

Factiva
, 3–4

FarmVille (Facebook game)
, 35

Fear of Missing Out (FOMO)
, 4, 17, 92–93

Flight mode
, 89

Gaining and Avoiding Attention
, 43–45

Games and gamification
, 34–36

Gaming disorder
, 13, 34

General Data Protection Regulation
, 63

Global aquarium
, 19

Google
, 37, 45, 68

HBO
, 39

Hold (app)
, 90, 116–118

Individualism
, 75–76

Information

addiction
, 30

and communication technologies
, 51

fatigue
, 30

and hyper-historic society
, 51

liberalism
, 113–116

overload
, 30

Innovative digital products
, 92

Instagram
, 32, 47n1, 90, 112, 116, 118

Institutional regulations for restricting mobile phone
, 84

Internet-disconnection experiment
, 58

Internet-of-things
, 54

Intrusive media
, 44, 118, 122

Intuitive model
, 28

Journalism
, 116

Joy of Missing Out (JOMO)
, 4, 17, 92–95

Media
, 27–31, 43

literacy
, 65–66, 123

production and distribution
, 26

resistance
, 7, 24n4, 92, 101–102, 121

Medietilsynet
, 64, 71n2

Memoirs
, 11

Messages
, 58

Microsoft
, 68

Mindfulness
, 8, 74, 76, 78, 82, 92, 96, 111

Mobile hotels
, 84

Mobile phone
, 4, 17, 41, 58, 67, 83, 84

Motivation
, 15–21

Muting
, 88–90

Neoliberal principles
, 53

Neoliberal shift in communication and information policies
, 52

Netflix
, 39, 63

addiction
, 39

News
, 26, 32, 36–40, 42–43, 70, 94, 114–116, 119

Norms
, 118–121

Norwegian Media Authority
, 64

OECD
, 53, 55

Offline periods (see also Screen-free zones; Time management)
, 2, 77–80

Offline is the new luxury
, 68, 92

Online
, 2

games
, 34

media
, 49, 81

news
, 37

state
, 53–55

Overuse of media
, 14

Participatory turn
, 58

Perpetual time famine
, 18

Phone restrictions
, 84

Phubbing
, 4

Platforms
, 86–88

Post-industrial society
, 51

Presence
, 15–17

Prevailing culture of self-optimisation
, 7

Privacy
, 19–21

Productivity
, 17–19

productivity apps
, 90

Regulation
, 7, 14, 51–52, 60–63, 65, 70, 71, 84, 115

Regulators
, 52, 63, 66

Resistance
, 3, 9, 50, 60–63, 71, 87, 118, 122, 124n4

Responsibilities/responsibilisation
, 118–121

not to use apps
, 64–66

for social problems to individuals
, 55–58

Retro or light phone
, 90–92

‘Right to disconnect’
, 61–62

Screen wall
, 4

Screen-free zones (see also Offline periods; Time management)
, 82–85

Self-help
, 11, 75–77, 91

Self-improvement
, 75

Self-leadership
, 76

Self-optimisation
, 7–8, 74–77, 90–93, 100, 120

Self-regulating media
, 120

Self-regulation
, 50, 52, 74–75

Silence and depth
, 108–111

Smartphone
, 1–4, 6, 10, 12, 17–18, 26, 40–43, 46, 58–59, 70, 73, 76, 78, 80, 84, 86, 88–90, 103–104, 108, 111–114, 116, 120

Snapchat
, 32, 36–37, 47n1, 66, 106, 116

Social graphs
, 21

Social media
, 2, 26, 36–37, 81, 103

checking
, 84–85

stickiness
, 31–33

State digitisation policies
, 51

Stickiness
, 31–33

Streaming
, 36–40

Subscription
, 27–28

Surviving work
, 111–113

Tech activism
, 116–118

Techclash
, 100

Three As
, 26

Three Ps
, 15

presence
, 15–17

privacy
, 19–21

productivity
, 17–19

Time management (see also Offline periods; Screen-free zones)
, 80–82

Time-pressure
, 80

Twitter
, 37, 47n1

Video
, 36–40

games
, 34

Vinyl
, 91–92

Wellbeing tools
, 45

Wellness tourism
, 8

White Spot app
, 68–69

Workfulness
, 82

World Health Organization (WHO)
, 13, 34

YouTube
, 18, 39–40, 63, 85, 99, 106

Zuckerberg, Mark
, 45, 62–63, 99

Zynga
, 35