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Sifiso Michael Mbambo, Glenrose Velile Jiyane and Nkosingiphile Mbusozayo Zungu
This study aimed to establish the use of electronic learning centres in public libraries in the city of Johannesburg, which is under one of the biggest metropolitan municipalities…
Abstract
Purpose
This study aimed to establish the use of electronic learning centres in public libraries in the city of Johannesburg, which is under one of the biggest metropolitan municipalities in South Africa.
Design/methodology/approach
A quantitative research approach was adopted, and questionnaires were used to collect primary data. The target population for this study was the entire users of the electronic learning centres and librarians in the public libraries within the city of Johannesburg.
Findings
The findings of this study revealed that there are different services, levels of awareness and training.
Research limitations/implications
This study was limited to public libraries in the city of Johannesburg. Academic, special and mobile libraries were not included in this study because they were not open to the general public. Users who were not using the electronic learning centres were excluded from this study.
Practical implications
Adequate use and awareness of services of electronic learning centres in public libraries are instrumental in the satisfaction of users’ needs using the electronic learning centres. The suggestions of this study will be useful to decision makers and heads of the electronic learning centres on how to enhance the use of the electronic learning centres in the city of Johannesburg.
Originality/value
This paper establishes the use of electronic learning centres in public libraries in the city of Johannesburg, which is under one of the biggest metropolitan municipalities in South Africa.
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Cindy Blackwell and David Jones
For many educators the fair use provision of the Copyright Act of 1976 and the subsequent Technology, Education, and Copyright Harmonization (TEACH) Act offer carte blanche use of…
Abstract
For many educators the fair use provision of the Copyright Act of 1976 and the subsequent Technology, Education, and Copyright Harmonization (TEACH) Act offer carte blanche use of various forms of media in the classroom. As Siva Vaidhyanathan (2001) notes, “Copyright myths have had as much power as copyright laws” (p. 5). The copyright carte blanche idea is undoubtedly not so. Copyright laws are filled with nuances that educators should respect in order to maintain both the scholarly and academic integrity of their classrooms. It is the responsibility of the educator to know and understand copyright laws as they apply to educational settings. “Lack of intent to infringe [on copyright law] is not a defense to copyright infringement – nor is ignorance of the copyright law” (Brigham Young University, 2005).
Marja G. Bertrand and Immaculate K. Namukasa
Globally, interdisciplinary and transdisciplinary learning in schools has become an increasingly popular and growing area of interest for educational reform. This prompts…
Abstract
Purpose
Globally, interdisciplinary and transdisciplinary learning in schools has become an increasingly popular and growing area of interest for educational reform. This prompts discussions about Science, Technology, Engineering, Arts and Mathematics (STEAM), which is shifting educational paradigms toward art integration in science, technology, engineering and mathematics (STEM) subjects. Authentic tasks (i.e. real-world problems) address complex or multistep questions and offer opportunities to integrate disciplines across science and arts, such as in STEAM. The main purpose of this study is to better understand the STEAM instructional programs and student learning offered by nonprofit organizations and by publicly funded schools in Ontario, Canada.
Design/methodology/approach
This study addresses the following research question: what interdisciplinary and transdisciplinary skills do students learn through different models of STEAM education in nonprofit and in-school contexts? We carried out a qualitative case study in which we conducted interviews, observations and data analysis of curriculum documents. A total of 103 participants (19 adults – director and instructors/teachers – and 84 students) participated in the study. The four STEAM programs comparatively taught both discipline specific and beyond discipline character-building skills. The skills taught included: critical thinking and problem solving; collaboration and communication; and creativity and innovation.
Findings
The main findings on student learning focused on students developing perseverance and adaptability, and them learning transferable skills.
Originality/value
In contrast to other research on STEAM, this study identifies both the enablers and the tensions. Also, we stress ongoing engagement with stakeholders (focus group), which has the potential to impact change in teaching and teacher development, as well as in related policies.
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